Michael J. Heron

Orcid: 0000-0003-3393-0733

According to our database1, Michael J. Heron authored at least 33 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Project Unplug - A Personal Reflection on Rediscovering the Joy in Being Online.
SIGCAS Comput. Soc., September, 2023

Things Fall Apart - Concluding the Scandal in Academia.
SIGCAS Comput. Soc., April, 2023

Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for 'Older Adults'.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Tables Got Moves: A Review on Actuated Table Designs.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

TTRPG UX: Requirements & Beyond.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Screenshots as Photography in Gamescapes: An Annotated Psychogeography of Imaginary Places.
Proceedings of the Creativity and Cognition, 2023

2022
Whistleblowers in an Academic Gift Culture - A Commentary on the Scandal in Academia.
SIGCAS Comput. Soc., August, 2022

2020
Authoritarianism and anonymity: continuing to explore the "scandal in academia".
SIGCAS Comput. Soc., 2020

2019
Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Disclosure and disavowal: professional issues in the scandal in academia.
SIGCAS Comput. Soc., 2018

Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games.
Comput. Games J., 2018

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility.
Comput. Games J., 2018

The Things That Unite Us.
Comput. Games J., 2018

2017
Pacman's Canon in C#: A Quantum Interpretation of Video Game Canon.
Comput. Games J., 2017

2016
The quantified university: an analysis of the Scandal in Academia.
SIGCAS Comput. Soc., 2016

Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games.
Comput. Games J., 2016

Cultural Integration and the Accessibility of Gaming.
Comput. Games J., 2016

2015
Fuzzy ethics: or how I learned to stop worrying and love the bot.
SIGCAS Comput. Soc., 2015

Musings on misconduct: a practitioner reflection on the ethical investigation of plagiarism within programming modules.
SIGCAS Comput. Soc., 2015

Power and perception in the scandal in academia.
SIGCAS Comput. Soc., 2015

Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor & Francis (unpublished proof), ISBN 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk).
Comput. Games J., 2015

Everybody's Talking About Pop Music: The Evolution of the Cinematic Video Game.
Comput. Games J., 2015

A case study into the accessibility of text-parser based interaction.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

2014
Sexism in the circuitry: female participation in male-dominated popular computer culture.
SIGCAS Comput. Soc., 2014

Ethics in context: a scandal in academia.
SIGCAS Comput. Soc., 2014

Navigation and immersion of blind players in text-based games.
Comput. Games J., 2014

'It's only a game' - ethics, empathy and identification in game morality systems.
Comput. Games J., 2014

2013
Accessibility Support for Older Adults with the ACCESS Framework.
Int. J. Hum. Comput. Interact., 2013

"Likely to be eaten by a Grue" - the relevance of text games in the modern era.
Comput. Games J., 2013

ACCESS: a technical framework for adaptive accessibility support.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Inaccessible through oversight: the need for inclusive game design.
Comput. Games J., 2012

2011
The ACCESS Framework : reinforcement learning for accessibility and cognitive support for older adults.
PhD thesis, 2011


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