Michael J. Heron
Orcid: 0000-0003-3393-0733
According to our database1,
Michael J. Heron
authored at least 33 papers
between 2011 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2023
SIGCAS Comput. Soc., September, 2023
SIGCAS Comput. Soc., April, 2023
Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for 'Older Adults'.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Screenshots as Photography in Gamescapes: An Annotated Psychogeography of Imaginary Places.
Proceedings of the Creativity and Cognition, 2023
2022
Whistleblowers in an Academic Gift Culture - A Commentary on the Scandal in Academia.
SIGCAS Comput. Soc., August, 2022
2020
SIGCAS Comput. Soc., 2020
2019
Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
SIGCAS Comput. Soc., 2018
Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games.
Comput. Games J., 2018
Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility.
Comput. Games J., 2018
2017
Comput. Games J., 2017
2016
SIGCAS Comput. Soc., 2016
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games.
Comput. Games J., 2016
2015
SIGCAS Comput. Soc., 2015
Musings on misconduct: a practitioner reflection on the ethical investigation of plagiarism within programming modules.
SIGCAS Comput. Soc., 2015
Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor & Francis (unpublished proof), ISBN 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk).
Comput. Games J., 2015
Comput. Games J., 2015
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
2014
Sexism in the circuitry: female participation in male-dominated popular computer culture.
SIGCAS Comput. Soc., 2014
Comput. Games J., 2014
Comput. Games J., 2014
2013
Int. J. Hum. Comput. Interact., 2013
Comput. Games J., 2013
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Comput. Games J., 2012
2011
The ACCESS Framework : reinforcement learning for accessibility and cognitive support for older adults.
PhD thesis, 2011