Michael J. Allen
Orcid: 0000-0002-8897-3901
According to our database1,
Michael J. Allen
authored at least 9 papers
between 1999 and 2021.
Collaborative distances:
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Bibliography
2021
Exploring Spatial Patterns of Virginia Tornadoes Using Kernel Density and Space-Time Cube Analysis (1960-2019).
ISPRS Int. J. Geo Inf., 2021
2003
A Review of Eye-Tracking and Usability in Computer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003
2001
Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths.
Int. J. Comput. Their Appl., 2001
Directions for Future Games Development.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001
2000
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000
Artificial Neural Networks in Future Computer Games.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000
Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths.
Proceedings of the ISCA 9th International Conference on Intelligent Systems, 2000
1999
Classifying coloured objects under different lighting conditions using the HSV colour model and a neural network.
Proceedings of the 5th European Control Conference, 1999