Fast walkthroughs with image caches and ray casting. - Michael Wimmer 001; Markus Giegl; Dieter Schmalstieg (Comput. Graph., 1999)

Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. - Peter Wonka; Michael Wimmer 001; Dieter Schmalstieg (Rendering Techniques, 2000)

Computerspiele in der Computergraphik-Lehre. - Michael Wimmer 001 (GI Jahrestagung (2), 2001)

Visibility Preprocessing for Urban Scenes using Line Space Subdivision. - Jirí Bittner; Peter Wonka; Michael Wimmer 001 (PG, 2001)

Point-Based Impostors for Real-Time Visualization. - Michael Wimmer 001; Peter Wonka; François X. Sillion (Rendering Techniques, 2001)

Instant Visibility. - Peter Wonka; Michael Wimmer 001; François X. Sillion (Comput. Graph. Forum, 2001)

Layered Environment-Map Impostors for Arbitrary Scenes. - Stefan Jeschke; Michael Wimmer 001; Heidrun Schumann (Graphics Interface, 2002)

Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. - Stefan Jeschke; Michael Wimmer 001 (Rendering Techniques, 2002)

Delivering Interactivity to Complex Tone Mapping Operators. - Alessandro Artusi; Jirí Bittner; Michael Wimmer 001; Alexander Wilkie (Rendering Techniques, 2003)

Rendering Time Estimation for Real-Time Rendering. - Michael Wimmer 001; Peter Wonka (Rendering Techniques, 2003)

Instant architecture. - Peter Wonka; Michael Wimmer 001; François X. Sillion; William Ribarsky (ACM Trans. Graph., 2003)

Light Space Perspective Shadow Maps. - Michael Wimmer 001; Daniel Scherzer; Werner Purgathofer (Rendering Techniques, 2004)

Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. - Jirí Bittner; Michael Wimmer 001; Harald Piringer; Werner Purgathofer (Comput. Graph. Forum, 2004)

Image-based Representations for Accelerated Rendering of Complex Scenes. - Stefan Jeschke; Michael Wimmer 001; Werner Purgathofer (Eurographics (State of the Art Reports), 2005)

Fast Exact From-Region Visibility in Urban Scenes. - Jirí Bittner; Peter Wonka; Michael Wimmer 001 (Rendering Techniques, 2005)

Automatic impostor placement for guaranteed frame rates and low memory requirements. - Stefan Jeschke; Michael Wimmer 001; Heidrun Schumann; Werner Purgathofer (SI3D, 2005)

Adaptive Visibility-Driven View Cell Construction. - Oliver Mattausch; Jirí Bittner; Michael Wimmer 001 (Rendering Techniques, 2006)

Instant Points: Fast Rendering of Unprocessed Point Clouds. - Michael Wimmer 001; Claus Scheiblauer (PBG@SIGGRAPH, 2006)

Guided visibility sampling. - Peter Wonka; Michael Wimmer 001; Kaichi Zhou; Stefan Maierhofer; Gerd Hesina; Alexander Reshetov (ACM Trans. Graph., 2006)

Fitted virtual shadow maps. - Markus Giegl; Michael Wimmer 001 (Graphics Interface, 2007)

Optimized subdivisions for preprocessed visibility. - Oliver Mattausch; Jirí Bittner; Peter Wonka; Michael Wimmer 001 (Graphics Interface, 2007)

Optimized HLOD Refinement Driven by Hardware Occlusion Queries. - Jean Pierre Charalambos; Jirí Bittner; Michael Wimmer 001; Eduardo Romero 001 (ISVC (1), 2007)

Physically Based Real-Time Translucency for Leaves. - Ralf Habel; Alexander Kusternig; Michael Wimmer 001 (Rendering Techniques, 2007)

Interactive Smooth and Curved Shell Mapping. - Stefan Jeschke; Stephan Mantler; Michael Wimmer 001 (Rendering Techniques, 2007)

Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence. - Daniel Scherzer; Stefan Jeschke; Michael Wimmer 001 (Rendering Techniques, 2007)

Queried virtual shadow maps. - Markus Giegl; Michael Wimmer 001 (SI3D, 2007)

Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. - Markus Giegl; Michael Wimmer 001 (Comput. Graph. Forum, 2007)

Instant Animated Grass. - Ralf Habel; Michael Wimmer 001; Stefan Jeschke (J. WSCG, 2007)

A psychophysical study of fixation behavior in a computer game. - Veronica Sundstedt; Efstathios Stavrakis; Michael Wimmer 001; Erik Reinhard (APGV, 2008)

