Miguel Chover
Orcid: 0000-0002-0525-7038
According to our database1,
Miguel Chover
authored at least 111 papers
between 1996 and 2025.
Collaborative distances:
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Bibliography
2025
Multim. Syst., February, 2025
Entertain. Comput., 2025
2024
Multim. Tools Appl., 2024
Proceedings of the Games and Learning Alliance - 13th International Conference, 2024
2023
Comparative study of interaction methods for mobile gaming while running on a treadmill.
Comput. Graph., December, 2023
Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Proceedings of the Multi-Agent Systems - 20th European Conference, 2023
Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
Multim. Tools Appl., 2022
Multim. Tools Appl., 2022
Int. J. Serious Games, 2022
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Proceedings of the Distributed Computing and Artificial Intelligence, 2021
2020
Multim. Tools Appl., 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2019
Multim. Syst., 2019
2018
2017
Hacia la configuración óptima de entornos autoestereoscópicos para desarrollo de videojuegos.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017
2016
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016
2015
Multim. Tools Appl., 2015
2014
Multim. Tools Appl., 2014
Multim. Tools Appl., 2014
Comput. Aided Geom. Des., 2014
2013
Signal Image Video Process., 2013
Comput. Graph., 2013
2012
Efficient Management of Forests for Real Time Rendering.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Proceedings of the XXII Spanish Computer Graphics Conference, 2012
Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models.
Proceedings of the Articulated Motion and Deformable Objects, 2012
2011
Trans. Comput. Sci., 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
2010
Proceedings of the Prodeedings of the 2010 International Conference on Computational Science and Its Applications, 2010
Tessellating Ocean Surfaces.
Proceedings of the GRAPP 2010, 2010
Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes.
Proceedings of the GRAPP 2010, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010
2009
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79546-6, 2009
Comput. Aided Des., 2009
Denotational Semantics for Social Communication among Agents.
Proceedings of the 18th International Conference on Software Engineering and Data Engineering (SEDE-2009), 2009
Optimizing the Management and Rendering of Rain.
Proceedings of the GRAPP 2009, 2009
Proceedings of the XIX Spanish Computer Graphics Conference, 2009
Proceedings of the XIX Spanish Computer Graphics Conference, 2009
Proceedings of the XIX Spanish Computer Graphics Conference, 2009
2008
Comput. Graph., 2008
Proceedings of the Computational Science, 2008
Proceedings of the Computational Science, 2008
Proceedings of the Computational Science, 2008
GPU-Based Normal Map Generation.
Proceedings of the GRAPP 2008, 2008
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008
2007
E-Commerce Transaction Modeling Using Moderately Open Multi-Agent Systems.
Proceedings of the ICEIS 2007, 2007
A texture-based metric extension for simplification methods.
Proceedings of the GRAPP 2007, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
2006
Proceedings of the Computer and Information Sciences, 2006
Proceedings of the Computational Science, 2006
Proceedings of the Discrete Geometry for Computer Imagery, 13th International Conference, 2006
2005
Proceedings of the Computational Science, 2005
2004
Efficiently using connectivity information between triangles in a mesh for real-time renderin.
Future Gener. Comput. Syst., 2004
An Approach to Improve Strip-based Multiresolution Schemes.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the Entertainment Computing, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004
2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
2002
Comput. Graph., 2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002
Proceedings of the Computational Science - ICCS 2002, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Multiresolution Triangle Strips.
Proceedings of the IASTED International Conference on Visualization, 2001
2000
Proceedings of the Discrete Geometry for Computer Imagery, 9th International Conference, 2000
1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
1998
Comput. Networks, 1998
Proceedings of the International Conference on Information Visualisation, 1998
1997
Proceedings of the First International Conference on Information Visualisation, 1997
1996