Michiteru Kitazaki

Orcid: 0000-0003-0966-4842

According to our database1, Michiteru Kitazaki authored at least 106 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Sensory Attenuation With a Virtual Robotic Arm Controlled Using Facial Movements.
IEEE Trans. Vis. Comput. Graph., July, 2024

Robotic VR Massage System: Physical Care Robot with Out-of-Body Experience in Virtual Karesansui.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar's Posture.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Owl-Vision: Augmentation of Visual Field by Virtual Amplification of Head Rotation.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously.
Frontiers Virtual Real., March, 2023

Shared Avatar for Hand Movement Imitation: Subjective and Behavioral Analyses.
IEEE Access, 2023

Effects of Source Location, Loudness, and Understanding of Speech on Interpersonal Distance in a Virtual Environment: Interpersonal Distance in a Virtual Environment.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Deforming Skin Illusion by Visual-tactile Stimulation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Exploring Embodiment and Usability of Autonomous Prosthetic Limbs through Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Cast Shadow and Color Change Improve Social Impression of Robotic Massage with Virtual Out-of-Body Experience.
Proceedings of the Augmented Humans International Conference 2023, 2023

The Effect of Posture on Virtual Walking Experience Using Foot Vibrations.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception.
Frontiers Comput. Sci., 2022

Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of Contents.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Virtual Touch Modulates Perception of Pleasant Touch.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Knowing the Partner's Objective Increases Embodiment towards a Limb Controlled by the Partner.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Solitary Jogging with A Virtual Runner using Smartglasses.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Embodiment of an Avatar with Unnatural Arm Movements.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Telepresence Robot with Novel Stereoscopic Camera Configuration.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Virtual Mirror and Beyond: The Psychological Basis for Avatar Embodiment via a Mirror.
J. Robotics Mechatronics, 2021

Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations.
Frontiers Virtual Real., 2021

Virtual Walking With Omnidirectional Movies and Foot Vibrations: Scene-Congruent Vibrations Enhance Walking-Related Sensations and Ground Material Perceptions.
IEEE Access, 2021

Communications in Virtual Environment Improve Interpersonal Impression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Novel Motion Display for Virtual Walking.
Proceedings of the Human Interface and the Management of Information. Information-Rich and Intelligent Environments, 2021

Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw Directions.
IEEE Trans. Haptics, 2020

Detachable Body: The Impact of Binocular Disparity and Vibrotactile Feedback in Co-Presence Tasks.
IEEE Robotics Autom. Lett., 2020

Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger by Visuo-Motor Synchrony.
Frontiers Robotics AI, 2020

Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Exploring the Effects of a Virtual Companion on Solitary Jogging Experience.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Assessment of Muscle Fatigue Based on the Reaction Force of Muscles for a Basis of Developing a Massage Robot.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

Sense of Agency in Drum Trainer with Multiple Sensation Feedback.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Health Education VR.
Proceedings of the Human Interface and the Management of Information. Designing Information, 2020

Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Empathy with Human's and Robot's Embarrassments in Virtual Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Generation of Turning Walking Sensation by a Vestibular Display.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Virtual Avatar Automatically Enhances Human Perspective Taking.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Bidirectional Infection Experiences in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Rendering of Virtual Walking Sensation by a Vestibular Display.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

System for Body Motion Capture While Moving in Large Area.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Airflow Presentation Method for Turning Motion Feedback in VR Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Generation of Walking Sensation by Upper Limb Motion.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Visual Presentation For Sports Skill Lerning in VR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Social facilitation with virtual jogging companion on smartglasses.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Vestibular Display for Walking Sensation in a Virtual Space.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Airflow for Body Motion Virtual Reality.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

Substitution of Hand-Object Pressure Cues with the Sole of the Foot for Haptic Presentation Using a Tactile Pin Array.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Spatiotemporal Tactile Display with Tangential Force and Normal Skin Vibration Generated by Shaft End-Effectors.
Proceedings of the Haptic Interaction - Perception, Devices and Algorithms, 2018

2017
Evaluation of airflow effect on a VR walk.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Jogging with a virtual runner using a see-through HMD.
Proceedings of the 2017 IEEE Virtual Reality, 2017

TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

A New Experience Presentation in VR2.0.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Vibration on the soles of the feet evoking a sensation of walking expands peripersonal space.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

A body odyssey: exploring the human body as digested food.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Changing body ownership using visual metamorphosis.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Vestibulohaptic passive stimulation for a walking sensation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Minimal Virtual Reality System for Virtual Walking in a Real Scene.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Passive Arm Swing Motion for Virtual Walking Sensation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Development of a Sole Pressure Display.
Proceedings of the Haptic Interaction, 2016

Rhythmic vibrations to heels and forefeet to produce virtual walking.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Characteristics of virtual walking sensation created by a 3-dof motion seat.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Five senses theatre project: Sharing experiences through bodily ultra-reality.
Proceedings of the 2015 IEEE Virtual Reality, 2015

AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Walking recording and experience system by Visual Psychophysics Lab.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Prototype design of medical round supporting robot "Terapio".
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Experience Simulator for the Digital Museum.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Walking experience by real-scene optic flow with synchronized vibrations on feet.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Medical Round Robot - Terapio -.
J. Robotics Mechatronics, 2014

2013
Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Animal biological motion and its fake motion by visual psychophysics lab.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Perceiving biological motions of real dog actions and human mimicry.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Collision Avoidance Affected by Walker's Head Direction in a Virtual Environment.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Human Adaptation, Plasticity and Learning for a New Sensory-Motor World in Virtual Reality.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Presenting scene illumination on real-object surfaces.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

The effect of variance in members' attractiveness on perceived group attractiveness.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2010
Effects of Long-Term Adaptation to Sway-Yoked Visual Motion and Galvanic Vestibular Stimulation on Visual and Vestibular Control of Posture.
Presence Teleoperators Virtual Environ., 2010

Visual and tactile information to improve drivers' performance.
Proceedings of the IEEE Virtual Reality Conference, 2010

3-D facial expressions modulate perception of emotive voices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Event-related de-synchronization and synchronization (ERD/ERS) of EEG for controlling a brain-computer-interface driving simulator.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2008
Cross-modal information display to improve driving performance.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2006
Control of eye-movement to decrease VE-sickness.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Visual perception modulated by galvanic vestibular stimulation.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Visual-motor adaptation to stabilize perceptual world: its generality and specificity.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005


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