Michael Thielscher

Orcid: 0000-0003-0885-2702

According to our database1, Michael Thielscher authored at least 154 papers between 1992 and 2024.

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Bibliography

2024
Solving Two-player Games with QBF Solvers in General Game Playing.
Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems, 2024

2023
Online Learning and Planning in Cognitive Hierarchies.
CoRR, 2023

General Game Playing With State-Independent Communication.
Proceedings of the 20th International Conference on Principles of Knowledge Representation and Reasoning, 2023

On Optimal Strategies for Wordle and General Guessing Games.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

MCTS with Dynamic Depth Minimax.
Proceedings of the Advances in Computer Games - 18th International Conference, 2023

2022
Hidden Information General Game Playing with Deep Learning and Search.
Proceedings of the PRICAI 2022: Trends in Artificial Intelligence, 2022

Knowledge Transfer for Deep Reinforcement Agents in General Game Playing.
Proceedings of the AI 2021: Advances in Artificial Intelligence, 2022

2021
Game description language and dynamic epistemic logic compared.
Artif. Intell., 2021

Representing and Reasoning with Event Models for Epistemic Planning.
Proceedings of the 18th International Conference on Principles of Knowledge Representation and Reasoning, 2021

2020
Exploring a Learning Architecture for General Game Playing.
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020

Deep Reinforcement Learning for General Game Playing.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

Universelle Spielprogramme.
Proceedings of the Handbuch der Künstlichen Intelligenz, 6. Auflage, 2020

2019
General Game Playing with Imperfect Information.
J. Artif. Intell. Res., 2019

Encoding Epistemic Strategies for General Game Playing.
Proceedings of the PRICAI 2019: Trends in Artificial Intelligence, 2019

Perceptual Context in Cognitive Hierarchies.
Proceedings of the Description Logic, Theory Combination, and All That, 2019

2018
Iterative Tree Search in General Game Playing with Incomplete Information.
Proceedings of the Computer Games - 7th Workshop, 2018

General Language Evolution in General Game Playing.
Proceedings of the AI 2018: Advances in Artificial Intelligence, 2018

2017
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence.
AI Mag., 2017

GDL-III: A Description Language for Epistemic General Game Playing.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

The Efficiency of the HyperPlay Technique Over Random Sampling.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Sampling-Based Belief Revision.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

A Framework for Integrating Symbolic and Sub-Symbolic Representations.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

GDL-III: A Proposal to Extend the Game Description Language to General Epistemic Games.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Composability in Cognitive Hierarchies.
Proceedings of the AI 2016: Advances in Artificial Intelligence, 2016

The Scalability of the HyperPlay Technique for Imperfect-Information Games.
Proceedings of the Computer Poker and Imperfect Information Games, 2016

Nested Monte Carlo Search for Two-Player Games.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Representing and Reasoning about Game Strategies.
J. Philos. Log., 2015

A Summary of the Twenty-Ninth AAAI Conference on Artificial Intelligence.
AI Mag., 2015

Execution Monitoring as Meta-Games for General Game-Playing Robots.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Simulation of Action Theories and an Application to General Game-Playing Robots.
Proceedings of the Advances in Knowledge Representation, Logic Programming, and Abstract Argumentation, 2015

A Logic for Reasoning About Game Strategies.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

Lifting Model Sampling for General Game Playing to Incomplete-Information Models.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
General Game Playing
Synthesis Lectures on Artificial Intelligence and Machine Learning, Morgan & Claypool Publishers, ISBN: 978-3-031-01569-4, 2014

Logical-Epistemic Foundations of General Game Descriptions.
Stud Logica, 2014

Representing and Reasoning About the Rules of General Games With Imperfect Information.
J. Artif. Intell. Res., 2014

Online Agent Logic Programming with oClingo.
Proceedings of the PRICAI 2014: Trends in Artificial Intelligence, 2014

Forgetting in Action.
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Fourteenth International Conference, 2014

A Systematic Solution to the (De-)Composition Problem in General Game Playing.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

Solving the Inferential Frame Problem in the General Game Description Language.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
A general first-order solution to the ramification problem with cycles.
J. Appl. Log., 2013

