Miguel Sainz

According to our database1, Miguel Sainz authored at least 21 papers between 1996 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
River Ter.
Dataset, November, 2018

2011
Interactive Indirect Illumination Using Voxel Cone Tracing.
Comput. Graph. Forum, 2011

Interactive indirect illumination using voxel-based cone tracing: an insight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Interactive indirect illumination using voxel cone tracing: a preview.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Beyond triangles: gigavoxels effects in video games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Multi-layer dual-resolution screen-space ambient occlusion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Screen space fluid rendering with curvature flow.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Image-space horizon-based ambient occlusion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2005
Fast Body-Cloth simulation with moving humanoids.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Confetti: Object-Space Point Blending and Splatting.
IEEE Trans. Vis. Comput. Graph., 2004

Dmesh: Fast Depth-Image Meshing And Warping.
Int. J. Image Graph., 2004

A Simple Approach for Point-Based Object Capturing and Rendering.
IEEE Computer Graphics and Applications, 2004

Point-based rendering techniques.
Comput. Graph., 2004

Points Reloaded: Point-Based Rendering Revisited.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

2003
Object-space point blending and splatting.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Camera calibration of long image sequences with the presence of occlusions.
Proceedings of the 2003 International Conference on Image Processing, 2003

Persepolis: Recovering history with a handheld camera.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras.
Proceedings of the 2002 International Symposium on Information Technology (ITCC 2002), 2002

1996
Automatic Recognition of Bidimensional Models Learned by Grammatical Inference in Outdoor Scenes.
Proceedings of the Advances in Structural and Syntactical Pattern Recognition, 1996

Learning bidimensional context-dependent models using a context-sensitive language.
Proceedings of the 13th International Conference on Pattern Recognition, 1996


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