Michail N. Giannakos
Orcid: 0000-0002-8016-6208Affiliations:
- Norwegian University of Science and Technology, NTNU, Department of Computer Science, Trondheim, Norway
According to our database1,
Michail N. Giannakos
authored at least 240 papers
between 2010 and 2025.
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Bibliography
2025
Participatory design of augmented reality games for word learning in autistic children: the parental perspective.
Entertain. Comput., 2025
2024
Br. J. Educ. Technol., July, 2024
Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study.
IEEE Trans. Learn. Technol., 2024
J. Learn. Anal., 2024
Understanding engagement through game learning analytics and design elements: Insights from a word game case study.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
Proceedings of the Disruptive Innovation in a Digitally Connected Healthy World, 2024
A Review of Empirical Studies on Gamification in K-12 Environmental Education: Is This Chocolate-Covered Broccoli?
Proceedings of the IEEE Global Engineering Education Conference, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Br. J. Educ. Technol., September, 2023
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review.
IEEE Trans. Learn. Technol., June, 2023
Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries.
Int. J. Child Comput. Interact., March, 2023
Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
Enhancing the vocabulary learning skills of autistic children using augmented reality: a participatory design perspective.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Designing Multi Sensory Environments for Children's Learning: An Analysis of Teachers' and Researchers' Perspectives.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2022
Adaptive Assessment and Content Recommendation in Online Programming Courses: On the Use of Elo-rating.
ACM Trans. Comput. Educ., 2022
Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity.
J. Comput. Assist. Learn., 2022
Systematic Literature Review of E-Learning Capabilities to Enhance Organizational Learning.
Inf. Syst. Frontiers, 2022
Children's facial expressions during collaborative coding: Objective versus subjective performances.
Int. J. Child Comput. Interact., 2022
Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach.
Int. J. Child Comput. Interact., 2022
'Lots done, more to do': The current state of interaction design and children research and future directions.
Int. J. Child Comput. Interact., 2022
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design.
IEEE Trans. Learn. Technol., 2021
Towards an educational data literacy framework: enhancing the profiles of instructional designers and e-tutors of online and blended courses with new competences.
Smart Learn. Environ., 2021
Interact. Comput., 2021
Sensing-Based Analytics in Education: The Rise of Multimodal Data Enabled Learning Systems.
IT Prof., 2021
Seeking Information on Social Commerce: An Examination of the Impact of User- and Marketer-generated Content Through an Eye-tracking Study.
Inf. Syst. Frontiers, 2021
Correction to: Big data and business analytics ecosystems: paving the way towards digital transformation and sustainable societies.
Inf. Syst. E Bus. Manag., 2021
Int. J. Hum. Comput. Stud., 2021
Sensing technologies and child-computer interaction: Opportunities, challenges and ethical considerations.
Int. J. Child Comput. Interact., 2021
Int. J. Child Comput. Interact., 2021
Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning.
Frontiers Artif. Intell., 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Faces Don't Lie: Analysis of Children's Facial expressions during Collaborative Coding.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
Designing Effective Playful Experiences for Sustainability Awareness in Schools and Makerspaces.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021
Information flow and children's emotions during collaborative coding: A causal analysis.
Proceedings of the IDC '21: Interaction Design and Children, 2021
Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Multimodal Learning Analytics to Inform Learning Design: Lessons Learned from Computing Education.
J. Learn. Anal., December, 2020
IEEE Trans. Learn. Technol., 2020
Smart Learn. Environ., 2020
Utilizing Interactive Surfaces to Enhance Learning, Collaboration and Engagement: Insights from Learners' Gaze and Speech.
Sensors, 2020
Monitoring Children's Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity.
IEEE Pervasive Comput., 2020
Assessing Cognitive Performance Using Physiological and Facial Features: Generalizing across Contexts.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Fitbit for learning: Towards capturing the learning experience using wearable sensing.
Int. J. Hum. Comput. Stud., 2020
Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach.
Int. J. Inf. Manag., 2020
Int. J. Child Comput. Interact., 2020
Int. J. Child Comput. Interact., 2020
Int. J. Child Comput. Interact., 2020
Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences.
Comput. Hum. Behav., 2020
Multimodal data capabilities for learning: What can multimodal data tell us about learning?
Br. J. Educ. Technol., 2020
Br. J. Educ. Technol., 2020
On the Dependence Structure Between Learners' Response-time and Knowledge Mastery: If Not Linear, Then What?
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
Predicting learners' effortful behaviour in adaptive assessment using multimodal data.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020
From childhood to maturity: Are we there yet? Mapping the intellectual progress in learning analytics during the past decade.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020
Endowing Head-Mounted Displays with Physiological Sensing for Augmenting Human Learning and Cognition.
Proceedings of CrossMMLA in practice: Collecting, 2020
Using Multimodal Learning Analytics to Explore how Children Experience Educational Motion-Based Touchless Games.
