Michael Manzke

Orcid: 0000-0002-2183-8318

According to our database1, Michael Manzke authored at least 32 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Enhancing 3D Transformations Learning through Immersive Virtual Environment.
Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research, 2024

2022
An Efficient Visual Place Recognition System by Predicting Unique Features.
Proceedings of the 5th International Conference on Computer Science and Software Engineering, 2022

2021
Context Aware Object Geotagging.
CoRR, 2021

2020
Sub-Pixel Back-Projection Network For Lightweight Single Image Super-Resolution.
CoRR, 2020

2019
An Analysis of Region Clustered BVH Volume Rendering on GPU.
Comput. Graph. Forum, 2019

Synthesising Light Field Volume Visualisations Using Image Warping in Real-Time.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019

Using a Depth Heuristic for Light Field Volume Rendering.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Fast Approximate Light Field Volume Rendering: Using Volume Data to Improve Light Field Synthesis via Convolutional Neural Networks.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019

Synthesising Light Field Volumetric Visualizations in Real-time using a Compressed Volume Representation.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Evaluation of a BVH Construction Accelerator Architecture for High-Quality Visualization.
IEEE Trans. Multi Scale Comput. Syst., 2018

Light-Field DVR on GPU for Streaming Time-Varying Data.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

2017
A hybrid fixed-function and microprocessor solution for high-throughput broad-phase collision detection.
EURASIP J. Embed. Syst., 2017

2014
Adaptive BVH: an evaluation of an efficient shared data structure for interactive simulation.
Proceedings of the Spring Conference on Computer Graphics, 2014

2013
A hardware unit for fast SAH-optimised BVH construction.
ACM Trans. Graph., 2013

2012
On Using Anisotropic Diffusion for Skeleton Extraction.
Int. J. Comput. Vis., 2012

Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2010
Skeleton Extraction via Anisotropic Heat Flow.
Proceedings of the British Machine Vision Conference, 2010

2009
Synchronized real-time multi-sensor motion capture system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A framework for benchmarking interactive collision detection.
Proceedings of the Spring Conference on Computer Graphics, 2009

Accelerated entry point search algorithm for real-time ray-tracing.
Proceedings of the Spring Conference on Computer Graphics, 2009

Software vs. Hardware Message Passing Implementations for FPGA Clusters.
Proceedings of the Parallel Computing: From Multicores and GPU's to Petascale, 2009

Impact of Fragmentation Strategy on Ethernet Performance.
Proceedings of the NPC 2009, 2009

Estimating 3D Scene Flow from Multiple 2D Optical Flows.
Proceedings of the 13th International Machine Vision and Image Processing Conference, 2009

2008
Scalable high performance computing on FPGA clusters using message passing.
Proceedings of the FPL 2008, 2008

2007
Hardware Accelerated Broad Phase Collision Detection for Realtime Simulations.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

Hardware accelerated broad phase collision detection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture.
Proceedings of the 2007 International Conference on Engineering of Reconfigurable Systems & Algorithms, 2007

2006
Distributed shared memory architectures and global performance state estimation
PhD thesis, 2006

A scalable and reconfigurable shared-memory graphics architecture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Optimal Performance State Estimation of Compute Systems.
Proceedings of the 13th International Symposium on Modeling, 2005

2004
Extending FPGA based teaching boards into the area of distributed memory multiprocessors.
Proceedings of the 2004 workshop on Computer architecture education, 2004

2003
On the introduction of reconfigurable hardware into computer architecture education.
Proceedings of the 2003 workshop on Computer architecture education, 2003


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