Efficient Spherical Harmonics Lighting with the Preetham Skylight Model. - Ralf Habel; Bogdan Mustata; Michael Wimmer 001 (Eurographics (Short Papers), 2008)

Evaluation of HDR tone mapping methods using essential perceptual attributes. - Martin Cadík; Michael Wimmer 001; László Neumann; Alessandro Artusi (Comput. Graph., 2008)

Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. - Paul Guerrero 001; Stefan Jeschke; Michael Wimmer 001 (Comput. Graph. Forum, 2008)

CHC++: Coherent Hierarchical Culling Revisited. - Oliver Mattausch; Jirí Bittner; Michael Wimmer 001 (Comput. Graph. Forum, 2008)

Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. - Daniel Scherzer; Michael Wimmer 001 (Comput. Graph. Forum, 2008)

Interactive visual editing of grammars for procedural architecture. - Markus Lipp; Peter Wonka; Michael Wimmer 001 (ACM Trans. Graph., 2008)

Real-Time Soft Shadows Using Temporal Coherence. - Daniel Scherzer; Michael Schwärzler; Oliver Mattausch; Michael Wimmer 001 (ISVC (2), 2009)

Advances in real-time rendering. - Michael Wimmer 001 (SCCG, 2009)

Efficient and practical audio-visual rendering for games using crossmodal perception. - David Grelaud; Nicolas Bonneel; Michael Wimmer 001; Manuel Asselot; George Drettakis (SI3D, 2009)

Interactive Domitilla Catacomb Exploration. - Claus Scheiblauer; Norbert Zimmermann; Michael Wimmer 001 (VAST, 2009)

Parallel Generation of L-Systems. - Markus Lipp; Peter Wonka; Michael Wimmer 001 (VMV, 2009)

Physically Guided Animation of Trees. - Ralf Habel; Alexander Kusternig; Michael Wimmer 001 (Comput. Graph. Forum, 2009)

Adaptive global visibility sampling. - Jirí Bittner; Oliver Mattausch; Peter Wonka; Vlastimil Havran; Michael Wimmer 001 (ACM Trans. Graph., 2009)

Shadow Algorithms for Real-time Rendering. - Elmar Eisemann; Ulf Assarsson; Michael Schwarz 003; Michael Wimmer 001 (Eurographics (Tutorials), 2010)

Differential Instant Radiosity for mixed reality. - Martin Knecht; Christoph Traxler; Oliver Mattausch; Werner Purgathofer; Michael Wimmer 001 (ISMAR, 2010)

Procedural skeletons: kinematic extensions to CGA-shape grammars. - Martin Ilcík; Stefan Fiedler; Werner Purgathofer; Michael Wimmer 001 (SCCG, 2010)

Efficient irradiance normal mapping. - Ralf Habel; Michael Wimmer 001 (SI3D, 2010)

Parallel generation of multiple L-systems. - Markus Lipp; Peter Wonka; Michael Wimmer 001 (Comput. Graph., 2010)

Editorial. - Michael Wimmer 001; Peter Wonka (Comput. Graph., 2010)

A Layered Particle-Based Fluid Model for Real-Time Rendering of Water. - Florian Bagar; Daniel Scherzer; Michael Wimmer 001 (Comput. Graph. Forum, 2010)

High-Quality Screen-Space Ambient Occlusion using Temporal Coherence. - Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001 (Comput. Graph. Forum, 2010)

An empirical pipeline to derive gaze prediction heuristics for 3D action games. - Matthias Bernhard; Efstathios Stavrakis; Michael Wimmer 001 (ACM Trans. Appl. Percept., 2010)

A Survey on Temporal Coherence Methods in Real-Time Rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch; Diego Nehab; Pedro V. Sander; Michael Wimmer 001; Elmar Eisemann (Eurographics (State of the Art Reports), 2011)

Adaptive camera-based color mapping for mixed-reality applications. - Martin Knecht; Christoph Traxler; Werner Purgathofer; Michael Wimmer 001 (ISMAR, 2011)

Shadow caster culling for efficient shadow mapping. - Jirí Bittner; Oliver Mattausch; Ari Silvennoinen; Michael Wimmer 001 (SI3D, 2011)

Out-of-core selection and editing of huge point clouds. - Claus Scheiblauer; Michael Wimmer 001 (Comput. Graph., 2011)

Interactive Modeling of City Layouts using Layers of Procedural Content. - Markus Lipp; Daniel Scherzer; Peter Wonka; Michael Wimmer 001 (Comput. Graph. Forum, 2011)

