Michael Zyda
Orcid: 0000-0002-7154-9231Affiliations:
- University of Southern California, Los Angeles, USA
According to our database1,
Michael Zyda
authored at least 113 papers
between 1982 and 2024.
Collaborative distances:
Collaborative distances:
Awards
ACM Fellow
ACM Fellow 2020, "For contributions to game design, game and virtual reality networking, and body tracking".
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on acm.org
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on orcid.org
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on mikezyda.com
On csauthors.net:
Bibliography
2024
Streamed Interactive Media: How Changing the Paradigm on Streaming Game Content Enables a New Media Category.
Computer, June, 2024
2023
Computer, 2023
Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures.
Proceedings of the HCI International 2023 Posters, 2023
2022
Computer, 2022
Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
Integrating Sensor Fusion with Pose Estimation for Simulating Human Interactions in Virtual Reality.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
2021
Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020
Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2016
Presence Teleoperators Virtual Environ., 2016
2014
Proceedings of the Handbook of Virtual Environments, 2014
2013
J. Artif. Soc. Soc. Simul., 2013
2011
Proceedings of the Twenty-Third Conference on Innovative Applications of Artificial Intelligence, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
2010
Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008
2007
IEEE Computer Graphics and Applications, 2007
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation, 2007
2006
Computer, 2006
2005
2004
Proceedings of the 36th conference on Winter simulation, 2004
2003
Presence Teleoperators Virtual Environ., 2003
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003
Design and implementation of MARG sensors for 3-DOF orientation measurement of rigid bodies.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Proceedings of the 6th IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2002), 2002
2001
IEEE Computer Graphics and Applications, 2001
Inertial and magnetic posture tracking for inserting humans into networked virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
An extended Kalman filter for quaternion-based orientation estimation using MARG sensors.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2001
2000
Presence Teleoperators Virtual Environ., 2000
IEEE Computer Graphics and Applications, 2000
1999
Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments.
IEEE Computer Graphics and Applications, 1999
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
Proceedings of the Proceedings 1999 IEEE International Symposium on Computational Intelligence in Robotics and Automation, 1999
Networked virtual environments - desgin and implementation.
Addison-Wesley-Longman; ACM Press, ISBN: 978-0-201-32557-7, 1999
1998
IEEE Computer Graphics and Applications, 1998
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998
Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environments.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
1997
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997
1996
Modeling and simulation education: is there a need for graduate degrees in modeling and simulation?.
Proceedings of the 28th conference on Winter simulation, 1996
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
Proceedings of the Computer Animation 1996, 1996
1995
Computer, 1995
IEEE Computer Graphics and Applications, 1995
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995
Exploiting reality with multicast groups: a network architecture for large-scale virtual environments.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995
A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995
1994
Presence Teleoperators Virtual Environ., 1994
1993
Presence Teleoperators Virtual Environ., 1993
Presence Teleoperators Virtual Environ., 1993
Comput. Animat. Virtual Worlds, 1993
Comput. Graph., 1993
NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation.
Comput. Graph., 1993
1992
Presence Teleoperators Virtual Environ., 1992
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992
1991
1990
Comput. Graph., 1990
1988
ACM Trans. Graph., 1988
Design notes on a single board multiprocessor for real-time contour surface display generation.
Comput. Graph., 1988
1987
Proceedings of the 1987 IEEE International Conference on Robotics and Automation, Raleigh, North Carolina, USA, March 31, 1987
1986
Exploiting capability constraints to solve global two-dimensional path planning problems.
Proceedings of the 1986 IEEE International Conference on Robotics and Automation, 1986
1982
Proceedings of the 9th Annual Conference on Computer Graphics and Interactive Techniques, 1982