Implementing Belief Change in the Situation Calculus and an Application.
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 2013

Evaluating Answer Set Clause Learning for General Game Playing.
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 2013

Towards General Game-Playing Robots: Models, Architecture and Game Controller.
Proceedings of the AI 2013: Advances in Artificial Intelligence, 2013

Model Checking for Reasoning about Incomplete Information Games.
Proceedings of the AI 2013: Advances in Artificial Intelligence, 2013

Filtering With Logic Programs and Its Application to General Game Playing.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

Universelle Spielprogramme.
Proceedings of the Handbuch der Künstlichen Intelligenz, 5. Auflage, 2013

2012
Automated verification of state sequence invariants in general game playing.
Artif. Intell., 2012

Automated Verification of Epistemic Properties for General Game Playing.
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Thirteenth International Conference, 2012

Strategic and Epistemic Reasoning for the Game Description Language GDL-II.
Proceedings of the ECAI 2012, 2012

A Language for Default Reasoning about Actions.
Proceedings of the Correct Reasoning, 2012

HyperPlay: A Solution to General Game Playing with Imperfect Information.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
ALPprolog - A new logic programming method for dynamic domains.
Theory Pract. Log. Program., 2011

GDL-II.
Künstliche Intell., 2011

Special Issue on General Game Playing.
Künstliche Intell., 2011

Knowledge-Based General Game Playing.
Künstliche Intell., 2011

A unifying action calculus.
Artif. Intell., 2011

General Game Playing in AI Research and Education.
Proceedings of the KI 2011: Advances in Artificial Intelligence, 2011

The General Game Playing Description Language Is Universal.
Proceedings of the IJCAI 2011, 2011

Translating General Game Descriptions into an Action Language.
Proceedings of the Logic Programming, Knowledge Representation, and Nonmonotonic Reasoning, 2011

A Logic for Knowledge Flow in Social Networks.
Proceedings of the AI 2011: Advances in Artificial Intelligence, 2011

Reasoning About General Games Described in GDL-II.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

The Epistemic Logic Behind the Game Description Language.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

How to Plan When Being Deliberately Misled.
Proceedings of the Automated Action Planning for Autonomous Mobile Robots, 2011

2010
Default Reasoning in Action Domains with Conditional, Non-Local Effect Actions.
Proceedings of the Short papers for 17th International Conference on Logic for Programming, 2010

Integrating Action Calculi and AgentSpeak: Closing the Gap.
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Twelfth International Conference, 2010

State Defaults and Ramifications in the Unifying Action Calculus.
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Twelfth International Conference, 2010

Integrating Reasoning about Actions and Bayesian Networks.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 1, 2010

Pushing the Envelope: General Game Players Prove Theorems.
Proceedings of the AI 2010: Advances in Artificial Intelligence, 2010

A Temporal Proof System for General Game Playing.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

A General Game Description Language for Incomplete Information Games.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Neural Networks for State Evaluation in General Game Playing.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2009

On Defaults in Action Theories.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

Automated Theorem Proving for General Game Playing.
Proceedings of the IJCAI 2009, 2009

Answer Set Programming for Single-Player Games in General Game Playing.
Proceedings of the Logic Programming, 25th International Conference, 2009

A Multiagent Semantics for the Game Description Language.
Proceedings of the Agents and Artificial Intelligence - International Conference, 2009

Specifying Multiagent Environments Systems in the Game Description Language.
Proceedings of the ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal, January 19, 2009

A Declarative Agent Programming Language Based on Action Theories.
Proceedings of the Frontiers of Combining Systems, 7th International Symposium, 2009

Putting ABox Updates into Action.
Proceedings of the Frontiers of Combining Systems, 7th International Symposium, 2009

Decomposition of Multi-player Games.
Proceedings of the AI 2009: Advances in Artificial Intelligence, 2009

Simple Default Reasoning in Theories of Action.
Proceedings of the AI 2009: Advances in Artificial Intelligence, 2009

From General Game Descriptions to a Market Specification Language for General Trading Agents.
Proceedings of the Agent-Mediated Electronic Commerce. Designing Trading Strategies and Mechanisms for Electronic Markets, 2009

