Michiko Ohkura
Orcid: 0000-0002-2652-0499
According to our database1,
Michiko Ohkura
authored at least 73 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction, 2024
2023
Proceedings of the Culture and Computing, 2023
Proceedings of the Culture and Computing, 2023
Proceedings of the Culture and Computing, 2023
2022
Proceedings of the Cross-Cultural Design. Interaction Design Across Cultures, 2022
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Comparison of Positive Feelings for CG Robots Between 2D Display and 3D HMD Using Heart Rate.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022
A Proposal of Classification Model for Kawaii Fashion Styles in Japan Using Deep Learning.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022
2021
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
Comparison of Kawaii Feelings for Magnets with Different Shapes Between 2007 and Present.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021
Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021
2020
Data-driven child behavior prediction system based on posture database for fall accident prevention in a daily living space.
J. Ambient Intell. Humaniz. Comput., 2020
Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020
Proceedings of the Advances in Industrial Design, 2020
2019
Development and Evaluation of Gamified Multimodal System to Improve Experience Value of Floor Wiping.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Data-driven prediction system for an environmental smartification approach to child fall accident prevention in a daily living space.
Proceedings of the 10th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2019) / The 9th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2019) / Affiliated Workshops, 2019
Proceedings of the Advances in Affective and Pleasurable Design, 2019
Proceedings of the Advances in Affective and Pleasurable Design, 2019
Comparison on Evaluation of Kawaiiness of Cosmetic Bottles between Japanese and Thai People.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019
2017
Usability Evaluation of Newly Developed Three-Dimensional Input Device for Drone Operation.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion - Analysis of Data Obtained by SNS APIs.
Proceedings of the Social Computing and Social Media. Human Behavior, 2017
Analysis of Affective Evaluation for Material Perception of Resin Surfaces: Combined Effect of Tactile Sensation and Hue.
Proceedings of the Advances in Affective and Pleasurable Design, 2017
Proceedings of the Advances in Affective and Pleasurable Design, 2017
Relationship Between Physical Attributes of Spoon Designs and Eye Movements Caused by Kawaii Feelings.
Proceedings of the Advances in Affective and Pleasurable Design, 2017
Evaluation of "Feelings of Excitement" Caused by a VR Interactive System with Unknown Experience Using ECG.
Proceedings of the Advances in Affective and Pleasurable Design, 2017
Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion: Analysis of Log Data.
Proceedings of the Advances in Affective and Pleasurable Design, 2017
Affective evaluation for material perception of bead-coated resin surfaces using visual and tactile sensations under virtual and real environments.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2017
2016
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016
Investigation of Human Subjective Feelings for Different Surface Textures of Slipping Objects Based on the Analysis of Contact Conditions.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016
2015
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Web-based 3D medical image visualization framework for biomedical engineering education.
Comput. Appl. Eng. Educ., 2014
The design, implementation and evaluation of a relaxation service with facial emotion detection.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Healthcare System Focusing on Emotional Aspect Using Augmented Reality: Control Breathing Application in Relaxation Service.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proposal for Driver Distraction Indexes Using Biological Signals Including Eye Tracking.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013
Design of User Manuals for Elderly People Focusing on Font Types: Refinement of Experimental Design.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Experimental Study on Display of Energy-Related Information in Smart Homes Using Virtual Reality.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Human-Computer Interaction. Applications and Services, 2013
Healthcare system design focusing on emotional aspects using augmented reality - Relaxed service design.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2013
2012
Comparison of evaluation of kawaii ribbons between genders and generation of Japanese.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2012
2011
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
The Similarity Index of Character Shape of Medicine Names Based on Character Shape Similarity (II).
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011
Therapeutic Category Improvement Method Based on the Words Appearing in Effect-Efficacy Description.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
A Proposed Method for Generating Question Tests based on Prescription Drug Name Similarity.
Proceedings of the CSEDU 2011, 2011
2009
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009
2008
An alpha-activity-based binaural beat sound entrainment system using arousal state model.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
2000
Measurement of auditory alleys in a virtual environment and their mathematical models.
Syst. Comput. Jpn., 2000