Michael Saker
Orcid: 0000-0002-7414-2840
According to our database1,
Michael Saker
authored at least 21 papers
between 2016 and 2024.
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Bibliography
2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ACM Trans. Comput. Hum. Interact., August, 2023
Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments.
Int. J. Hum. Comput. Interact., 2023
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020
Behav. Inf. Technol., 2020
Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
From hybrid space to dislocated space: Mobile virtual reality and a third stage of mobile media theory.
New Media Soc., 2019
2017
New Media Soc., 2017
First Monday, 2017
2016
First Monday, 2016