Michitaka Hirose

Orcid: 0000-0002-3335-5428

According to our database1, Michitaka Hirose authored at least 365 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Autonomous Avatar for Customer Service Training VR System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Motor Skill Learning by Virtual Co-embodiment with an AI Teacher Trained in Human Teaching Behavior.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024

2023
Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning.
IEEE Trans. Vis. Comput. Graph., 2023

Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model.
IEEE Computer Graphics and Applications, 2023

Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Training Comic Dialog in VR to Improve Presentation Skills.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Effect of Weight Adjustment in Virtual Co-embodiment During Collaborative Training.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effects of Virtual Co-embodiment on Declarative Memory-Based Motor Skill Learning.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Improving Remote Spatial Understanding by Transmitting Spherical Images via Video Chat Applications.
Int. J. Autom. Technol., 2022

Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons.
Frontiers Virtual Real., 2022

Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

The Possibility of Inducing the Proteus Effect for Social VR Users.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

2021
Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements.
IEEE Trans. Vis. Comput. Graph., 2021

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021

TeleParallax: Low-Motion-Blur Stereoscopic System With Correct Interpupillary Distance for 3D Head Rotations.
Frontiers Virtual Real., 2021

Taste in Motion: The Effect of Projection Mapping of a Boiling Effect on Food Expectation, Food Perception, and Purchasing Behavior.
Frontiers Comput. Sci., 2021

Redirection Controller Using Reinforcement Learning.
IEEE Access, 2021

Semi-automatic Reply Avatar for VR Training System with Adapted Scenario to Trainee's Status.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

Impact of Long-Term Use of an Avatar to IVBO in the Social VR.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Influencing Driver's Behavior on an Expressway with Intrinsic Motivation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility, 2020

A Study on Self-awareness Development by Logging and Gamification of Daily Emotions.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Unlimited Corridor: A Visuo-haptic Redirection System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Estimation of Detection Thresholds for Redirected Turning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Polyvision: 4D Space Manipulation through Multiple Projections.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Immersive Virtual Reality Environment to Test Interface of Advanced Driver Assistance Systems for Elder Driver.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018

Deep Learning and Geometry-based Image Localization Enhanced by Bluetooth Signals.
J. Inf. Process., 2018

Xnavi: Travel Planning System Based on Experience Flows.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Deep Radio-Visual Localization.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Proceedings of the 15th Web for All Conference, 2018

Mobius Walker: Pitch and Roll Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Adopting the Roll Manipulation for Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Food texture manipulation by face deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Reconstruction of Travel Movies Using Emotional Arcs.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Case Study of AR Field Museum for Activating Local Communities.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018

Evaluating a Smartphone-Based Social Participation App for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018

Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Divided Presence: Improving Group Decision-Making via Pseudo-Population Increase.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Visuo-Haptic Redirected Walking Using Handrail.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Computational design of hand-held VR controllers using haptic shape illusion.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Turn physically curved paths into virtual curved paths.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Magic table: deformable props using visuo haptic redirection.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking up virtual stairs based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking uphill and downhill: redirected walking in the vertical direction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Inference Machines for supervised Bluetooth localization.
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017

Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Factors and Influences of Body Ownership Over Virtual Hands.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Attention Sharing in a Virtual Environment Attracts Others.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Facilitating Remote Communication Between Senior Communities with Telepresence Robots.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Resistive swipe: Visuo-haptic interaction during swipe gestures to scroll background images on touch interfaces.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Trust Lengthens Decision Time on Unexpected Recommendations in Human-agent Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Routine++: implementing pre-performance routine in a short time with an artificial success simulator.
Proceedings of the 8th Augmented Human International Conference, 2017

Distortion in perceived size and body-based scaling in virtual environments.
Proceedings of the 8th Augmented Human International Conference, 2017

Early warning of task failure using task processing logs.
Proceedings of the 8th Augmented Human International Conference, 2017

Vibrat-o-matic: producing vocal vibrato using EMS.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Navigation interface for virtual environments constructed with spherical images.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Guidance field: vector field for implicit guidance in virtual environments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Unlimited corridor: redirected walking techniques using visuo haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Proceedings of the Computers Helping People with Special Needs, 2016

Travel planning system considering experience flows based on driving histories.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Interactive Searching Interface for Job Matching of Elderly Workers.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Increasing User Appreciation of Spherical Videos by Finger Touch Interaction.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Metamorphosis Hand: Dynamically Transforming Hands.
Proceedings of the 7th Augmented Human International Conference, 2016

