Miguel Sicart
Orcid: 0000-0002-8356-5394Affiliations:
- IT University of Copenhagen, Center for Computer Games Research, Denmark
According to our database1,
Miguel Sicart
authored at least 23 papers
between 2003 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on twitter.com
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on pure.itu.dk
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on orcid.org
On csauthors.net:
Bibliography
2023
Games Cult., November, 2023
Probably not a game: Playing with the AI in the ritual of taking pictures on the mobile phone.
New Media Soc., April, 2023
2022
2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010
2009
Int. J. Gaming Comput. Mediat. Simulations, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2008
Proceedings of the Entertainment Computing, 2008
2005
Proceedings of the Digital Games Research Conference 2005, 2005
On the Foundations of Evil in Computer Game Cheating.
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry.
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003