Michela Mortara

Orcid: 0000-0003-1074-1024

According to our database1, Michela Mortara authored at least 46 papers between 2001 and 2024.

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Bibliography

2024
Building semantic segmentation from large-scale point clouds via primitive recognition.
Graph. Model., 2024

2023
Foreword to the special section on Shape Modeling International 2023 (SMI2023).
Comput. Graph., October, 2023

2022
Potential of the Geometric Layer in Urban Digital Twins.
ISPRS Int. J. Geo Inf., 2022

A computational approach for 3D modeling and integration of heterogeneous geo-data.
Comput. Graph., 2022

Mobile Laser Scanning of Challenging Urban Sites: a Case Study in Matera.
Proceedings of the GCH 2022, 2022

2021
Challenges in the Digitisation of a High-reflective Artwork.
Proceedings of the GCH 2021, 2021

3D Modeling and Integration of Heterogeneous Geo-data.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
Sea Monitoring Made Simple and Efficient.
ERCIM News, 2020

A First Step Towards Cage-based Deformation in Virtual Reality.
Proceedings of the Italian Chapter Conference 2020, 2020

2019
An Automatic Approach for the Classification of Ancient Clay Statuettes Based on Heads Features Recognition.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

2018
Shape Analysis Techniques for the Ayia Irini Case Study.
Proceedings of the GCH 2018, 2018

Adaptive Environmental Sampling: The Interplay Between Geostatistics and Geometry.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
3D Annotation Transfer.
Proceedings of the GCH 2017, 2017

Streamlining the Preparation of Scanned 3D Artifacts to Support Digital Analysis and Processing: the GRAVITATE Case Study.
Proceedings of the GCH 2017, 2017

2014
Guidelines for an effective design of serious games.
Int. J. Serious Games, 2014

Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Reasoning About Shape in Complex Datasets: Geometry, Structure and Semantics.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes.
ACM Trans. Graph., 2013

Introduction to special issue on serious games for cultural heritage.
ACM Journal on Computing and Cultural Heritage, 2013

Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
SHREC'12 Track: 3D Mesh Segmentation.
Proceedings of the 5th Eurographics Workshop on 3D Object Retrieval, 2012

SHREC'12 Track: Stability on Abstract Shapes.
Proceedings of the 5th Eurographics Workshop on 3D Object Retrieval, 2012

2011
Semantics and 3D media: Current issues and perspectives.
Comput. Graph., 2011

Serious Games for Cultural Heritage: the GaLA Activities.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

2010
3D shape retrieval based on best view selection.
Proceedings of the ACM workshop on 3D object retrieval, 2010

2009
Semantics-driven best view of 3D shapes.
Comput. Graph., 2009

ProTailor: A Parallel Operator for Extremely Fast Shape Analysis in Bioinformatics Applications.
Proceedings of the 17th Euromicro International Conference on Parallel, 2009

2008
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection.
Comput. Graph. Forum, 2008


2007
An ontology of virtual humans.
Vis. Comput., 2007

Knowledge-based extraction of control skeletons for animation.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Semantic Annotation Of Digital 3D Objects.
Proceedings of the Poster and Demo Proceedings of the 2nd International Conference on Semantic and Digital Media Technologies, 2007

2006
From geometric to semantic human body models.
Comput. Graph., 2006

Computational methods for understanding 3D shapes.
Comput. Graph., 2006

Mesh Segmentation - A Comparative Study.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Semantic Human 3D Shapes Annotation for Animation.
Proceedings of the Poster and Demo Proceedings of the 1st International Conference on Semantic and Digital Media Technologies, 2006

Topological, Geometric and Structural Approaches to Enhance Shape Information.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2004
Blowing Bubbles for Multi-Scale Analysis and Decomposition of Triangle Meshes.
Algorithmica, 2004

Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies.
Proceedings of the Ninth ACM Symposium on Solid Modeling and Applications, 2004

2003
An overview on properties and efficacy of topological skeletons in Shape Modelling.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

3D Shape Matching through Topological Structures.
Proceedings of the Discrete Geometry for Computer Imagery, 11th International Conference, 2003

2002
Shape-Covering for Skeleton Extraction.
Int. J. Shape Model., 2002

Affine-Invariant Skeleton of 3D Shapes (color plates 1 and 2).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Affine-Invariant Skeleton of 3D Shapes.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

2001
Similarity measures for blending polygonal shapes.
Comput. Graph., 2001


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