Michael J. Coulombe

According to our database1, Michael J. Coulombe authored at least 15 papers between 2015 and 2023.

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Bibliography

2023
Games meet Concurrency: Algorithms and Hardness
PhD thesis, 2023

Complexity of Reconfiguration in Surface Chemical Reaction Networks.
CoRR, 2023

Complexity of Solo Chess with Unlimited Moves.
CoRR, 2023

This Game Is Not Going To Analyze Itself.
CoRR, 2023

Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines.
Proceedings of the 2nd Symposium on Algorithmic Foundations of Dynamic Networks, 2023

Complexity of Reconfiguration in Surface Chemical Reaction Networks.
Proceedings of the 29th International Conference on DNA Computing and Molecular Programming, 2023

Reconfiguration of Linear Surface Chemical Reaction Networks with Bounded State Change.
Proceedings of the 35th Canadian Conference on Computational Geometry, 2023

2022
Characterizing the Decidability of Finite State Automata Team Games with Communication.
Proceedings of the 13th International Symposium on Games, 2022

The Legend of Zelda: The Complexity of Mechanics.
CoRR, 2022

2020
Cooperating in video games? Impossible! Undecidability of Team Multiplayer Games.
Theor. Comput. Sci., 2020

Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible.
Theor. Comput. Sci., 2020

Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players.
J. Inf. Process., 2020

Tetris is NP-hard even with <i>O</i>(1) Rows or Columns.
J. Inf. Process., 2020

Tetris is NP-hard even with $O(1)$ rows or columns.
CoRR, 2020

2015
Construction, enumeration, and optimization of perfect phylogenies on multi-state data.
Proceedings of the 5th IEEE International Conference on Computational Advances in Bio and Medical Sciences, 2015


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