Michail Kalogiannakis
Orcid: 0000-0002-9124-2245
According to our database1,
Michail Kalogiannakis
authored at least 41 papers
between 2004 and 2024.
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Bibliography
2024
Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students.
Inf., July, 2024
Proposing and Testing an Open - Source and Low - Cost Drone Under the Engineering Design Process for Higher Education: The Mechatronics Course Use Case.
Proceedings of the IEEE Global Engineering Education Conference, 2024
Views of Administrators on the Use of Social Media Networks and Tools in School Management Processes.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
Correction to: Classification and evaluation of educational apps for early childhood: Security matters.
Educ. Inf. Technol., November, 2023
Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students' Motivation.
Comput., June, 2023
Preschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regions.
Comput., June, 2023
Classification and evaluation of educational apps for early childhood: Security matters.
Educ. Inf. Technol., March, 2023
2022
Employing Mobile Technologies to Investigate the Association Between Abstraction Skills and Performance in Environmental Studies in Early Primary School.
Int. J. Interact. Mob. Technol., March, 2022
Analyzing the Impact of a Gamification Approach on Primary Students' Motivation and Learning in Science Education.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
Proceedings of the 6th International Conference on Digital Technology in Education, 2022
2021
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education.
Int. J. Mob. Learn. Organisation, 2020
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Evaluating pre-service kindergarten teachers' intention to adopt and use tablets into teaching practice for natural sciences.
Int. J. Mob. Learn. Organisation, 2019
Int. J. Child Comput. Interact., 2019
in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion.
EAI Endorsed Trans. Creative Technol., 2018
EAI Endorsed Trans. Creative Technol., 2018
The effectiveness of computer and tablet assisted intervention in early childhood students' understanding of numbers. An empirical study conducted in Greece.
Educ. Inf. Technol., 2018
An analysis of first year engineering students' satisfaction with a support distance learning program in mathematics.
Educ. Inf. Technol., 2018
Introducing fundamental object-oriented programming concepts in preschool education within the context of physical science courses.
Educ. Inf. Technol., 2018
Educational apps from the Android Google Play for Greek preschoolers: A systematic review.
Comput. Educ., 2018
Virtual Teachers' Toolbox - An Innovative Tool to Assist the Creation of High Quality Open Distance Learning Courses.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary Education.
Int. J. Web Based Learn. Teach. Technol., 2017
Mobile educational applications for children: what educators and parents need to know.
Int. J. Mob. Learn. Organisation, 2017
Int. J. Mob. Learn. Organisation, 2017
Ontological modeling of educational resources: a proposed implementation for Greek schools.
Educ. Inf. Technol., 2017
Educ. Inf. Technol., 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Developing fundamental programming concepts and computational thinking with ScratchJr in preschool education: a case study.
Int. J. Mob. Learn. Organisation, 2016
2010
An Educational Model for Asynchronous E-Learning. A Case Study in a Higher Technology Education.
Int. J. Adv. Corp. Learn., 2010
Training with ICT for ICT from the trainee's perspective. A local ICT teacher training experience.
Educ. Inf. Technol., 2010
2009
Adult Education and Lifelong Learning. The case of GSAE (General Secretary for Adult Education) in Greece.
Int. J. Adv. Corp. Learn., 2009
2004
Educ. Inf. Technol., 2004