Supporting Precise Manual-handling Task using Visuo-haptic Interaction.
Proceedings of the 7th Augmented Human International Conference, 2016

EXILE: Experience based Interactive Learning Environment.
Proceedings of the 7th Augmented Human International Conference, 2016

Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Guidance field: Potential field to guide users to target locations in virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Curvature manipulation techniques in redirection using haptic cues.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Demo hour.
Interactions, 2015

Implementation of on-site virtual time machine for mobile devices.
Proceedings of the 2015 IEEE Virtual Reality, 2015

MagicPot360: Free viewpoint shape display modifying the perception of shape.
Proceedings of the 2015 IEEE Virtual Reality, 2015

High-definition digital display case with the image-based interaction.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Attracting User's Attention in Spherical Image by Angular Shift of Virtual Camera Direction.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

CalibraTable: tabletop system for influencing eating behavior.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Considering individual taste in social feedback to improve eating habits.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Interactive interface for expressway travel planning with traffic predictions.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Changing Drinking Behavior and Beverage Consumption Using Augmented Reality.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Induction of Human Behavior by Presentation of Environmental Acoustics.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Improving work productivity by controlling the time rate displayed by the virtual clock.
Proceedings of the 6th Augmented Human International Conference, 2015

Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Integrated view-input interaction method for mobile AR.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Mosaic: collaborative ways for older adults to use their expertise through information technologies.
ACM SIGACCESS Access. Comput., 2014

Displaying shapes with various types of surfaces using visuo-haptic interaction.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Using social media to change eating habits without conscious effort.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Influencing driver behavior through future expressway traffic predictions.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

Training Archived Physical Skill through Immersive Virtual Environment.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Controlling fatigue while lifting objects using Pseudo-haptics in a mixed reality space.
Proceedings of the IEEE Haptics Symposium, 2014

Representing normal and shearing forces on the mobile device with visuo-haptic interaction and a rear touch interface.
Proceedings of the IEEE Haptics Symposium, 2014

Controlling perceived stiffness of pinched objects using visual feedback of hand deformation.
Proceedings of the IEEE Haptics Symposium, 2014

Smart Face: enhancing creativity during video conferences using real-time facial deformation.
Proceedings of the Computer Supported Cooperative Work, 2014

Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception.
Proceedings of the 5th Augmented Human International Conference, 2014

Affecting tumbler: affecting our flavor perception with thermal feedback.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Modifying Perceived Size of a Handled Object through Hand Image Deformation.
Presence Teleoperators Virtual Environ., 2013

A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement.
Int. J. Creative Interfaces Comput. Graph., 2013

Augmented reality system for overlaying a scene in a video onto real world and reliving the camera operator's experience.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Investigation on work motivation of Japanese seniors and skill discovery from their résumés.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013

Incendiary reflection: evoking emotion through deformed facial feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context.
Proceedings of the SIGGRAPH Asia 2013, 2013

ARAtouch: visuo-haptic interaction with mobile rear touch interface.
Proceedings of the SIGGRAPH Asia 2013, 2013

Visuo-haptic interaction with mobile rear touch interface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Pot the magic pot: interactive modification of the perceived angular shape.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Question first: Passive interaction model for gathering experience and knowledge from the elderly.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

Tele echo tube: beyond cultural and imaginable boundaries.
Proceedings of the ACM Multimedia Conference, 2013

A task-management system using future prediction based on personal lifelogs and plans.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Towards Mobile Embodied 3D Avatar as Telepresence Vehicle.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Mixed Reality Digital Museum Project.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Augmented Reality System for Measuring and Learning Tacit Artisan Skills.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013

Mosaic-type work support system using touchscreen computers for senior people.
Proceedings of the Computer Supported Cooperative Work, 2013

Exploring programmable light spaces using actively deformable mirrors.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Manipulation of an emotional experience by real-time deformed facial feedback.
Proceedings of the 4th Augmented Human International Conference, 2013

Communication pedometer: a discussion of gamified communication focused on frequency of smiles.
Proceedings of the 4th Augmented Human International Conference, 2013

Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2012

Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Recording and superimposing visitors in a museum for sharing exhibition experiences.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Digital display case to convey dynamic mechanisms of exhibits.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Reliving video experiences with mobile devices.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Modifying an identified position of edged shapes using pseudo-haptic effects.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Interactonia Balloon.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Augmented satiety: interactive nutritional intake controller.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

