Michael Lorenzen

According to our database1, Michael Lorenzen authored at least 3 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Rasterizing Volumes and Surfaces for Crowds on Soul.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2016
MURE: fast agent based crowd simulation for VFX and Animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2011
Crowds on Cars 2.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011


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