Mika Luimula
Orcid: 0000-0001-6368-1366
According to our database1,
Mika Luimula
authored at least 74 papers
between 2006 and 2024.
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Bibliography
2024
2023
Proceedings of the 7th International GamiFIN Conference, 2023
2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
2021
ExerSense: Physical Exercise Recognition and Counting Algorithm from Wearables Robust to Positioning.
Sensors, 2021
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021
Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021
Strategic Utilization of the VR and AR Technologies for the African Cultural Heritage Promotion and Management.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021
2020
Immersive Safe Oceans Technology: Developing Virtual Onboard Training Episodes for Maritime Safety.
Future Internet, 2020
Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety.
Proceedings of the IC4E 2020: The 11th International Conference on E-Education, 2020
Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Combining Semantic Ontology and AR Content toward an Immersive Smart City Mobile Application.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Finger tracking and hand recognition technologies in virtual reality maritime safety training applications.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Unlimited Safety Productivity - A Finnish Perspective Using Virtual Learning Methods to Improve Quality and Productivity in the Construction Industry.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
VR Dodge-ball: Application of Real-time Gesture Detection from Wearables to ExerGaming.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
FiAAR: An Augmented Reality Firetruck Equipment Assembly and Configuration Assistant Technology.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020
Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR).
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2020
Validation of Virtual Command Bridge Training Environment Comparing the VR-Training with Ship Bridge Simulation.
Proceedings of the Advances in Human Aspects of Transportation, 2020
2019
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
A virtual reality game for cognitive impairment screening in the elderly: a user perspective.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Virtual reality for physical rehabilitation: A Pilot study How will virtual reality change physical therapy?
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019
2018
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018
Higher Education Learner Experience with Fuzzy Feedback in a Digital Learning Environment.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018
2017
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People.
EAI Endorsed Trans. Serious Games, 2017
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan.
Int. J. Serious Games, 2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of <i>Pokémon Go</i>.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
Serious games and active healthy ageing: a pilot usability testing of existing games.
Int. J. Netw. Virtual Organisations, 2016
Proceedings of the Building Sustainable Health Ecosystems, 2016
Demo: Medieval gastro box - Utilizing VR technologies in immersive tourism experiences.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016
NeuroCar virtual driving environment: Simultaneous evaluation of driving skills and spatial perceptual-attentional capacity.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016
2015
J. Multimodal User Interfaces, 2015
Intell. Decis. Technol., 2015
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Investigating the usability of interactive physical activity games for elderly: A pilot study.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015
Utilizing the synergic combination of art and game technologies in engineering applications.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015
2014
Proceedings of the Safe and Secure Cities, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design.
Proceedings of the Internet of Things. User-Centric IoT, 2014
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014
2013
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
2012
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
2011
Advanced Car Navigation - Future Vehicle Instrumentation for Situation-Aware Services.
Proceedings of the 12th IEEE International Conference on Mobile Data Management, 2011
IteMinder: finding items in a room using passive RFID tags and an autonomous robot (poster).
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
2010
Pers. Ubiquitous Comput., 2010
Proceedings of the Ubiquitous Positioning Indoor Navigation and Location Based Service, 2010
Proceedings of the Ubiquitous Positioning Indoor Navigation and Location Based Service, 2010
Proceedings of the 4th International Conference on Ubiquitous Information Management and Communication, 2010
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application, 2010
2009
Proceedings of the 7th International Conference on Embedded Networked Sensor Systems, 2009
Proceedings of the Intelligent Interactive Assistance and Mobile Multimedia Computing, 2009
Developing geosensor network support for Locawe platform: application of standards in low-rate communication context.
Proceedings of the 2009 international conference on Pervasive services, 2009
2008
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
2007
Proceedings of the 2007 Euro American conference on Telematics and Information Systems, 2007
Improving the Remote Control of a Mobile Robot Using Positioning and Ubiquitous Techniques.
Proceedings of the IEEE Conference on Automation Science and Engineering, 2007
2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006