Michael Rietzler
Orcid: 0000-0003-2599-8308
According to our database1,
Michael Rietzler
authored at least 33 papers
between 2013 and 2024.
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Bibliography
2024
Hey, What's Going On?: Conveying Traffic Information to People with Visual Impairments in Highly Automated Vehicles: Introducing OnBoard.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024
'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Come Fly With Me: Investigating the Effects of Path Visualizations in Automated Urban Air Mobility.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023
Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being.
CoRR, 2023
Up, Up and Away - Investigating Information Needs for Helicopter Pilots in future Urban Air Mobility.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021
CoRR, 2021
Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality.
CoRR, 2021
2020
PhD thesis, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Presenting a Holistic Framework for Scalable, Marker-less Motion Capturing: Skeletal Tracking Performance Analysis, Sensor Fusion Algorithms and Usage in Automotive Industry.
J. Virtual Real. Broadcast., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016
2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013