Miguel Melo

Orcid: 0000-0003-4050-3473

According to our database1, Miguel Melo authored at least 83 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment.
IEEE Trans. Vis. Comput. Graph., July, 2024

Measuring users' emotional responses in multisensory virtual reality: a systematic literature review.
Multim. Tools Appl., April, 2024

Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments.
Virtual Real., March, 2024

Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure.
IEEE Access, 2024

Immersive Creation of Virtual Reality Training Experiences.
IEEE Access, 2024

2023
Exploring the user experience of hands-free VR interaction methods during a Fitts' task.
Comput. Graph., December, 2023

The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality.
Comput. Graph., December, 2023

Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters.
IEEE Trans. Vis. Comput. Graph., July, 2023

ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality.
J. Imaging, 2023

Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences.
ACM Comput. Surv., 2023

Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method.
IEEE Access, 2023

Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness.
IEEE Access, 2023

How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score.
IEEE Access, 2023

Digital Twin Technologies for Immersive Virtual Reality Training Environments.
Proceedings of the Information Systems and Technologies, 2023

Virtual Reality Training Platform: A Proposal for Heavy Machinery Operators in Immersive Environments.
Proceedings of the Information Systems and Technologies, 2023

Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study.
Proceedings of the International Conference on Graphics and Interaction, 2023

Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization.
Proceedings of the International Conference on Graphics and Interaction, 2023

Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction.
Proceedings of the International Conference on Graphics and Interaction, 2023

2022
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Virtual Real., 2022

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review.
IEEE Trans. Vis. Comput. Graph., 2022

Authoring tools for virtual reality experiences: a systematic review.
Multim. Tools Appl., 2022

Immersive multisensory virtual reality technologies for virtual tourism.
Multim. Syst., 2022

A survey of multisensory VR and AR applications for cultural heritage.
Comput. Graph., 2022

Using Virtual Reality to Demonstrate and Promote Products: The Effect of Gender, Product Contextualization and Presence on Purchase Intention and User Satisfaction.
IEEE Access, 2022

Virtual Reality e-Commerce: Contextualization and Gender Impact on User Memory and User Perception of Functionalities and Size of Products.
IEEE Access, 2022

Impact of Different Levels of Information Presentation on User Experience: A Case Study in a Virtual World.
Proceedings of the Information Systems and Technologies, 2022

2021
Hands-free interaction in immersive virtual reality: A systematic review.
IEEE Trans. Vis. Comput. Graph., 2021

Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario.
IEEE Trans. Hum. Mach. Syst., 2021

A systematic review on the use of immersive virtual reality to train professionals.
Multim. Tools Appl., 2021

Authoring tools for creating 360 multisensory videos - Evaluation of different interfaces.
Expert Syst. J. Knowl. Eng., 2021

Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations.
Behav. Inf. Technol., 2021

Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review.
IEEE Access, 2021

Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage.
IEEE Access, 2021

The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places.
IEEE Access, 2021

Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities.
IEEE Access, 2021

The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review.
Proceedings of the International Conference on Graphics and Interaction, 2021

Does gamification in virtual reality improve second language learning?
Proceedings of the International Conference on Graphics and Interaction, 2021

Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.
Proceedings of the International Conference on Graphics and Interaction, 2021

Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups.
Proceedings of the International Conference on Graphics and Interaction, 2021

2020
Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2020

The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays.
ACM Trans. Appl. Percept., 2020

Virtual reality in training: an experimental study with firefighters.
Multim. Tools Appl., 2020

A novel method to enhance the touristic 360<sup>∘</sup> promotional video experience.
Multim. Tools Appl., 2020

Correction to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2020

Backward Compatible Object Detection Using HDR Image Content.
IEEE Access, 2020

Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience.
IEEE Access, 2020

A Comparative Study Between Wired and Wireless Virtual Reality Setups.
IEEE Access, 2020

Augmented Reality with Maps for Off-Screen POI Awareness.
Proceedings of the 24th International Conference on Information Visualisation, 2020

Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020

2019
What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review.
Presence Teleoperators Virtual Environ., May, 2019

Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019

Displaying detail in bright environments: A 10, 000 nit display and its evaluation.
Signal Process. Image Commun., 2019

Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2019

Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language.
Int. J. Hum. Comput. Stud., 2019

Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population.
Int. J. Hum. Comput. Interact., 2019

Comparison of Radial and Panel Menus in Virtual Reality.
IEEE Access, 2019

Learning Preferential Perceptual Exposure for HDR Displays.
IEEE Access, 2019

Virtual Reality in Education: Learning a Foreign Language.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Using Virtual Reality Tools for Teaching Foreign Languages.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories.
Proceedings of the International Conference on Graphics and Interaction, 2019

Developing Training Applications for Hydrogen Emergency Response Training.
Proceedings of the International Conference on Graphics and Interaction, 2019

Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer.
Proceedings of the International Conference on Graphics and Interaction, 2019

Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments.
Proceedings of the International Conference on Graphics and Interaction, 2019

Correlation between Game Experience and Presence in immersive virtual reality games.
Proceedings of the International Conference on Graphics and Interaction, 2019

Evaluation of different body tracking configurations in the sense of presence and embodiment.
Proceedings of the International Conference on Graphics and Interaction, 2019

2018
Application of the steering law to virtual reality walking navigation interfaces.
Comput. Graph., 2018

Presence and cybersickness in immersive content: Effects of content type, exposure time and gender.
Comput. Graph., 2018

The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments.
Comput. Graph., 2018

Immersive Edition of Multisensory 360 Videos.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Context-aware HDR video distribution for mobile devices.
Multim. Tools Appl., 2017

2016
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016

Does 3D 360 video enhance user's VR experience?: An Evaluation Study.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study.
EURASIP J. Image Video Process., 2015

Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels.
Comput. Graph. Forum, 2015

2014
Evaluation of HDR video tone mapping for mobile devices.
Signal Process. Image Commun., 2014

2013
Ergonomics Aspects in Operators of the Electric Power Control and Operation Centers.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2011
Framework for Collaborative 3D Urban Environments.
Proceedings of the ENTERprise Information Systems - International Conference, 2011


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