Miguel A. Nacenta

Orcid: 0000-0002-9864-9654

According to our database1, Miguel A. Nacenta authored at least 82 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Solvi: A visual constraint modeling tool.
J. Comput. Lang., March, 2024

Tools and Tasks in Sensemaking: A Visual Accessibility Perspective.
CoRR, 2024

P-Inti: Interactive Visual Representation of Programming Concepts for Learning and Instruction.
Proceedings of the 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2024

TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Speech-based Mark for Data Sonification.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces.
Proc. ACM Hum. Comput. Interact., June, 2023

2022
VisuaLizations As Intermediate Representations (VLAIR): An approach for applying deep learning-based computer vision to non-image-based data.
Vis. Informatics, 2022

Perception of letter glyph parameters for InfoTypography.
ACM Trans. Graph., 2022

Representational transformations: Using maps to write essays.
Int. J. Hum. Comput. Stud., 2022

Understanding How People Approach Constraint Modelling and Solving.
Proceedings of the 28th International Conference on Principles and Practice of Constraint Programming, 2022

2021
The Effectiveness of Interactive Visualization Techniques for Time Navigation of Dynamic Graphs on Large Displays.
IEEE Trans. Vis. Comput. Graph., 2021

Text vs. Graphs in Argument Analysis.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

An Exploratory Study on Academic Reading Contexts, Technology, and Strategies.
Proceedings of the MexIHC' 21: 8th Mexican Conference on Human-Computer Interaction, 2021

2020
How People Visually Represent Discrete Constraint Problems.
IEEE Trans. Vis. Comput. Graph., 2020

Visualization as Intermediate Representations (VLAIR) for Human Activity Recognition.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

The Effect of Visual and Interactive Representations on Human Performance and Preference with Scalar Data Fields.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

2019
Deb8: A Tool for Collaborative Analysis of Video.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Just 5 Questions: Toward a Design Framework for Immersive Analytics.
Proceedings of the Immersive Analytics, 2018

Immersive Analytics: Time to Reconsider the Value of 3D for Information Visualisation.
Proceedings of the Immersive Analytics, 2018

Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Considering Agency and Data Granularity in the Design of Visualization Tools.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
iVoLVER: A Visual Language for Constructing Visualizations from In-the-Wild Data.
Proceedings of the Interactive Surfaces and Spaces, 2017

Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool.
Proceedings of the Interactive Surfaces and Spaces, 2017

Reading Small Scalar Data Fields: Color Scales vs. Detail on Demand vs. FatFonts.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Bottom-up vs. Top-down: Trade-offs in Efficiency, Understanding, Freedom and Creativity with InfoVis Tools.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops.
ACM Trans. Comput. Hum. Interact., 2016

Opportunistic visualization with iVoLVER.
Proceedings of the 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, 2016

The ASPECTA toolkit: affordable full coverage displays.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

iVoLVER: Interactive Visual Language for Visualization Extraction and Reconstruction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Constructing Interactive Visualizations with iVoLVER.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Gaze-Contingent Manipulation of Color Perception.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations.
Proceedings of the Ninth International Conference on Tangible, 2015

"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Demo hour.
Interactions, 2014

User-defined Interface Gestures: Dataset and Analysis.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Depth perception with gaze-contingent depth of field.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Paper vs. tablets: the effect of document media in co-located collaborative work.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Transmogrification: causal manipulation of visualizations.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Multi-touch pinch gestures: performance and ergonomics.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

ITS 2013 workshop on visual adaptation of interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

The Broken Mirror: Space, Attention and Collaboration in Co-located Distributed User Interfaces.
Proceedings of the Distributed User Interfaces: Models, Methods and Tools, 2013

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables.
Proceedings of the Computer Supported Cooperative Work, 2013

Memorability of pre-designed and user-defined gesture sets.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Multi-touch rotation gestures: performance and ergonomics.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
The HapticTouch toolkit: enabling exploration of haptic interactions.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Factors influencing visual attention switch in multi-display user interfaces: a survey.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

The LunchTable: a multi-user, multi-display system for information sharing in casual group interactions.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

The cost of display switching: a comparison of mobile, large display and hybrid UI configurations.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Workshop on Infrastructure and Design Challenges of Coupled Display Visual Interfaces: in conjunction with Advanced Visual Interfaces 2012 (AVI'12).
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

FatFonts: combining the symbolic and visual aspects of numbers.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
The Undistort Lens.
Comput. Graph. Forum, 2011

ToCoPlay: Graphical Multi-touch Interaction for Composing and Playing Music.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
Proceedings of the Graphics Interface 2011 Conference, 2011

Second workshop on engineering patterns for multi-touch interfaces.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

2010
Individual and Group Support in Tabletop Interaction Techniques.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

A set of multi-touch graph interaction techniques.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Editing and exploring node-link diagrams on pen- and multi-touch-operated tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

A comparison of ray pointing techniques for very large displays.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
There and Back Again: Cross-Display Object Movement in Multi-Display Environments.
Hum. Comput. Interact., 2009

The Haptic Tabletop Puck: tactile feedback for interactive tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

The Haptic Tabletop Puck: the video.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

The effects of changing projection geometry on the interpretation of 3D orientation on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Separability of spatial manipulations in multi-touch interfaces.
Proceedings of the Graphics Interface 2009 Conference, 2009

An evaluation of coordination techniques for protecting objects and territories in tabletop groupware.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
M<sup>3</sup>: multi-modal interface in multi-display environment for multi-users.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Seeing things in the clouds: the effect of visual features on tag cloud selections.
Proceedings of the HYPERTEXT 2008, 2008

The effects of co-present embodiments on awareness and collaboration in tabletop groupware.
Proceedings of the Graphics Interface 2008 Conference, 2008

A Middleware for Seamless Use of Multiple Displays.
Proceedings of the Interactive Systems. Design, 2008

Targeting across displayless space.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
E-conic: a perspective-aware interface for multi-display environments.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

The effects of interaction technique on coordination in tabletop groupware.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Superflick: a natural and efficient technique for long-distance object placement on digital tables.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Perspective cursor: perspective-based interaction for multi-display environments.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Bubble radar: efficient pen-based interaction.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
A comparison of techniques for multi-display reaching.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005


  Loading...