Michael Dann

Orcid: 0000-0002-7658-022X

According to our database1, Michael Dann authored at least 15 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Multi-Agent Intention Recognition and Progression.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning.
Proceedings of the AI 2023: Advances in Artificial Intelligence, 2023

Feedback-Guided Intention Scheduling for BDI Agents.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

2022
Oracle-SAGE: Planning Ahead in Graph-Based Deep Reinforcement Learning.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2022

Multi-Agent Intention Progression with Reward Machines.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
Multi-Agent Intention Progression with Black-Box Agents.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

Adapting to Reward Progressivity via Spectral Reinforcement Learning.
Proceedings of the 9th International Conference on Learning Representations, 2021

2020
Intention-Aware Multiagent Scheduling.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

2019
Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Exploration in Continuous Control Tasks via Continually Parameterized Skills.
IEEE Trans. Games, 2018

Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario.
IEEE Trans. Games, 2018

2017
Real-Time Navigation in Classical Platform Games via Skill Reuse.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Reusing Skills for First-Time Solution of Navigation Tasks in Platform Videogames.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2015
An improved approach to reinforcement learning in Computer Go.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015


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