Michal Certický

Orcid: 0000-0002-2424-7556

According to our database1, Michal Certický authored at least 21 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Large-scale online ridesharing: the effect of assignment optimality on system performance.
J. Intell. Transp. Syst., March, 2024

2019
StarCraft Bots and Competitions.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

StarCraft AI Competitions, Bots, and Tournament Manager Software.
IEEE Trans. Games, 2019

Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment.
Sensors, 2019

2018
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax.
CoRR, 2018

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report.
CoRR, 2018

The Impact of Ridesharing in Mobility-on-Demand Systems: Simulation Case Study in Prague.
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018

2017
Impact of mobility-on-demand on traffic congestion: Simulation-based study.
Proceedings of the 20th IEEE International Conference on Intelligent Transportation Systems, 2017

The Current State of StarCraft AI Competitions and Bots.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming.
IEEE Trans. Comput. Intell. AI Games, 2016

VALFRAM: Validation Framework for Activity-Based Models.
J. Artif. Soc. Soc. Simul., 2016

Simulation Testbed for Autonomic Demand-Responsive Mobility Systems.
Proceedings of the Autonomic Road Transport Support Systems, 2016

2015
Analyzing On-Demand Mobility Services by Agent-Based Simulation.
J. Ubiquitous Syst. Pervasive Networks, 2015

Automatic Observer Script for StarCraft: Brood War Bot Games (technical report).
CoRR, 2015

Fully agent-based simulation model of multimodal mobility in European cities.
Proceedings of the 2015 International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015

Data Driven Validation Framework for Multi-agent Activity-Based Models.
Proceedings of the Multi-Agent-Based Simulation XVI - International Workshop, 2015

2014
Real-Time Action Model Learning with Online Algorithm 3<i>SG</i>.
Appl. Artif. Intell., 2014

Agent-based simulation testbed for on-demand transport services.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Agent-based Simulation Testbed for On-demand Mobility Services.
Proceedings of the 5th International Conference on Ambient Systems, 2014

2013
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming.
CoRR, 2013

2011
Lightweight Communication Platform for Heterogeneous Multi-context Systems: A Preliminary Report.
Proceedings of the 2nd Workshop on Logic-based Interpretation of Context: Modelling and Applications, 2011


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