Proceedings of CrossMMLA in practice: Collecting, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020
How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data.
Proceedings of the Responsible Design, Implementation and Use of Information and Communication Technology, 2020
Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance.
Proceedings of the IEEE Conference on Games, 2020
Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Using sensing technologies to explain children's self-representation in motion-based educational games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Learning Analytics for Learning Design: A Systematic Literature Review of Analytics-Driven Design to Enhance Learning.
IEEE Trans. Learn. Technol., 2019
Internet Res., 2019
Interactions, 2019
Int. J. Inf. Manag., 2019
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children's attitudes?
Int. J. Child Comput. Interact., 2019
Fuzzy set analysis as a means to understand users of 21st-century learning systems: The case of mobile learning and reflections on learning analytics research.
Comput. Hum. Behav., 2019
Exploring children's learning experience in constructionism-based coding activities through design-based research.
Comput. Hum. Behav., 2019
Building pipelines for educational data using AI and multimodal analytics: A "grey-box" approach.
Br. J. Educ. Technol., 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Cross-Platform Analytics: A step towards Personalization and Adaptation in Education.
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
The role of age and gender on implementing informal and non-formal science learning activities for children.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centered Analysis Approach.
J. Learn. Anal., December, 2018
Learning in smart environments: user-centered design and analytics of an adaptive learning system.
Smart Learn. Environ., 2018
Big data and business analytics ecosystems: paving the way towards digital transformation and sustainable societies.
Inf. Syst. E Bus. Manag., 2018
Inf. Syst. E Bus. Manag., 2018
Supporting adaptive learning pathways through the use of learning analytics: developments, challenges and future opportunities.
Interact. Learn. Environ., 2018
How do you feel about learning to code? Investigating the effect of children's attitudes towards coding using eye-tracking.
Int. J. Child Comput. Interact., 2018
From players to makers: An empirical examination of factors that affect creative game development.
Int. J. Child Comput. Interact., 2018
Supporting school leadership decision making with holistic school analytics: Bridging the qualitative-quantitative divide using fuzzy-set qualitative comparative analysis.
Comput. Hum. Behav., 2018
A Comparison of Gaze Behavior of Experts and Novices to Explain Website Visual Appeal.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Explaining learning performance using response-time, self-regulation and satisfaction from content: an fsQCA approach.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Influence of Data Analysis, Entrepreneurial and Business Skills on Information Technology Firms: A Dynamic Capabilities Approach.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Proceedings of the Conference on Creativity and Making in Education, 2018
Discovering children's competences in coding through the analysis of Scratch projects.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
The human side of big data: Understanding the skills of the data scientist in education and industry.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the Lifelong Technology-Enhanced Learning, 2018
Combining system success factors with trust to explain e-government adoption using fsQCA.
Proceedings of the 24th Americas Conference on Information Systems, 2018
2017
The interplay of online shopping motivations and experiential factors on personalized e-commerce: A complexity theory approach.
Telematics Informatics, 2017
Gamifying informal learning activities using interactive displays: an empirical investigation of students' learning and engagement.
Smart Learn. Environ., 2017
Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers.
ACM Trans. Comput. Educ., 2017
Investigating students' use and adoption of with-video assignments: lessons learnt for video-based open educational resources.
J. Comput. High. Educ., 2017
Investigating the Potential of the Flipped Classroom Model in K-12 ICT Teaching and Learning: An Action Research Study.
J. Educ. Technol. Soc., 2017
Empirical studies on the Maker Movement, a promising approach to learning: A literature review.
Entertain. Comput., 2017
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making.
Entertain. Comput., 2017
Introduction for the Special issue on 'Maker technologies to foster engagement and creativity in learning'.
Entertain. Comput., 2017
Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness.
Educ. Inf. Technol., 2017
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes.
Br. J. Educ. Technol., 2017
Behav. Inf. Technol., 2017
Social Innovation And Social Entrepreneurship Through Big Data: Developing A Reseach Agenda.
Proceedings of the 11th Mediterranean Conference on Information Systems, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017
Online Reviews or Marketer Information? An Eye-Tracking Study on Social Commerce Consumers.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017
Determining Consumer Engagement in Word-of-Mouth: Trust and Network Ties in a Social Commerce Setting.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017
The Role of Contemporary Skills in Information Technology Professionals: An FsQCA Approach.
Proceedings of the Digital Nations - Smart Cities, Innovation, and Sustainability, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Reviewing the affordances of tangible programming languages: Implications for design and practice.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM).
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning.
Proceedings of the Data Driven Approaches in Digital Education, 2017
Proceedings of the 25th European Conference on Information Systems, 2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
Proceedings of the 23rd Americas Conference on Information Systems, 2017
Value co-creation and purchase intention in social commerce: The enabling role of word-of-mouth and trust.
