Michael J. Proulx

Orcid: 0000-0003-4066-3645

According to our database1, Michael J. Proulx authored at least 40 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Identifying Behavioral Correlates to Visual Discomfort.
ACM Trans. Graph., December, 2024

Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience.
IEEE Trans. Vis. Comput. Graph., May, 2024

Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming.
Proc. ACM Hum. Comput. Interact., 2024

Implicit gaze research for XR systems.
CoRR, 2024

Pic2Tac: Creating Accessible Tactile Images using Semantic Information from Photographs.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset.
Proceedings of the IEEE International Joint Conference on Biometrics, 2024

The Effect of Degraded Eye Tracking Accuracy on Interactions in VR.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Real-World Scanpaths Exhibit Long-Term Temporal Dependencies: Considerations for Contextual AI for AR Applications.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR.
IEEE Trans. Vis. Comput. Graph., 2023

The effects of social density, spatial density, noise, and office views on perceived personal space in the virtual workplace.
Frontiers Comput. Sci., 2023

Performance of data-driven inner speech decoding with same-task EEG-fMRI data fusion and bimodal models.
CoRR, 2023

Denoising and decoding spontaneous vagus nerve recordings with machine learning.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Realism and Field of View Affect Presence in VR but Not the Way You Think.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation.
ACM Trans. Appl. Percept., 2022

Can Gaze Inform Egocentric Action Recognition?
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Climb-o-Vision: A Computer Vision Driven Sensory Substitution Device for Rock Climbing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Dancing with the Avatars: Feedforward Learning from Self-Avatars.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Communicating Photograph Content Through Tactile Images to People With Visual Impairments.
Frontiers Comput. Sci., 2021

Electromagnetic actuation for a vibrotactile display: Assessing stimuli complexity and usability.
CoRR, 2021

Feeling Colours: Crossmodal Correspondences Between Tangible 3D Objects, Colours and Emotions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Effects of Emotion and Agency on Presence in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring Asymmetric Roles in Mixed-Ability Gaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Immersive virtual environments and embodied agents for e-learning applications.
PeerJ Comput. Sci., 2020

Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Effect of Task on Visual Attention in Interactive Virtual Environments.
ACM Trans. Appl. Percept., 2019

2017
An approach to reducing distance compression in audiovisual virtual environments.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

2016
Audio-Vision Substitution for Blind Individuals: Addressing Human Information Processing Capacity Limitations.
IEEE J. Sel. Top. Signal Process., 2016

Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2012
Reading Users' Minds From Their Eyes: A Method for Implicit Image Annotation.
IEEE Trans. Multim., 2012


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