Michel Pahud

Orcid: 0000-0003-3924-1189

According to our database1, Michel Pahud authored at least 58 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Opportunistic Nudges for Task Migration Between Personal Devices.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Big or Small, It's All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Extended Reality for Knowledge Work in Everyday Environments.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Rendering Perceived Terrain Stiffness in VR Via Preload Variation Against Body-Weight.
IEEE Trans. Haptics, 2023

A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

PoVRPoint: Authoring Presentations in Mobile Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment.
CoRR, 2022

"I need to respond to this" - Contributions to group creativity in remote meetings with distractions.
Proceedings of the CHIWORK 2022: Symposium on Human-Computer Interaction for Work, Durham, NH, USA, June 8, 2022

Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Extended Reality for Knowledge Work in Everyday Environments.
CoRR, 2021

AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
IEEE Trans. Vis. Comput. Graph., 2020

Towards a Practical Virtual Office for Mobile Knowledge Workers.
CoRR, 2020

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics.
CoRR, 2020

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Tilt-Responsive Techniques for Digital Drawing Boards.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Inking Your Insights: Investigating Digital Externalization Behaviors During Data Analysis.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Sensing Posture-Aware Pen+Touch Interaction on Tablets.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

DrawMyPhoto: Assisting Novices in Drawing from Photographs.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Mobiles as Portals for Interacting with Virtual Data Visualizations.
CoRR, 2018

The Office of the Future: Virtual, Portable, and Global.
IEEE Computer Graphics and Applications, 2018

Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of Hand Representations for Typing in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Towards Interaction Around Unmodified Camera-equipped Mobile Devices.
CoRR, 2017

<i>WritLarge</i>: Ink Unleashed by Unified Scope, Action, & Zoom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Thumb + Pen Interaction on Tablets.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Wearables as Context for Guiard-abiding Bimanual Touch.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Pre-Touch Sensing for Mobile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The utility of Magic Lens interfaces on handheld devices for touristic map navigation.
Pervasive Mob. Comput., 2015

Sensing Tablet Grasp + Micro-mobility for Active Reading.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
Sensing techniques for tablet+stylus interaction.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

TouchMover 2.0.
Proceedings of the IEEE Haptics Symposium, 2014

TouchMover 2.0 - 3D touchscreen with force feedback and haptic texture.
Proceedings of the IEEE Haptics Symposium, 2014

Experimental study of stroke shortcuts for a touchscreen keyboard with gesture-redundant keys removed.
Proceedings of the Graphics Interface 2014, 2014

2013
TouchMover: actuated 3D touchscreen with haptic feedback.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Toward compound navigation tasks on mobiles via spatial manipulation.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

A tap and gesture hybrid method for authenticating smartphone users.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Informal information gathering techniques for active reading.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Pen + touch = new tools.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

VisTACO: visualizing tabletop collaboration.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Three's company: understanding communication channels in three-way distributed collaboration.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Manual deskterity: an exploration of simultaneous pen + touch direct input.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

1999
Object-oriented Parallel Software for Radio Wave Propagation Simulation in Urban Environment.
Comput. Artif. Intell., 1999

1997
Performance Analysis of a Parallel Program for Wave Propagation Simulation.
Proceedings of the Euro-Par '97 Parallel Processing, 1997

1996
Contention in the Cray T3D Communication Network.
Proceedings of the Euro-Par '96 Parallel Processing, 1996


  Loading...