Michael Meder

Orcid: 0000-0002-2759-0560

According to our database1, Michael Meder authored at least 14 papers between 2011 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2018
Gamification in E-Commerce: Tangible vs. Intangible Rewards.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
Data-driven gamification design.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

A Primer on Data-Driven Gamification Design.
Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), 2017

2016
GamifIR 2016: SIGIR 2016 Workshop on Gamification for Information Retrieval.
SIGIR Forum, 2016

Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment.
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016

Third International Workshop on <i>Gamification</i> for Information Retrieval (GamifIR 2016).
Proceedings of the 39th International ACM SIGIR conference on Research and Development in Information Retrieval, 2016

2015
ECIR 2015 Workshop on Gamification for Information Retrieval (GamifIR'15).
SIGIR Forum, 2015

Second International Workshop on Gamification for Information Retrieval (GamifIR'15).
Proceedings of the Advances in Information Retrieval, 2015

2014
The Gamification Design Problem.
CoRR, 2014

DAIKnow: A Gamified Enterprise Bookmarking System.
Proceedings of the Advances in Information Retrieval, 2014

Workshop on Gamification for Information Retrieval (GamifIR'14).
Proceedings of the Advances in Information Retrieval, 2014

Distributed enterprise search using software agents.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Perceived and Actual Role of Gamification Principles.
Proceedings of the IEEE/ACM 6th International Conference on Utility and Cloud Computing, 2013

2011
Gamification: A Semantic Approach for User Driven Knowledge Conservation.
Proceedings of the Report of the symposium "Lernen, 2011


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