Michal Drobot

According to our database1, Michal Drobot authored at least 3 papers between 2010 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2014
Advances in real-time rendering in games, part I.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2010
Quadtree Displacement Mapping with Height Blending.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010


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