Proceedings of the 23rd Americas Conference on Information Systems, 2017
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Introduction to smart learning analytics: foundations and developments in video-based learning.
Smart Learn. Environ., 2016
Video-based learning ecosystem to support active learning: application to an introductory computer science course.
Smart Learn. Environ., 2016
Exploring the relationship between video lecture usage patterns and students' attitudes.
Br. J. Educ. Technol., 2016
Gender Differences in Computer Science Education: Lessons Learnt from an Empirical Study at NTNU.
Proceedings of the 29th Norsk Informatikkonferanse, 2016
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016
Proceedings of the LAK 2016 Workshop on Smart Environments and Analytics in Video-Based Learning, 2016
Proceedings of the LAK 2016 Workshop on Smart Environments and Analytics in Video-Based Learning, 2016
Proceedings of the LAK 2016 Workshop on Smart Environments and Analytics in Video-Based Learning, 2016
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the First International Workshop on Learning Analytics Across Physical and Digital Spaces (CrossLAK 2016) co-located with 6th International Conference on Learning Analytics & Knowledge (LAK 2016), 2016
Investigating Factors Influencing Students' Intention to Dropout Computer Science Studies.
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the Social Media: The Good, the Bad, and the Ugly, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
A Matter of Trust and Emotions: a Complexity Theory Approach to Explain the Adoption of eGovernment Services.
Proceedings of the 24th European Conference on Information Systems, 2016
Social Media and Analytics for Competitive Performance: A Conceptual Research Framework.
Proceedings of the Business Information Systems Workshops, 2016
Proceedings of the 22nd Americas Conference on Information Systems, 2016
Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
How to Implement Rigorous Computer Science Education in K-12 Schools? Some Answers and Many Questions.
ACM Trans. Comput. Educ., 2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 2015 ITiCSE Working Group Reports, 2015
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015
Proceedings of the 2015 International Conference on Healthcare Informatics, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
2014
Perspectives and Visions of Computer Science Education in Primary and Secondary (K-12) Schools.
ACM Trans. Comput. Educ., 2014
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice.
Int. J. Serious Games, 2014
Int. J. Emerg. Technol. Learn., 2014
Electron. Mark., 2014
Comput. Hum. Behav., 2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the 18th Panhellenic Conference on Informatics, 2014
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014
Designing Playful Games and Applications to Support Science Centers Learning Activities.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
Examining and mapping CS teachers' technological, pedagogical and content knowledge (TPACK) in K-12 schools.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Challenges and perspectives in an undergraduate flipped classroom experience: Looking through the lens of learning analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Reviewing the flipped classroom research: reflections for computer science education.
Proceedings of the Computer Science Education Research Conference, 2014
2013
Understanding children's behavior in an asynchronous video-mediated communication environment.
Pers. Ubiquitous Comput., 2013
J. Theor. Appl. Electron. Commer. Res., 2013
Investigating Facebook's acceptance and satisfaction: a study in the Greek university community.
Int. J. Soc. Humanist. Comput., 2013
Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit.
Int. J. Mob. Learn. Organisation, 2013
Measuring Students' Acceptance and Confidence on Algorithms and Programming: The Impact of the Engagement with CS on Secondary Education.
Informatics Educ., 2013
ERCIM News, 2013
Enjoy and learn with educational games: Examining factors affecting learning performance.
Comput. Educ., 2013
Br. J. Educ. Technol., 2013
Br. J. Educ. Technol., 2013
Br. J. Educ. Technol., 2013
Could you help me to change the variables?: comparing instruction to encouragement for teaching programming.
Proceedings of the 8th Workshop in Primary and Secondary Computing Education, 2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the Serious Games Development and Applications, 2013
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Collaborative, Trusted and Privacy-Aware e/m-Services, 2013
Proceedings of the Collaborative, Trusted and Privacy-Aware e/m-Services, 2013
Proceedings of the 11th European Conference on Interactive TV and Video, 2013
Teaching Computer Science to Young Children through Creativity: Lessons Learned from the Case of Norway.
Proceedings of the 3rd Computer Science Education Research Conference, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Creativity and Cognition 2013, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Designing creative activities for children: the importance of collaboration and the threat of losing control.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the Workshop in Primary and Secondary Computing Education, 2012
Proceedings of the 12th Koli Calling International Conference on Computing Education Research, 2012
"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Exploring the Business Potential of Social Media: An Utilitarian and Hedonic Motivation Approach.
Proceedings of the 25th Bled eConference: eTrust: eDependability: Reliable and Trustworthy eStructures, 2012
2011
Identifying the Direct Effect of Experience and the Moderating Effect of Satisfaction in the Greek Online Market.
Int. J. E Serv. Mob. Appl., 2011
Proceedings of the 16th annual conference reports on Innovation and technology in computer science education, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
2010
Proceedings of the 11th Conference on Information Technology Education, 2010
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
The Evaluation of an e-Learning Web-based Platform.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010