Michael Schwärzler

Orcid: 0000-0002-3240-0856

According to our database1, Michael Schwärzler authored at least 19 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Thermal imaging-based state estimation of a Stefan problem with application to cell thawing.
Comput. Chem. Eng., 2023

2020
LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization.
IEEE Trans. Vis. Comput. Graph., 2020

2019
Adaptive pointcloud segmentation for assisted interactions.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Incrementally baked global illumination.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Lens flare prediction based on measurements with real-time visualization.
Vis. Comput., 2018

A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings.
Vis. Comput., 2018

2017
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling.
Proceedings of the 22nd International Symposium on Vision, Modeling, and Visualization, 2017

Sketch-based guided modeling of 3D buildings from oriented photos.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design.
IEEE Trans. Vis. Comput. Graph., 2016

2014
Real-time rendering of glossy materials with regular sampling.
Vis. Comput., 2014

Semantic Composition of Language-Integrated Shaders.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2014

CoSMo: Intent-based Composition of Shader Modules.
Proceedings of the GRAPP 2014, 2014

2013
O-snap: Optimization-based snapping for modeling architecture.
ACM Trans. Graph., 2013

Fast percentage closer soft shadows using temporal coherence.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Fast light-map computation with virtual polygon lights.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Fast Accurate Soft Shadows with Adaptive Light Source Sampling.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Interactive Multi-View Facade Image Editing.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

2009
Real-Time Soft Shadows Using Temporal Coherence.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009


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