2008
Action Programming Languages
Synthesis Lectures on Artificial Intelligence and Machine Learning, Morgan & Claypool Publishers, ISBN: 978-3-031-01547-2, 2008

Reinforcement Belief Revision.
J. Log. Comput., 2008

A Fluent Calculus Semantics for ADL with Plan Constraints.
Proceedings of the Logics in Artificial Intelligence, 11th European Conference, 2008

2007
Preface.
J. Log. Comput., 2007

Iterated belief revision, revised.
Artif. Intell., 2007

An Agent Team Based on FLUX for the ProMAS Contest 2007.
Proceedings of the Programming Multi-Agent Systems, 5th International Workshop, 2007

Integrating Action Calculi and Description Logics.
Proceedings of the KI 2007: Advances in Artificial Intelligence, 2007

Fluxplayer: A Successful General Game Player.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

Mutual Belief Revision: Semantics and Computation.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
General Game Playing.
Künstliche Intell., 2006

Human-Inspired Robots.
IEEE Intell. Syst., 2006

Reports on the Twenty-First National Conference on Artificial Intelligence (AAAI-06) Workshop Program.
AI Mag., 2006

The Features-and-Fluents Semantics for the Fluent Calculus.
Proceedings of the Proceedings, 2006

Multi-Agent FLUX for the Gold Mining Domain (System Description).
Proceedings of the Computational Logic in Multi-Agent Systems, 7th International Workshop, 2006

Reconciling Situation Calculus and Fluent Calculus.
Proceedings of the Proceedings, 2006

2005
FLUX: A logic programming method for reasoning agents.
Theory Pract. Log. Program., 2005

Strategy Learning for Reasoning Agents.
Proceedings of the Machine Learning: ECML 2005, 2005

Actions and Belief Revision: A Computational Approach.
Proceedings of the Belief Change in Rational Agents: Perspectives from Artificial Intelligence, 2005

Handling Implication and Universal Quantification Constraints in FLUX.
Proceedings of the Principles and Practice of Constraint Programming, 2005

Reasoning robots - the art and science of programming robotic agents.
Applied logic series 33, Springer, ISBN: 978-1-4020-3068-0, 2005

2004
Knowledge of Other Agents and Communicative Actions in the Fluent Calculus.
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Ninth International Conference (KR2004), 2004

Representing Beliefs in the Fluent Calculus.
Proceedings of the 16th Eureopean Conference on Artificial Intelligence, 2004

2003
Intelligent Execution Monitoring in Dynamic Environments.
Fundam. Informaticae, 2003

A Formal Assessment Result for Fluent Calculus Using the Action Description Language A<sub>k</sub>.
Proceedings of the KI 2003: Advances in Artificial Intelligence, 2003

Controlling Semi-automatic Systems with FLUX.
Proceedings of the Logic Programming, 19th International Conference, 2003

2002
Reasoning about Actions with CHRs and Finite Domain Constraints.
Proceedings of the Logic Programming, 18th International Conference, 2002

2001
The Concurrent, Continuous Fluent Calculus.
Stud Logica, 2001

The Qualification Problem: A solution to the problem of anomalous models.
Artif. Intell., 2001

Inferring Implicit State Knowledge and Plans with Sensing Actions.
Proceedings of the KI 2001: Advances in Artificial Intelligence, 2001

Addressing the Qualification Problem in FLUX.
Proceedings of the KI 2001: Advances in Artificial Intelligence, 2001

Planning with Noisy Actions.
Proceedings of the AI 2001: Advances in Artificial Intelligence, 2001

2000
Representing the Knowledge of a Robot.
Proceedings of the KR 2000, 2000

A New Equational Foundation for the Fluent Calculus.
Proceedings of the Computational Logic, 2000

Nondeterministic Actions in the Fluent Calculus: Disjunctive State Update Axioms.
Proceedings of the Intellectics and Computational Logic (to Wolfgang Bibel on the occasion of his 60th birthday), 2000

Modeling Actions with Ramifications in Nondeterministic, Concurrent, and Continuous Domains - and a Case Study.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