JUKE cylinder: a device to metamorphose hands to a musical instrument.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Magic Pot: interactive metamorphosis of the perceived shape.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Table talk enhancer: a tabletop system for enhancing and balancing mealtime conversations using utterance rates.
Proceedings of the ACM multimedia 2012 workshop on Multimedia for cooking and eating activities, 2012

Modifying an identified curved surface shape using pseudo-haptic effect.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

Modifying an Identified Angle of Edged Shapes Using Pseudo-haptic Effects.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Train Window of Container: Visual and Auditory Representation of Train Movement.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge.
Comput. Entertain., 2011

Detection of divided planar object for augmented reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2011

MetaCookie+.
Proceedings of the IEEE Virtual Reality Conference, 2011

Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation.
Proceedings of the IEEE Virtual Reality Conference, 2011

Olfactory feedback system to improve the concentration level based on biological information.
Proceedings of the IEEE Virtual Reality Conference, 2011

Message from the program chairs.
Proceedings of the IEEE Virtual Reality Conference, 2011

Artisanship training using wearable egocentric display.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

PRIMA: parallel reality-based interactive motion area.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

VITA: visualization system for interaction with transmitted audio signals.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Meta-ryoshka: haptic illusion on perceiving shape.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Utterance Rate Feedback for Enhancing Mealtime Communication.
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011

Elderly User Evaluation of Mobile Touchscreen Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Meta Cookie+: An Illusion-Based Gustatory Display.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Digital Diorama: AR Exhibition System to Convey Background Information for Museums.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Digital Display Case Using Non-contact Head Tracking.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Wearable Display System for Handing Down Intangible Cultural Heritage.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Paint color control system with infrared photothermal conversion.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Augmented emotion by superimposing depiction in comics.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Sound-power visualization system for real-world interaction based on ultrasonic power transmission.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Structuring of lifelog captured with multiple sensors by using neural network.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Overview of the digital museum project.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Visual-olfactory display using olfactory sensory map.
Proceedings of the IEEE Virtual Reality Conference, 2010

CAGRA: Optimal parameter setting and rendering method for occlusion-capable automultiscopic three-dimensional display.
Proceedings of the IEEE Virtual Reality Conference, 2010

Forecast and visualization of future expenditure with logging and analyzing receipts.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Touch Light Through the Leaves: a tactile display for light and shadow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Visualization of multiple people's lifelog: collecting "Ant's-eye view" to generate "Bird's-eye view".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Meta cookie.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Digital display case: the exhibition sysytem for conveying the background information.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Digital Diorama system for museum exhibition.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Highly integratable large-scale displays for public spaces.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displays.
Proceedings of the 1st Augmented Human International Conference, 2010

Cloud Display.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
SoundTag: RFID Based Wearable Computer Play Tool for Children.
Trans. Edutainment, 2009

Particle Display System - Virtually Perceivable Pixels with Randomly Distributed Physical Pixels.
J. Inf. Process., 2009

Robustness enhancement of a localization system using interior decoration with coded pattern.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Study on design of controllable particle display using water drops suitable for light environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Development of RFID textile for location aware system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Thermotaxis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Wearable forest clothing system: beyond human-computer interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

RFID Textile and Map Making System for Large Area Positioning.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Development of RFID Textile and Human Activity Detection Applications.
Proceedings of the Virtual and Mixed Reality, 2009

VR Based Movie Watching Method by Reproduction of Spatial Sensation.
Proceedings of the Virtual and Mixed Reality, 2009

Characterizing the Space by Thermal Feedback through a Wearable Device.
Proceedings of the Virtual and Mixed Reality, 2009

A data compression method for impulse response deformation model.
Proceedings of the World Haptics 2009, 2009

Particle Display System - A Large Scale Display for Public Space.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

Tree-shaded screen: A Propeller type screen for Public Art.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Human computer biosphere interaction: towards a sustainable society.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Towards ambulatory brain-computer interfaces: a pilot study with P300 signals.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
SoundTag: children's interactive play based upon RFID employed wearable computer.
Digit. Creativity, 2008

Brain-Computer Interfaces, Virtual Reality, and Videogames.
Computer, 2008

3D User Interfaces: New Directions and Perspectives.
IEEE Computer Graphics and Applications, 2008

