Miguel González Duque

Orcid: 0000-0001-8630-9487

According to our database1, Miguel González Duque authored at least 13 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A survey and benchmark of high-dimensional Bayesian optimization of discrete sequences.
CoRR, 2024

A Continuous Relaxation for Discrete Bayesian Optimization.
CoRR, 2024

Bringing Motion Taxonomies to Continuous Domains via GPLVM on Hyperbolic manifolds.
Proceedings of the Forty-first International Conference on Machine Learning, 2024

2023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Prompt-Guided Level Generation.
Proceedings of the Companion Proceedings of the Conference on Genetic and Evolutionary Computation, 2023

2022
Bringing robotics taxonomies to continuous domains via GPLVM on hyperbolic manifolds.
CoRR, 2022

Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

Variational Neural Cellular Automata.
Proceedings of the Tenth International Conference on Learning Representations, 2022

Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Pulling back information geometry.
Proceedings of the International Conference on Artificial Intelligence and Statistics, 2022

2021
Fast Game Content Adaptation Through Bayesian-based Player Modelling.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Learning a Behavioral Repertoire from Demonstrations.
Proceedings of the IEEE Conference on Games, 2020

Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error.
Proceedings of the IEEE Conference on Games, 2020


  Loading...