Michael S. Horn

Orcid: 0000-0002-4892-6801

Affiliations:
  • Northwestern University, Computer Science and the Learning Sciences
  • Tufts University, Computer Science


According to our database1, Michael S. Horn authored at least 112 papers between 2006 and 2024.

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Bibliography

2024
Characterizing changes in teacher practice and values through co-design and implementation of computational thinking integrated biology units.
Comput. Sci. Educ., July, 2024

Learning Agent-based Modeling with LLM Companions: Experiences of Novices and Experts Using ChatGPT & NetLogo Chat.
CoRR, 2024

"Oh My God! It's Recreating Our Room!" Understanding Children's Experiences with A Room-Scale Augmented Reality Authoring Toolkit.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Learning Agent-based Modeling with LLM Companions: Experiences of Novices and Experts Using ChatGPT & NetLogo Chat.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
<i>EcoSanté</i> Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment.
ACM Trans. Comput. Hum. Interact., December, 2023

When Literacies Collide: The Role of Translation in Music+Coding Activities.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

Interactive Constructionist Scaffolds for Agent-based Modeling and Programming in NetLogo.
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, 2023

TWIST-YAY!: A kinesthetic play experience through a mathematical kinetic sculpture.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

The Pocketworld Playground: Engaging Online, Out-of-School Learners with Agent-based Programming.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

NetLogo AR: Bringing Room-Scale Real-World Environments Into Computational Modeling for Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Digital Drum Circles: Relational CS Education through Music Making.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music.
Comput. Music. J., 2022

TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Constructionist co-design: A dual approach to curriculum and professional development.
Br. J. Educ. Technol., 2021

Leveraging Prior Computing and Music Experience for Situational Interest Formation.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Designing AACs for People with Aphasia Dining in Restaurants.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

U!Scientist: Designing for People-Powered Research in Museums.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Symbolic Relations in Collaborative Coding: How Children and Parents Map Across Symbol Systems While Coding Robots.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Movement forward: The continued growth of Child-Computer Interaction research.
Int. J. Child Comput. Interact., 2020

Advancements on Child-Computer Interaction research: Contributions from IDC 2018.
Int. J. Child Comput. Interact., 2020

Constructivist Dialogue Mapping Analysis of Ant Adaptation.
Informatics Educ., 2020


A Case Study of Teacher Professional Growth Through Co-design and Implementation of Computationally Enriched Biology Units.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Building Blocks: Kids Designing Scientific, Domain-Specific, Block-Based, Agent-Based Microworlds.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Weaving the Strands: Tangible Board Game Design for Integrated and Collaborative ESL/EFL Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020


Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Students' Epistemic Connections Between Science Inquiry Practices and Disciplinary Ideas in a Computational Science Unit.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Back to Computational Transparency: Co-designing With Teachers to Integrate Computational Thinking in Science Classrooms.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

TunePad: Engaging Learners at the Intersection of Music and Code.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Engaging families around museum exhibits: comparing tangible and multi-touch interfaces.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Phenomenological programming: a novel approach to designing domain specific programming environments for science learning.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Prevalence of Direct and Emergent Schema and Change after Play.
Informatics Educ., 2019

Coordi: A Virtual Reality Application for Reasoning about Mathematics in Three Dimensions.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018 Edith Ackermann Award: Bildungsmedien: where TechKreativ meets Footwork.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Words Mean Things: How Museum Workers' Discursive Practices Position the Diverse Communities They Seek to Engage.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

The State of the Field in Computational Thinking Assessment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Characterizing Computational Thinking in High School Science.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Visualizing Gaze Information from Multiple Students to Support Remote Instruction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

FieldGuide: Smartwatches in a Multi-display Museum Environment.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Daily challenges for sustainable lifestyles: design implications from a mobile intervention study.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Anchor Code: Modularity as Evidence for Conceptual Learning and Computational Practices of Students Using a Code-First Environment.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Intuito: Opportunistic Tangible Programming by Demonstration for Physical Components.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Independent Word Discovery for People with Aphasia.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

TunePad: Computational Thinking Through Sound Composition.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Computational Thinking in Constructionist Video Games.
Int. J. Game Based Learn., 2016

Bringing Computational Thinking Into High School Mathematics and Science Classrooms.
Proceedings of the Transforming Learning, 2016

MiLa: An Audiovisual Instrument for Learning the Curwen Hand Signs.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Invasion of the Energy Monsters: A Family Board Game about Energy Consumption.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Participants' View on Picture Taking in a Behavior Change Intervention.
Proceedings of the AMIA 2016, 2016

Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Kids and thermostats: Understanding children's involvement with household energy systems.
Int. J. Child Comput. Interact., 2015

"Whoa! We're going deep in the trees!": Patterns of collaboration around an interactive information visualization exhibit.
Int. J. Comput. Support. Collab. Learn., 2015

Peter the Fashionista?: Computer Programming Games and Gender Oriented Cultural Forms.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Strawbies: explorations in tangible programming.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Fishing with friends: using tabletop games to raise environmental awareness in aquariums.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

"Let's dive into it!": Learning electricity with multiple representations.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Beyond video games for social change.
Interactions, 2014

Fostering computational literacy in science classrooms.
Commun. ACM, 2014

Ultimate trainer: instructional feedback for ultimate frisbee players.
Proceedings of the Eighth International Conference on Tangible, 2014

Ghost hunter: parents and children playing together to learn about energy consumption.
Proceedings of the Eighth International Conference on Tangible, 2014

Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

Getting your Drift: Activity Designs for Grappling with Evolution.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Energy diet: energy feedback on a bathroom scale.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Electrons to light bulbs: Understanding electricity with a multi-level simulation environment.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Programming in the pond: a tabletop computer programming exhibit.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Waiting for learning: designing interactive education materials for patient waiting areas.
Proceedings of the IDC '14, 2014

Frog pond: a codefirst learning environment on evolution and natural selection.
Proceedings of the IDC '14, 2014

2013
The role of cultural forms in tangible interaction design.
Proceedings of the Seventh International Conference on Tangible, 2013

Human-Computer Interaction and the Learning Sciences.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Going Deep: Supporting Collaborative Exploration of Evolution in Natural History Museums.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

StallTalk: graffiti, toilets, and anonymous location based micro blogging.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Circuit in pieces: understanding electricity from electrons to light bulbs.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Translating Roberto to Omar: computational literacy, stickerbooks, and cultural forms.
Proceedings of the Interaction Design and Children 2013, 2013

Interaction design, books, and cultural forms.
Proceedings of the Interaction Design and Children 2013, 2013

2012
The DeepTree Exhibit: Visualizing the Tree of Life to Facilitate Informal Learning.
IEEE Trans. Vis. Comput. Graph., 2012

Tangible interaction and learning: the case for a hybrid approach.
Pers. Ubiquitous Comput., 2012

FlowBlocks: a multi-touch ui for crowd interaction.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

FloTree: a multi-touch interactive simulation of evolutionary processes.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Touch, click, navigate: comparing tabletop and desktop interaction for map navigation tasks.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Interactive Surfaces and Spaces: A Learning Sciences Agenda.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Work in progress: Learning flow-of-control with FlipLogic: A game-based approach.
Proceedings of the IEEE Frontiers in Education Conference, 2012

Of BATs and APEs: an interactive tabletop game for natural history museums.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Technology for today's family.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Omnipedia: bridging the wikipedia language gap.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Modeling on the table: agent-based modeling in elementary school with NetTango.
Proceedings of the Interaction Design and Children, 2011

Representing equality: a tangible balance beam for early algebra education.
Proceedings of the Interaction Design and Children, 2011

Learning sustainability: families, learning, and next-generation eco-feedback technology.
Proceedings of the Interaction Design and Children, 2011

2010
Tangible programming in formal and informal educational environments.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

The BEAM: a digitally enhanced balance beam for mathematics education.
Proceedings of the Interaction Design and Children, 2010

2009
Tangible user interface laboratory: Teaching tangible interaction design in practice.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Visualizing Biodiversity with Voronoi Treemaps.
Proceedings of the Sixth International Symposium on Voronoi Diagrams, 2009

Frogs and Toads Memory: A Voronoi Twist on the Classic Children's Game.
Proceedings of the Sixth International Symposium on Voronoi Diagrams, 2009

Comparing the use of tangible and graphical programming languages for informal science education.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Reality-based interaction: a framework for post-WIMP interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Tangible programming and informal science learning: making TUIs work for museums.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Tangible computer programming for informal science learning.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
CHI2006: what is the next generation of human-computer interaction?
Interactions, 2007

The tangible video editor: collaborative video editing with active tokens.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Designing tangible programming languages for classroom use.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Reality-based interaction: unifying the new generation of interaction styles.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Tangible programming in the classroom with tern.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Tangible programming in the classroom: a practical approach.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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