Michinari Kono
Orcid: 0000-0002-9689-0970
According to our database1,
Michinari Kono
authored at least 19 papers
between 2012 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2022
VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Providing an Experimental Platform for Interfaces that Apply Electricity to the Human Body.
PhD thesis, 2018
Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body.
ACM Trans. Comput. Hum. Interact., 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018
Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation.
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2014
lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2012
tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012