Michiteru Kitazaki
Orcid: 0000-0003-0966-4842
According to our database1,
Michiteru Kitazaki
authored at least 106 papers
between 2005 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., July, 2024
Robotic VR Massage System: Physical Care Robot with Out-of-Body Experience in Virtual Karesansui.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar's Posture.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously.
Frontiers Virtual Real., March, 2023
IEEE Access, 2023
Effects of Source Location, Loudness, and Understanding of Speech on Interpersonal Distance in a Virtual Environment: Interpersonal Distance in a Virtual Environment.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Exploring Embodiment and Usability of Autonomous Prosthetic Limbs through Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Cast Shadow and Color Change Improve Social Impression of Robotic Massage with Virtual Out-of-Body Experience.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception.
Frontiers Comput. Sci., 2022
Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of Contents.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Knowing the Partner's Objective Increases Embodiment towards a Limb Controlled by the Partner.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Virtual Mirror and Beyond: The Psychological Basis for Avatar Embodiment via a Mirror.
J. Robotics Mechatronics, 2021
Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations.
Frontiers Virtual Real., 2021
Virtual Walking With Omnidirectional Movies and Foot Vibrations: Scene-Congruent Vibrations Enhance Walking-Related Sensations and Ground Material Perceptions.
IEEE Access, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the Human Interface and the Management of Information. Information-Rich and Intelligent Environments, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw Directions.
IEEE Trans. Haptics, 2020
Detachable Body: The Impact of Binocular Disparity and Vibrotactile Feedback in Co-Presence Tasks.
IEEE Robotics Autom. Lett., 2020
Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger by Visuo-Motor Synchrony.
Frontiers Robotics AI, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Assessment of Muscle Fatigue Based on the Reaction Force of Muscles for a Basis of Developing a Massage Robot.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the Human Interface and the Management of Information. Designing Information, 2020
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018
Substitution of Hand-Object Pressure Cues with the Sole of the Foot for Haptic Presentation Using a Tactile Pin Array.
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Spatiotemporal Tactile Display with Tangential Force and Normal Skin Vibration Generated by Shaft End-Effectors.
Proceedings of the Haptic Interaction - Perception, Devices and Algorithms, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017
Vibration on the soles of the feet evoking a sensation of walking expands peripersonal space.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the IEEE International Conference on Robotics and Automation, 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
2014
2013
Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Human Adaptation, Plasticity and Learning for a New Sensory-Motor World in Virtual Reality.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2010
Effects of Long-Term Adaptation to Sway-Yoked Visual Motion and Galvanic Vestibular Stimulation on Visual and Vestibular Control of Posture.
Presence Teleoperators Virtual Environ., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Event-related de-synchronization and synchronization (ERD/ERS) of EEG for controlling a brain-computer-interface driving simulator.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Visual-motor adaptation to stabilize perceptual world: its generality and specificity.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005