A Survey of Real-Time Hard Shadow Mapping Methods. - Daniel Scherzer; Michael Wimmer 001; Werner Purgathofer (Comput. Graph. Forum, 2011)

Bimodal task-facilitation in a virtual traffic scenario through spatialized sound rendering. - Matthias Bernhard; Karl Grosse; Michael Wimmer 001 (ACM Trans. Appl. Percept., 2011)

Auto Splats: Dynamic Point Cloud Visualization on the GPU. - Reinhold Preiner; Stefan Jeschke; Michael Wimmer 001 (EGPGV@Eurographics, 2012)

GeigerCam: measuring radioactivity with webcams. - Thomas Auzinger; Ralf Habel; Andreas Musilek; Dieter Hainz; Michael Wimmer 001 (SIGGRAPH Posters, 2012)

Efficient real-time shadows. - Elmar Eisemann; Ulf Assarsson; Michael Schwarz 003; Michal Valient; Michael Wimmer 001 (SIGGRAPH Courses, 2012)

Fast Accurate Soft Shadows with Adaptive Light Source Sampling. - Michael Schwärzler; Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001 (VMV, 2012)

Reciprocal shading for mixed reality. - Martin Knecht; Christoph Traxler; Oliver Mattausch; Michael Wimmer 001 (Comput. Graph., 2012)

Practical Spectral Photography. - Ralf Habel; Michael W. Kudenov; Michael Wimmer 001 (Comput. Graph. Forum, 2012)

Tessellation-Independent Smooth Shadow Boundaries. - Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001; Takeo Igarashi (Comput. Graph. Forum, 2012)

Interactive Coherence-Based Façade Modeling. - Przemyslaw Musialski; Michael Wimmer 001; Peter Wonka (Comput. Graph. Forum, 2012)

Temporal Coherence Methods in Real-Time Rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch; Diego Nehab; Pedro V. Sander; Michael Wimmer 001; Elmar Eisemann (Comput. Graph. Forum, 2012)

Interactive BRDF Estimation for Mixed-Reality Applications. - Martin Knecht; Georg Tanzmeister; Christoph Traxler; Michael Wimmer 001 (J. WSCG, 2012)

A layered depth-of-field method for solving partial occlusion. - David C. Schedl; Michael Wimmer 001 (J. WSCG, 2012)

Visual Attention and Gaze Behavior in Games: An Object-Based Approach. - Veronica Sundstedt; Matthias Bernhard; Efstathios Stavrakis; Erik Reinhard; Michael Wimmer 001 (Game Analytics, Maximizing the Value of Player Data, 2013)

Seamless texturing of archaeological data. - Michael Birsak; Przemyslaw Musialski; Murat Arikan; Michael Wimmer 001 (Digital Heritage (1), 2013)

The Institute of Computer Graphics and Algorithms, Vienna, Austria. - Werner Purgathofer; M. Eduard Gröller; Michael Wimmer 001 (Eurographics (Lab Presentations), 2013)

Landspotting - Games for improving global land cover. - Tobias Sturn; Michael Wimmer 001; Peter Purgathofer; Steffen Fritz (FDG, 2013)

Fast light-map computation with virtual polygon lights. - Christian Luksch; Robert F. Tobler; Ralf Habel; Michael Schwärzler; Michael Wimmer 001 (I3D, 2013)

Fast percentage closer soft shadows using temporal coherence. - Michael Schwärzler; Christian Luksch; Daniel Scherzer; Michael Wimmer 001 (I3D, 2013)

Challenges and Ideas in Procedural Modeling of Interiors. - Martin Ilcík; Michael Wimmer 001 (UDMV, 2013)

Inverse-Procedural Methods for Urban Models. - Przemyslaw Musialski; Michael Wimmer 001 (UDMV, 2013)

Non-Sampled Anti-Aliasing. - Thomas Auzinger; Przemyslaw Musialski; Reinhold Preiner; Michael Wimmer 001 (VMV, 2013)

Sampled and Analytic Rasterization. - Thomas Auzinger; Michael Wimmer 001 (VMV, 2013)

Interactive Grass Rendering Using Real-Time Tessellation. - Klemens Jahrmann; Michael Wimmer 001 (WSCG, 2013)

Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies. - Claus Scheiblauer; Michael Wimmer 001 (WSCG, 2013)

Teaching a modern graphics pipeline using a shader-based software renderer. - Heinrich Fink; Thomas Weber; Michael Wimmer 001 (Comput. Graph., 2013)

