Michael Eisenberg
According to our database1,
Michael Eisenberg
authored at least 102 papers
between 1988 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2020
"Our Dog Probably Thinks Christmas is Really Boring": Re-mediating Science Education for Feminist-Inspired Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Machines and minds: The new cognitive science, and the potential evolution of children's intuitions about thinking.
Int. J. Child Comput. Interact., 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Proceedings of the Information Literacy. Lifelong Learning and Digital Citizenship in the 21st Century, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
2012
Technol. Knowl. Learn., 2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
Math on a sphere: using public displays to support children's creativity and computational thinking on 3D surfaces.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
2011
Technol. Knowl. Learn., 2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the Interaction Design and Children, 2011
Proceedings of the Interaction Design and Children, 2011
2010
Int. J. Comput. Math. Learn., 2010
Int. J. Comput. Math. Learn., 2010
Int. J. Mob. Hum. Comput. Interact., 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Craftopolis: blending tangible, informal construction into virtual multiuser communities.
Proceedings of the Interaction Design and Children, 2010
2009
Int. J. Comput. Math. Learn., 2009
Pers. Ubiquitous Comput., 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the Interaction Design and Children, 2009
2008
Int. J. Comput. Math. Learn., 2008
IEEE Pervasive Comput., 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008
Computers and Physical Construction: Blending Fabrication into Computer Science Education.
Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2008
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Mathematical String Sculptures: A Case Study in Computationally-Enhanced Mathematical Crafts.
Int. J. Comput. Math. Learn., 2007
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007
Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control.
Proceedings of the DIGITEL 2007, 2007
2006
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop.
Int. J. Hum. Comput. Interact., 2006
Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006
Proceedings of the Interaction Design and Children, 2006
2005
SmartTiles: Mobility and Wireless Programmability in Children's Construction and Crafts.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
The homespun museum: computers, fabrication, and the design of personalized exhibits.
Proceedings of the 5th Conference on Creativity & Cognition, 2005
2004
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004
A Computationally-Enhanced Geoboard.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004
Tangible ideas for children: materials sciences as the future of educational technology.
Proceedings of the Interaction Design and Children, 2004
2003
Creating a computer science canon: a course of "classic" readings in computer science.
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003
As we may print: new directions in output devices and computational crafts for children.
Proceedings of the Interaction Design and Children, 2003
2002
Int. J. Comput. Math. Learn., 2002
2001
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001
2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
1999
1998
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998
1997
Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997
1996
Mathematical Manipulatives as Designed Artifacts: The Cognitive, Affective, and Technological Dimensions.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
1995
Behav. Inf. Technol., 1995
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
Combining Programming Languages and Direct Manipulation in Environments for Computational Science.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
1994
Knowl. Based Syst., 1994
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994
Programmable design environments: integrating end-user programming with domain-oriented assistance.
Proceedings of the Conference on Human Factors in Computing Systems, 1994
1993
Information-Based Education: An Investigation of the Nature and Role of Information Attributes in Education.
Inf. Process. Manag., 1993
1992
Interact. Learn. Environ., 1992
1990
Descriptive simulation: Combining symbolic and numerical methods in the analysis of chemical reaction mechanisms.
Artif. Intell. Eng., 1990
1989
1988
Order effects: A study of the possible influence of presentation order on user judgments of document relevance.
J. Am. Soc. Inf. Sci., 1988