Challenges for Action Theories
Lecture Notes in Computer Science 1775, Springer, ISBN: 3-540-67455-1, 2000

1999
Agents in Proactive Environments.
J. Log. Comput., 1999

From Situation Calculus to Fluent Calculus: State Update Axioms as a Solution to the Inferential Frame Problem.
Artif. Intell., 1999

A Theory of First-Order Counterfactual Reasoning.
Proceedings of the KI-99: Advances in Artificial Intelligence, 1999

Counterfactual Reasoning by Means of a Calculus of Narrative Context.
Proceedings of the Modeling and Using Context, 1999

1998
Introduction to the Fluent Calculus.
Electron. Trans. Artif. Intell., 1998

Reasoning About Actions: Steady Versus Stabilizing State Constraints.
Artif. Intell., 1998

How (Not) To Minimize Events.
Proceedings of the Sixth International Conference on Principles of Knowledge Representation and Reasoning (KR'98), 1998

Towards State Update Axioms: Reifying Successor State Axioms.
Proceedings of the Logics in Artificial Intelligence, European Workshop, 1998

1997
Explicit and Implicit Indeterminism: Reasoning About Uncertain and Contradictory Specifications of Dynamic Systems.
J. Log. Program., 1997

A Theory of Dynamic Diagnosis. Electronic Transactions on Artificial Intelligence.
Electron. Trans. Artif. Intell., 1997

Ramification and Causality.
Artif. Intell., 1997

Qualified Ramifications.
Proceedings of the Fourteenth National Conference on Artificial Intelligence and Ninth Innovative Applications of Artificial Intelligence Conference, 1997

Challenges for action theories - solving the ramification and qualification problem.
, 1997

1996
On the Completeness of SLDENF-Resolution.
J. Autom. Reason., 1996

Representing Concurrent Actions and Solving Conflicts.
Log. J. IGPL, 1996

Causality and the Qualification Problem.
Proceedings of the Fifth International Conference on Principles of Knowledge Representation and Reasoning (KR'96), 1996

A Nonmonotonic Disputation-Based Semantics and Proof Procedure for Logic Programs.
Proceedings of the Logic Programming, 1996

Skeptical Query-Answering in Constrained Default Logic.
Proceedings of the Practical Reasoning, 1996

An Abstract Machine for Reasoning about Situations, Actions, and Causality.
Proceedings of the Extensions of Logic Programming, 5th International Workshop, 1996

Reasoning about Continuous Processes.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
Default Reasoning by Deductive Planning.
J. Autom. Reason., 1995

Computing change and specificity with equational logic programs.
Ann. Math. Artif. Intell., 1995

A Resource-Oriented Deductive Approach Towards Hierarchical Planning.
Proceedings of the 11. Workshop Logische Programmierung, 1995

Solving Deductive Planning Problems Using Program Analysis and Transformation.
Proceedings of the Logic Programming Synthesis and Transformation, 1995

What Is a Skeptical Proof?
Proceedings of the KI-95: Advances in Artificial Intelligence, 1995

Computing Ramifications by Postprocessing.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

The Logic of Dynamic Systems.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

Automatisiertes Schließen über Kausalbeziehungen mit SLDENDF-Resolution.
PhD thesis, 1995

1994
Representing Actions in Equational Logic Programming.
Proceedings of the Logic Programming, 1994

Deductive Plan Generation.
Proceedings of the Algorithmic Learning Theory, 1994

1993
On Prediction in Theorist.
Artif. Intell., 1993

SLDENF-Resolution.
Proceedings of the 9. Workshop Logische Programmierung, 1993

Actions and Specificity.
Proceedings of the Logic Programming, 1993

Disjunction In Resource-Oriented Deductive Planning.
Proceedings of the Logic Programming, 1993

Disjunction in Plan Generation by Equational Logic Programming.
Proceedings of the Beiträge zum 7. Workshop Planen und Konfigrieren, 17.2.93, Hamburg, 1993

On Logic Programming with Multisets.
Proceedings of the Workshop on Logic Programming with Sets, 1993

1992
Equational Logic Programming Actions, and Change.
Proceedings of the Logic Programming, 1992


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