Minimizing edge length to connect sparsely sampled unstructured point sets. - Stefan Ohrhallinger; Sudhir P. Mudur; Michael Wimmer 001 (Comput. Graph., 2013)

Analytic Visibility on the GPU. - Thomas Auzinger; Michael Wimmer 001; Stefan Jeschke (Comput. Graph. Forum, 2013)

Freeform Shadow Boundary Editing. - Oliver Mattausch; Takeo Igarashi; Michael Wimmer 001 (Comput. Graph. Forum, 2013)

A Survey of Urban Reconstruction. - Przemyslaw Musialski; Peter Wonka; Daniel G. Aliaga; Michael Wimmer 001; Luc Van Gool; Werner Purgathofer (Comput. Graph. Forum, 2013)

O-snap: Optimization-based snapping for modeling architecture. - Murat Arikan; Michael Schwärzler; Simon Flöry; Michael Wimmer 001; Stefan Maierhofer (ACM Trans. Graph., 2013)

Vessel Visualization using Curved Surface Reformation. - Thomas Auzinger; Gabriel Mistelbauer; Ivan Baclija; Rüdiger Schernthaner; Arnold Köchl; Michael Wimmer 001; M. Eduard Gröller; Stefan Bruckner (IEEE Trans. Vis. Comput. Graph., 2013)

Reflective and Refractive Objects for Mixed Reality. - Martin Knecht; Christoph Traxler; Christoph Winklhofer; Michael Wimmer 001 (IEEE Trans. Vis. Comput. Graph., 2013)

The effects of fast disparity adjustment in gaze-controlled stereoscopic applications. - Matthias Bernhard; Camillo Dell'mour; Michael Hecher; Efstathios Stavrakis; Michael Wimmer 001 (ETRA, 2014)

Efficient collision detection while rendering dynamic point clouds. - Mohamed Radwan; Stefan Ohrhallinger; Michael Wimmer 001 (Graphics Interface, 2014)

YMCA - Your mesh comparison application. - Johanna Schmidt; Reinhold Preiner; Thomas Auzinger; Michael Wimmer 001; M. Eduard Gröller; Stefan Bruckner (IEEE VAST, 2014)

Automatic generation of tourist brochures. - Michael Birsak; Przemyslaw Musialski; Peter Wonka; Michael Wimmer 001 (Comput. Graph. Forum, 2014)

Gaze-to-Object Mapping during Visual Search in 3D Virtual Environments. - Matthias Bernhard; Efstathios Stavrakis; Michael Hecher; Michael Wimmer 001 (ACM Trans. Appl. Percept., 2014)

A Comparative Perceptual Study of Soft-Shadow Algorithms. - Michael Hecher; Matthias Bernhard; Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001 (ACM Trans. Appl. Percept., 2014)

Edit propagation using geometric relationship functions. - Paul Guerrero 001; Stefan Jeschke; Michael Wimmer 001; Peter Wonka (ACM Trans. Graph., 2014)

Continuous projection for fast L1 reconstruction. - Reinhold Preiner; Oliver Mattausch; Murat Arikan; Renato Pajarola; Michael Wimmer 001 (ACM Trans. Graph., 2014)

Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction. - Murat Arikan; Reinhold Preiner; Claus Scheiblauer; Stefan Jeschke; Michael Wimmer 001 (IEEE Trans. Vis. Comput. Graph., 2014)

Real-time rendering of glossy materials with regular sampling. - Christian Luksch; Robert F. Tobler; Thomas Mühlbacher; Michael Schwärzler; Michael Wimmer 001 (Vis. Comput., 2014)

Modeling Routinization in Games: An Information Theory Approach. - Simon Wallner; Martin Pichlmair; Michael Hecher; Michael Wimmer 001 (CHI PLAY, 2015)

High-quality point-based rendering using fast single-pass interpolation. - Markus Schütz; Michael Wimmer 001 (DigitalHERITAGE (1), 2015)

Cropland Capture - A Game for Improving Global Cropland Maps. - Tobias Sturn; Steffen Fritz; Michael Wimmer 001 (FDG, 2015)

Depixelizing pixel art in real-time. - Felix Kreuzer; Johannes Kopf 001; Michael Wimmer 001 (I3D, 2015)

Parallel Reyes-style adaptive subdivision with bounded memory usage. - Thomas Weber; Michael Wimmer 001; John D. Owens (I3D, 2015)

