Michael Victor Arnold

Affiliations:
  • University of Melbourne, Australia


According to our database1, Michael Victor Arnold authored at least 35 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Media, mortality and necro-technologies: Eulogies for dead media.
New Media Soc., August, 2023

Bones of Contention: Social Acceptance of Digital Cemetery Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Cybernetic Lenses for Designing and Living in a Complex World.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games.
Games Cult., 2021

The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
'Death by Twitter': Understanding false death announcements on social media and the performance of platform cultural capital.
First Monday, 2019

Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

2017
Are Technologies Innocent? : Part Seven: Conclusion [Commentary].
IEEE Technol. Soc. Mag., 2017

Are Technologies Innocent?: Part Six: The Dilution of Responsibility Argument [Commentary].
IEEE Technol. Soc. Mag., 2017

2016
Are Technologies Innocent?: Part Five: The \"Free Will\" Argument [Commentary].
IEEE Technol. Soc. Mag., 2016

Are Technologies Innocent?: Part Four: The "Dumb Instrument" Argument [Commentary].
IEEE Technol. Soc. Mag., 2016

Are Technologies Innocent?: Part Three: The Passive Instrument Argument [Commentary].
IEEE Technol. Soc. Mag., 2016

Are Technologies Innocent? : Part Two: Human Exclusivity - Only Humans Can Be Held to Moral Account [Commentary-Series].
IEEE Technol. Soc. Mag., 2016

2015
Are Technologies Innocent? : Part One.
IEEE Technol. Soc. Mag., 2015

The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport.
Game Stud., 2015

Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
Consumer Issues for Planning and Managing Digital Legacies [Leading Edge].
IEEE Technol. Soc. Mag., 2014

2013
Power, Communities, and Community Informatics: a meta-study.
J. Community Informatics, 2013

2012
The many faces of the computer: An analysis of clinical software in the primary care consultation.
Int. J. Medical Informatics, 2012

Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft.
Game Stud., 2012

Design considerations for after death: comparing the affordances of three online platforms.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Avatars, characters, players and users: multiple identities at/in play.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
The patient and the computer in the primary care consultation.
J. Am. Medical Informatics Assoc., 2011

2010
ICT, rural dilution and the new rurality: a case study of 'WheatCliffs'.
J. Community Informatics, 2010

Time, technology, and the rhythms of daily life.
Proceedings of the 2010 IEEE International Symposium on Technology and Society, 2010

A critique of privacy.
Proceedings of the 2010 IEEE International Symposium on Technology and Society, 2010

2009
Doctor, patient and computer - A framework for the new consultation.
Int. J. Medical Informatics, 2009

2008
Remembering Things.
Inf. Soc., 2008

Is technology innocent? Holding technologies to moral account.
IEEE Technol. Soc. Mag., 2008

Night shifts: some situated dimensions of student technology use.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2007
Trouble at Kookaburra Hollow: how media mediate.
J. Community Informatics, 2007

The concept of community and the character of networks.
J. Community Informatics, 2007

2006
Content Based Description of Audio in the Context of AXMEDIS.
Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution, 2006

2003
On the phenomenology of technology: the "Janus-faces" of mobile phones.
Inf. Organ., 2003

2001
Blind Detection of Multiple Audio Watermarks.
Proceedings of the First International Conference on WEB Delivering of Music (WEDELMUSIC '01), 2001


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