EEG-based navigation of immersing virtual environment using common spatial patterns.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Virtual 3D World Construction by Inter-connecting Photograph-based 3D Models.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Controllable vortex display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Configurable and ad hoc display for clothes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Beat story: life-log system of subjective time using heart beat rate.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Mobile interface using visible-light communication technology for pervasive computing environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

nioi café: olfactory display system with visual feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Wearable forest-feeling of belonging to nature.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

A Study of Multi-modal Display System with Visual Feedback.
Proceedings of the ISUC 2008, 2008

Manipulation of dynamically deformable object.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

Surface Contact Interaction with Dynamically Deformable Object Using Impulse-Based Approach.
Proceedings of the Haptics: Perception, 2008

The Use of Photo Retrieval for EEG-Based Personal Identification.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

Human Genome Data Visualization Using a Wall Type Display.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

"structured creature": a prototype for interactive architecture.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

"structured creature": a prototype of moving space structure.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

"wavers": a perceptible vibration system.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Absolute field: proposal for a re-configurable spatial structure.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Poster: A study on EEG oscillations for BCI during standing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Design flexibility in seamless coded pattern for localization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration.
Proceedings of the IEEE Virtual Reality Conference, 2007

MyTree: a entertainment system of lifelog visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

inter-glow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Volumetric Display for Augmented Reality.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Brain Computer Interface Via Stereoscopic Images in CAVE.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Steady-State VEPs in CAVE for Walking Around the Virtual World.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Real IT: Information Technology in Real Space.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.
Proceedings of the Virtual Reality, 2007

The Study of Past Working History Visualization for Supporting Trial and Error Approach in Data Mining.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Study on Public User Interface.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

3D World from 2D Photos.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Tangible avatar and tangible earth: a novel interface for astronomy education.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Inter-glow: interaction by controlling light.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Noise Reduction from Genotyping Microarrays Using Probe Level Information.
Silico Biol., 2006

Virtual Reality Technology and Museum Exihibit.
Int. J. Virtual Real., 2006

Projected Reality-Content Delivery Right onto Objects of Daily Life.
Int. J. Virtual Real., 2006

Wearable Olfactory Display: Using Odor in Outdoor Environment.
Proceedings of the IEEE Virtual Reality Conference, 2006

Implementation of Electromyogram Interface in CABIN Immersive Multiscreen Display.
Proceedings of the IEEE Virtual Reality Conference, 2006

vCocktail: Multiplexed-voice Menu Presentation Method for Wearable Computers.
Proceedings of the IEEE Virtual Reality Conference, 2006

Projected Reality - Enhancing Projected Augmentations by Dynamically Choosing the Best Among Several Projection Systems.
Proceedings of the IEEE Virtual Reality Conference, 2006

The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

Impulse Response Deformation Model: an Approach to Haptic Interaction with Dynamically Deformable Object.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

Finding the Perfect Projection System - Human Perception of Projection Quality Depending on Distance and Projection Angle.
Proceedings of the Embedded and Ubiquitous Computing, International Conference, 2006

A Platform for Interactive VR Storytelling.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Sharelog: digital public art interaction by using "Suica".
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided Rehearsal.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Virtual Reality Technology and Museum Exhibit.
Proceedings of the Virtual Storytelling, 2005

Projected Augmentation II - A Scalable Architecture for Multi Projector Based AR-Systems Based on "Projected Applications".
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Prototype application with electromyogram interface in immersive virtual environment.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Real world video avatar: real-time and real-size transmission and presentation of human figure.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

The Design and Implementation of Ubiquitous Haptic Device.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Virtual Environment Design Guidelines for Gene Expression Analysis: The Utility of a Lab Bench Metaphor and a Road Metaphor.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Real World Video Avatar: Transmission and Presentation of Human Figure.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Colorplate: Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Position Tracking Using Infra-Red Signals for Museum Guiding System.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

Projected Augmentation - Augmented Reality using Rotatable Video Projectors.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

OBOE: Oboe-Like Braille Interface for Outdoor Environment.
Proceedings of the Computers Helping People with Special Needs, 2004

A Flexible and Efficient Scheme for Interest Management in HLA.
Proceedings of the Systems Modeling and Simulation: Theory and Applications, 2004

2003
Cluster Overlap Distribution Map: Visualization for Gene Expression Analysis Using Immersive Projection Technology.
Presence Teleoperators Virtual Environ., 2003