Optimization of natural frequencies for fabrication-aware shape modeling. - Christian Hafner 002; Przemyslaw Musialski; Thomas Auzinger; Michael Wimmer 001; Leif Kobbelt (SIGGRAPH Posters, 2015)

Partial Shape Matching Using Transformation Parameter Similarity. - Paul Guerrero 001; Thomas Auzinger; Michael Wimmer 001; Stefan Jeschke (Comput. Graph. Forum, 2015)

Layer-Based Procedural Design of Façades. - Martin Ilcík; Przemyslaw Musialski; Thomas Auzinger; Michael Wimmer 001 (Comput. Graph. Forum, 2015)

Separable Subsurface Scattering. - Jorge Jimenez; Károly Zsolnai; Adrián Jarabo; Christian Freude; Thomas Auzinger; Xian-Chun Wu; Javier von der Pahlen; Michael Wimmer 001; Diego Gutierrez (Comput. Graph. Forum, 2015)

CHC+RT: Coherent Hierarchical Culling for Ray Tracing. - Oliver Mattausch; Jirí Bittner; Alberto Jaspe; Enrico Gobbetti; Michael Wimmer 001; Renato Pajarola (Comput. Graph. Forum, 2015)

Reduced-order shape optimization using offset surfaces. - Przemyslaw Musialski; Thomas Auzinger; Michael Birsak; Michael Wimmer 001; Leif Kobbelt (ACM Trans. Graph., 2015)

Learning shape placements by example. - Paul Guerrero 001; Stefan Jeschke; Michael Wimmer 001; Peter Wonka (ACM Trans. Graph., 2015)

20 Years of the Central European Seminar on Computer Graphics. - Martin Ilcík; Ivana Ilcíková; Andrej Ferko; Michael Wimmer 001 (Eurographics (Education Papers), 2016)

Relation-based parametrization and exploration of shape collections. - Kurt Leimer; Michael Wimmer 001; Przemyslaw Musialski (SIGGRAPH Posters, 2016)

Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds. - Tamy Boubekeur; Paolo Cignoni; Elmar Eisemann; Michael Goesele; Reinhard Klein; Stefan Roth 001; Michael Weinmann; Michael Wimmer 001 (GCH, 2016)

Curve Reconstruction with Many Fewer Samples. - Stefan Ohrhallinger; Scott A. Mitchell; Michael Wimmer 001 (Comput. Graph. Forum, 2016)

Non-linear shape optimization using local subspace projections. - Przemyslaw Musialski; Christian Hafner 002; Florian Rist; Michael Birsak; Michael Wimmer 001; Leif Kobbelt (ACM Trans. Graph., 2016)

Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction. - Murat Arikan; Reinhold Preiner; Michael Wimmer 001 (IEEE Trans. Vis. Comput. Graph., 2016)

Cut and Paint: Occlusion-Aware Subset Selection for Surface Processing. - Mohamed Radwan; Stefan Ohrhallinger; Elmar Eisemann; Michael Wimmer 001 (Graphics Interface, 2017)

Responsive real-time grass rendering for general 3D scenes. - Klemens Jahrmann; Michael Wimmer 001 (I3D, 2017)

Sketch-based guided modeling of 3D buildings from oriented photos. - Michael Schwärzler; Lisa-Maria Kellner; Stefan Maierhofer; Michael Wimmer 001 (I3D, 2017)

LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling. - Katharina Krösl; Christian Luksch; Michael Schwärzler; Michael Wimmer 001 (VMV, 2017)

Efficient tree modeling from airborne LiDAR point clouds. - Shaojun Hu; Zhengrong Li; Zhiyi Zhang 002; Dongjian He; Michael Wimmer 001 (Comput. Graph., 2017)

Relation-based parametrization and exploration of shape collections. - Kurt Leimer; Lukas Gersthofer; Michael Wimmer 001; Przemyslaw Musialski (Comput. Graph., 2017)

Integrated Structural-Architectural Design for Interactive Planning. - Bernhard Steiner; Elham Mousavian; F. Mehdizadeh Saradj; Michael Wimmer 001; Przemyslaw Musialski (Comput. Graph. Forum, 2017)

Forced Random Sampling: fast generation of importance-guided blue-noise samples. - Daniel Cornel; Robert F. Tobler; Hiroyuki Sakai 002; Christian Luksch; Michael Wimmer 001 (Vis. Comput., 2017)

StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples. - Stefan Ohrhallinger; Michael Wimmer 001 (PG (Short Papers and Posters), 2018)

