Michael Hoffman

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2022
Online Improvement of Condition-Based Maintenance Policy via Monte Carlo Tree Search.
IEEE Trans Autom. Sci. Eng., 2022

Online Maintenance Prioritization Via Monte Carlo Tree Search and Case-Based Reasoning.
J. Comput. Inf. Sci. Eng., 2022

2021
Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach.
Proceedings of the Challenges and Advances in Team Tutoring Workshop held in conjunction with the 22nd Artificial Intelligence in Education Conference (AIED 2021), 2021

User Feedback on a Hybrid Team Tutoring Strategy.
Proceedings of the Challenges and Advances in Team Tutoring Workshop held in conjunction with the 22nd Artificial Intelligence in Education Conference (AIED 2021), 2021

2020
Multilevel Learner Modeling in Training Environments for Complex Decision Making.
IEEE Trans. Learn. Technol., 2020

Competency Development Through Experiential Training: Mapping Scenarios with Assessments.
Proceedings of the Adaptive Instructional Systems, 2020

2017
Hybrid datafication of maintenance logs from AI-assisted human tags.
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017

2015
Adaptive Course Flow and Sequencing through the Engine for Management of Adaptive Pedagogy (EMAP).
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

2014
Mobile malware security challeges and cloud-based detection.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

2013
3D Gesture classification with linear acceleration and angular velocity sensing devices for video games.
Entertain. Comput., 2013

Unwrapping GIFT: A Primer on Developing with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2010
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices.
Proceedings of the IEEE Virtual Reality Conference, 2010

2007
Integrating culture, crowds and non-lethal effects into a constructive simulation for training and experimentation.
Proceedings of the 2007 Spring Simulation Multiconference, 2007

1998
Some trade-offs and a new algorithm for geometric hashing.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998


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