High Presence Remote Presentation in the Shared Immersive Virtual World.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Dexterous Object Manipulation Based on Collision Response.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Intra-operative guidance with real-time information of open MRI and manipulators using coordinate-integration module.
Proceedings of the Medical Imaging 2003: Visualization, 2003

All-Around Display for Video Avatar in Real World.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Haptic Interface Using Estimatio of Box Contents Metaphor.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

Wearable Finger-Braille Interface for Navigation of Deaf-Blind in Ubiquitous Barrier-Free Space.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

Immersive Sound Field Simulation in Multi-screen Projection Displays.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2002

Desk-Sized Immersive Workplace Using Force Feedback Grid Interface.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Visualization for Genome Function Analysis Using Immersive Projection Technology.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

A Study for Image-Based Integrated Virtual Environment.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Developing a 2.5-D video avatar.
IEEE Signal Process. Mag., 2001

Guest Editors' Introduction: Today's VR.
IEEE Computer Graphics and Applications, 2001

Building a Worldwide Photorealistic Virtual Environment by Switching between Subenvironments.
Proceedings of the Virtual Reality 2001 Conference, 2001

Immersive Telecommunication Using Stereo Video Avatar.
Proceedings of the Virtual Reality 2001 Conference, 2001

Visualization for Genome Function Analysis.
Proceedings of the Virtual Reality 2001 Conference, 2001

HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays.
Proceedings of the Virtual Reality 2001 Conference, 2001

Wearable Computer Application for Open Air Exhibition in EXPO 2005.
Proceedings of the Advances in Multimedia Information Processing, 2001

Experience of Immersive Virtual World Using Cellular Phone Interface.
Proceedings of the Advances in Multimedia Information Processing, 2001

Multimedia Virtual Laboratory.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Managing Information of Real-World Objects through a Cellular Phone Java Client (i-Mode Java Application).
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Invisible Interface for the Immersive Virtual World.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

1999
Development and evaluation of the CABIN immersive multiscreen display.
Syst. Comput. Jpn., 1999

Integrating Live Video for Immersive Environments.
IEEE Multim., 1999

Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Development of Stereo Video Avatar in Networked Immersive Projection Environment.
Proceedings of the 1999 International Conference on Image Processing, 1999

Haptic interface for immersive projection display.
Proceedings of the Human-Computer Interaction: Communication, 1999

CABINet: networking of immersive projection environment.
Proceedings of the Human-Computer Interaction: Communication, 1999

Cybercity walker - layered morphin method.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
Implementation of Partial Surface Display.
Presence Teleoperators Virtual Environ., 1998

Generation of wide-range virtual spaces using photographic images.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

1997
Usage of Multisensory Information in Scientific Data Sensualization.
Multim. Syst., 1997

Application of Surface Display into Shape Forming Task.
J. Robotics Mechatronics, 1997

Media Heavy Industries.
J. Robotics Mechatronics, 1997

Image-Based Virtual World Generation.
IEEE Multim., 1997

Real-Time Numerical Simulation in Haptic Environment.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
An Alternate Way to Generate Virtual Worlds: A Study on Image Processing Technology for Synthetic Sensations.
Presence Teleoperators Virtual Environ., 1996

Development of an effective motion capture system based on data fusion and minimal use of sensors.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Multisensory Data Sensualization based on Human Perception.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

Representative Spherical Plane Method and Comsposition of Object Manipulation Methods.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Providing force feedback in virtual environments.
IEEE Computer Graphics and Applications, 1995

Simulation and presentation of curved surface in virtual reality environment through surface display.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

Fine Object Manipulation in Virtual Environment.
Proceedings of the Virtual Environments '95, 1995

1994
Virtual Sand Box: Development of an Application of Virtual Environments for Clinical Medicine.
Presence Teleoperators Virtual Environ., 1994

1993
Development of Surface Display.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Transmission of Relistic Sensation: Development of a Virtual Dome.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

A Virtual Reality Application for Software Visualization.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Surface Display and Synthetic Force Sensation.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

1992
Advances in Virtual Reality Technology.
J. Robotics Mechatronics, 1992

Design and Analysis of Control Software in Virtual Reality Environment.
J. Robotics Mechatronics, 1992

1991
Interaction of visual depth cues and viewing parameters during simulated telemanipulation.
Proceedings of the 1991 IEEE International Conference on Robotics and Automation, 1991

1989
A Study on Visualization of Control Software Design.
Proceedings of the Computer-Aided Cooperative Product Development, MIT-JSME Workshop, 1989


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