The virtual schoolyard: attention training in virtual reality for children with attentional disorders. - Katharina Krösl; Anna Felnhofer; Johanna Xenia Kafka; Laura Schuster; Alexandra Rinnerthaler; Michael Wimmer 001; Oswald D. Kothgassner (SIGGRAPH Posters, 2018)

Progressive real-time rendering of unprocessed point clouds. - Markus Schütz; Michael Wimmer 001 (SIGGRAPH Posters, 2018)

Distinctive Approaches to Computer Graphics Education. - Beatriz Sousa Santos; Jean-Michel Dischler; Valery Adzhiev; Eike Falk Anderson; Andrej Ferko; Oleg Fryazinov; Martin Ilcík; Ivana Ilcíková; Pavel Slavík; Veronica Sundstedt; Lucie Svobodova; Michael Wimmer 001; et al. (Comput. Graph. Forum, 2018)

Gaussian material synthesis. - Károly Zsolnai-Fehér; Peter Wonka; Michael Wimmer 001 (ACM Trans. Graph., 2018)

Dynamic Path Exploration on Mobile Devices. - Michael Birsak; Przemyslaw Musialski; Peter Wonka; Michael Wimmer 001 (IEEE Trans. Vis. Comput. Graph., 2018)

How Do Users Map Points Between Dissimilar Shapes? - Michael Hecher; Paul Guerrero 001; Peter Wonka; Michael Wimmer 001 (IEEE Trans. Vis. Comput. Graph., 2018)

A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings. - Katharina Krösl; Dominik Bauer; Michael Schwärzler; Henry Fuchs; Georg Suter; Michael Wimmer 001 (Vis. Comput., 2018)

Incrementally baked global illumination. - Christian Luksch; Michael Wimmer 001; Michael Schwärzler (I3D, 2019)

Adaptive pointcloud segmentation for assisted interactions. - Harald Steinlechner; Bernhard Rainer; Michael Schwärzler; Georg Haaser; Attila Szabó; Stefan Maierhofer; Michael Wimmer 001 (I3D, 2019)

Rendering Point Clouds with Compute Shaders. - Markus Schütz; Michael Wimmer 001 (SIGGRAPH Asia Posters, 2019)

Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. - Alessio Arleo; Johannes Sorger; Christos Tsigkanos; Chao Jia; Roger A. Leite; Ilir Murturi; Manfred Klaffenböck; Schahram Dustdar; Michael Wimmer 001; Silvia Miksch (IEEE VIS (Short Papers), 2019)

ICthroughVR: Illuminating Cataracts through Virtual Reality. - Katharina Krösl; Carmine Elvezio; Michael Wimmer 001; Matthias Hürbe; Steven Feiner; Sonja Karst (VR, 2019)

Real-Time Continuous Level of Detail Rendering of Point Clouds. - Markus Schütz; Katharina Krösl; Michael Wimmer 001 (VR, 2019)

Live Coding of a VR Render Engine in VR. - Markus Schütz; Michael Wimmer 001 (VR, 2019)

Interactive Visualization of Flood and Heavy Rain Simulations. - Daniel Cornel; Andreas Buttinger-Kreuzhuber; Artem Konev; Zsolt Horváth; Michael Wimmer 001; Raimund Heidrich; Jürgen Waser (Comput. Graph. Forum, 2019)

FitConnect: Connecting Noisy 2D Samples by Fitted Neighbourhoods. - Stefan Ohrhallinger; Michael Wimmer 001 (Comput. Graph. Forum, 2019)

Sabrina: Modeling and Visualization of Economy Data with Incremental Domain Knowledge. - Alessio Arleo; Christos Tsigkanos; Chao Jia; Roger A. Leite; Ilir Murturi; Manfred Klaffenboeck; Schahram Dustdar; Michael Wimmer 001; Silvia Miksch; Johannes Sorger (CoRR, 2019)

Gaussian-product subdivision surfaces. - Reinhold Preiner; Tamy Boubekeur; Michael Wimmer 001 (ACM Trans. Graph., 2019)

Points2Surf Learning Implicit Surfaces from Point Clouds. - Philipp Erler; Paul Guerrero 001; Stefan Ohrhallinger; Niloy J. Mitra; Michael Wimmer 001 (ECCV (5), 2020)

Fast Multi-View Rendering for Real-Time Applications. - Johannes Unterguggenberger; Bernhard Kerbl; Markus Steinberger; Dieter Schmalstieg; Michael Wimmer 001 (EGPGV@Eurographics/EuroVis, 2020)

