Michael J. Proulx
Orcid: 0000-0003-4066-3645
According to our database1,
Michael J. Proulx
authored at least 40 papers
between 2012 and 2024.
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Bibliography
2024
ACM Trans. Graph., December, 2024
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proc. ACM Hum. Comput. Interact., 2024
Pic2Tac: Creating Accessible Tactile Images using Semantic Information from Photographs.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset.
Proceedings of the IEEE International Joint Conference on Biometrics, 2024
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024
Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR.
IEEE Trans. Vis. Comput. Graph., 2023
The effects of social density, spatial density, noise, and office views on perceived personal space in the virtual workplace.
Frontiers Comput. Sci., 2023
Performance of data-driven inner speech decoding with same-task EEG-fMRI data fusion and bimodal models.
CoRR, 2023
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation.
ACM Trans. Appl. Percept., 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Climb-o-Vision: A Computer Vision Driven Sensory Substitution Device for Rock Climbing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Communicating Photograph Content Through Tactile Images to People With Visual Impairments.
Frontiers Comput. Sci., 2021
Electromagnetic actuation for a vibrotactile display: Assessing stimuli complexity and usability.
CoRR, 2021
Feeling Colours: Crossmodal Correspondences Between Tangible 3D Objects, Colours and Emotions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
PeerJ Comput. Sci., 2020
Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
ACM Trans. Appl. Percept., 2019
2017
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017
2016
Audio-Vision Substitution for Blind Individuals: Addressing Human Information Processing Capacity Limitations.
IEEE J. Sel. Top. Signal Process., 2016
Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2012
IEEE Trans. Multim., 2012