Michael Mateas
Orcid: 0000-0002-1897-6293
According to our database1,
Michael Mateas
authored at least 237 papers
between 1996 and 2024.
Collaborative distances:
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Bibliography
2024
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration.
Proceedings of the IEEE Conference on Games, 2024
2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical.
Frontiers Virtual Real., 2022
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Proceedings of the Interactive Storytelling, 2021
Proceedings of the Interactive Storytelling, 2021
Proceedings of the Twelfth International Conference on Computational Creativity, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Crosston Tavern: Modulating Autonomous Characters Behaviour through Player-NPC Conversation.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Centrifuge: A Visual Tool for Authoring Sifting Patterns for Character-Based Simulationist StoryWorlds.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis.
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proposal for analyzing player emotions in an interactive narrative using story intention graphs.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Proceedings of the Handbook of Science and Technology Convergence, 2016
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics.
CoRR, 2016
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Proceedings of the Interactive Storytelling, 2016
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051).
Dagstuhl Reports, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the First International Workshop on Gamification for Information Retrieval, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Dagstuhl Reports, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
A case study of expressively constrainable level design automation tools for a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade.
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Twenty-Third Conference on Innovative Applications of Artificial Intelligence, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics.
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Artificial Intelligence in the Game Design Process, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Advances in Cognitive Systems, 2011
2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Interactive Storytelling, 2010
<i>Kaboom!</i> is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics.
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the Case-Based Reasoning Research and Development, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience.
Proceedings of the Intelligent Narrative Technologies II, 2009
The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents.
Proceedings of the Intelligent Narrative Technologies II, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
2008
Pers. Ubiquitous Comput., 2008
Games Cult., 2008
Towards adaptive programming: integrating reinforcement learning into a programming language.
Proceedings of the 23rd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2008
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008
Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the Creative Intelligent Systems, 2008
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
IEEE Trans. Vis. Comput. Graph., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Proceedings of the IJCAI 2007, 2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007
Proceedings of the AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 2007
Proceedings of the AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 2007
2006
IEEE Computer Graphics and Applications, 2006
Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006
Authoring Interactive Narratives with Declarative Optimization-Based Drama Management.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Proceedings, 2006
On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming.
Proceedings of the Proceedings, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Search-Based Drama Management in the Interactive Fiction Anchorhead.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
The Interactive Drama Façade.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
Structuring Content in the Façade Interactive Drama Architecture.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
2004
A Behavior Language: Joint Action and Behavioral Idioms.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002
2001
2000
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000
1999
Proceedings of the Artificial Intelligence Today: Recent Trends and Developments, 1999
1998
Proceedings of the Second International Conference on Autonomous Agents, 1998
1997
Proceedings of the Human Factors in Computing Systems, 1997
1996
Interactions, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996