Cost Volume Refinement for Depth Prediction. - João Libório Cardoso; Nuno Gonçalves 001; Michael Wimmer 001 (ICPR, 2020)

CatARact: Simulating Cataracts in Augmented Reality. - Katharina Krösl; Carmine Elvezio; Laura Rosalia Luidolt; Matthias Hürbe; Sonja Karst; Steven Feiner; Michael Wimmer 001 (ISMAR, 2020)

XREye: Simulating Visual Impairments in Eye-Tracked XR. - Katharina Krösl; Carmine Elvezio; Matthias Hürbe; Sonja Karst; Steven Feiner; Michael Wimmer 001 (VR Workshops, 2020)

Shrinking city layouts. - Oriol Pueyo; Albert Sabrià; Xavier Pueyo; Gustavo Patow; Michael Wimmer 001 (Comput. Graph., 2020)

Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures. - Markus Schütz; Gottfried Mandlburger; Johannes Otepka; Michael Wimmer 001 (Comput. Graph. Forum, 2020)

Fast Out-of-Core Octree Generation for Massive Point Clouds. - Markus Schütz; Stefan Ohrhallinger; Michael Wimmer 001 (Comput. Graph. Forum, 2020)

Photorealistic Material Editing Through Direct Image Manipulation. - Károly Zsolnai-Fehér; Peter Wonka; Michael Wimmer 001 (Comput. Graph. Forum, 2020)

Points2Surf: Learning Implicit Surfaces from Point Cloud Patches. - Philipp Erler; Paul Guerrero 001; Stefan Ohrhallinger; Michael Wimmer 001; Niloy J. Mitra (CoRR, 2020)

Test Scene Design for Physically Based Rendering. - Elias Brugger; Christian Freude; Michael Wimmer 001 (CoRR, 2020)

Real-time Approximation of Photometric Polygonal Lights. - Christian Luksch; Lukas Prost; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Gaze-Dependent Simulation of Light Perception in Virtual Reality. - Laura Rosalia Luidolt; Michael Wimmer 001; Katharina Krösl (IEEE Trans. Vis. Comput. Graph., 2020)

Temporal-scope grammars for polyphonic music generation. - Lukas Eibensteiner; Martin Ilcík; Michael Wimmer 001 (FARM@ICFP, 2021)

View-Dependent Impostors for Architectural Shape Grammars. - Chao Jia; Moritz Roth; Bernhard Kerbl; Michael Wimmer 001 (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. - Stefan Stappen; Johannes Unterguggenberger; Bernhard Kerbl; Michael Wimmer 001 (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Myopia in Head-Worn Virtual Reality. - Lara Panfili; Michael Wimmer 001; Katharina Krösl (VR Workshops, 2021)

On Provisioning Procedural Geometry Workloads on Edge Architectures. - Ilir Murturi; Chao Jia; Bernhard Kerbl; Michael Wimmer 001; Schahram Dustdar; Christos Tsigkanos (WEBIST, 2021)

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. - Markus Schütz; Bernhard Kerbl; Michael Wimmer 001 (Comput. Graph. Forum, 2021)

Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. - Johannes Unterguggenberger; Bernhard Kerbl; Jakob Pernsteiner; Michael Wimmer 001 (Comput. Graph. Forum, 2021)

Guided Visibility Sampling++. - Thomas Koch; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Fast occlusion-based point cloud exploration. - Mohamed Radwan; Stefan Ohrhallinger; Michael Wimmer 001 (Vis. Comput., 2021)

An Improved Triangle Encoding Scheme for Cached Tessellation. - Bernhard Kerbl; Linus Horváth; Daniel Cornel; Michael Wimmer 001 (Eurographics (Short Papers), 2022)

Gaussian Mixture Convolution Networks. - Adam Celarek; Pedro Hermosilla; Bernhard Kerbl; Timo Ropinski; Michael Wimmer 001 (ICLR, 2022)

Assesment of material layers in building walls using GeoRadar. - Ildar Gilmutdinov; Ingrid Schloegel; Alois Hinterleitner; Peter Wonka; Michael Wimmer 001 (CoRR, 2022)

Training and Predicting Visual Error for Real-Time Applications. - Joao Liborio Cardoso; Bernhard Kerbl; Lei Yang 006; Yury Uralsky; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Software Rasterization of 2 Billion Points in Real Time. - Markus Schütz; Bernhard Kerbl; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Assessment of Material Layers in Building Walls Using GeoRadar. - Ildar Gilmutdinov; Ingrid Schloegel; Alois Hinterleitner; Peter Wonka; Michael Wimmer 001 (Remote. Sens., 2022)

SIGDT: 2D Curve Reconstruction. - Diana Marin; Stefan Ohrhallinger; Michael Wimmer 001 (Comput. Graph. Forum, 2022)

Neural and Pupillometric Correlates of Error Perception in an Immersive VR Flight Simulation. - Michael Wimmer 001; Nicole Weidinger; Eduardo E. Veas; Gernot R. Müller-Putz (EMBC, 2023)

Parameter-Free and Improved Connectivity for Point Clouds. - Diana Marin; Stefan Ohrhallinger; Michael Wimmer 001 (Eurographics (Posters), 2023)

Sampling-Distribution-Based Evaluation for Monte Carlo Rendering. - Christian Freude; Hiroyuki Sakai 002; Károly Zsolnai-Fehér; Michael Wimmer 001 (VISIGRAPP (1: GRAPP), 2023)

EEG-Based Error Detection Can Challenge Human Reaction Time in a VR Navigation Task. - Michael Wimmer 001; Nicole Weidinger; Neven A. M. El Sayed; Gernot R. Müller-Putz; Eduardo E. Veas (ISMAR, 2023)

Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches. - Shervin Rasoulzadeh; Michael Wimmer 001; Iva Kovacic (CoRR, 2023)

SimLOD: Simultaneous LOD Generation and Rendering. - Markus Schütz; Lukas Herzberger; Michael Wimmer 001 (CoRR, 2023)

Exploiting Light Polarization for Deep HDR Imaging from a Single Exposure. - Mara Pistellato; Tehreem Fatima; Michael Wimmer 001 (Sensors, 2023)

Vulkan all the way: Transitioning to a modern low-level graphics API in academia. - Johannes Unterguggenberger; Bernhard Kerbl; Michael Wimmer 001 (Comput. Graph., 2023)

A Novel Integrative Design Framework Combining 4D Sketching, Geometry Reconstruction, Micromechanics Material Modelling, and Structural Analysis. - Shervin Rasoulzadeh; Vojin Senk; M. Königsberger; Julia Reisinger; Iva Kovacic; J. Füssl; Michael Wimmer 001 (Adv. Eng. Informatics, 2023)

Precomputed Radiative Heat Transport for Efficient Thermal Simulation. - Christian Freude; David Hahn; Florian Rist; Lukas Lipp; Michael Wimmer 001 (Comput. Graph. Forum, 2023)

GPU-Accelerated LOD Generation for Point Clouds. - Markus Schütz; Bernhard Kerbl; Philip Klaus; Michael Wimmer 001 (Comput. Graph. Forum, 2023)

Parameter-Free Connectivity for Point Clouds. - Diana Marin; Stefan Ohrhallinger; Michael Wimmer 001 (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. - Annalena Ulschmid; Bernhard Kerbl; Katharina Krösl; Michael Wimmer 001 (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Re: Draw - Context Aware Translation as a Controllable Method for Artistic Production. - Joao Liborio Cardoso; Francesco Banterle; Paolo Cignoni; Michael Wimmer 001 (CoRR, 2024)

Editorial. - Pierre Alliez; Michael Wimmer 001 (Comput. Graph. Forum, 2024)

PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction. - Philipp Erler; Lizeth J. Fuentes Perez; Pedro Hermosilla; Paul Guerrero 001; Renato Pajarola; Michael Wimmer 001 (Comput. Graph. Forum, 2024)

Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches. - Shervin Rasoulzadeh; Michael Wimmer 001; Philipp Stauss; Iva Kovacic (Comput. Graph. Forum, 2024)

SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds. - Markus Schütz; Lukas Herzberger; Michael Wimmer 001 (Proc. ACM Comput. Graph. Interact. Tech., 2024)

View-Independent Adjoint Light Tracing for Lighting Design Optimization. - Lukas Lipp; David Hahn; Pierre Ecormier-Nocca; Florian Rist; Michael Wimmer 001 (ACM Trans. Graph., 2024)

A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. - Bernhard Kerbl; Andreas Meuleman; Georgios Kopanas; Michael Wimmer 001; Alexandre Lanvin; George Drettakis (ACM Trans. Graph., 2024)

Reconstructing Curves from Sparse Samples on Riemannian Manifolds. - Diana Marin; Filippo Maggioli; Simone Melzi; Stefan Ohrhallinger; Michael Wimmer 001 (Comput. Graph. Forum, 2024)