Michael D. Kickmeier-Rust
Orcid: 0000-0003-0957-0037
According to our database1,
Michael D. Kickmeier-Rust
authored at least 72 papers
between 2005 and 2024.
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Bibliography
2024
Herding Cats: Assessing Complex Procedural and Tacit Knowledge with Multi-agent Simulations.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2024
2023
Int. J. Serious Games, November, 2023
An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
2020
Learning Analytics Cookbook - How to Support Learning Processes Through Data Analytics and Visualization
Springer Briefs in Business Process Management, Springer, ISBN: 978-3-030-43376-5, 2020
Virtual Reality in Professional Training: An Example from the Field of Bank Counselling.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
Int. J. Serious Games, 2019
Interactive machine learning: experimental evidence for the human in the algorithmic loop - A case study on Ant Colony Optimization.
Appl. Intell., 2019
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks.
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Machine Learning and Knowledge Extraction, 2019
2018
Lea's Box' Persuadable Open Learner Model: A Case Study in the Field of Speed Reading Training.
Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Learning Analytics in the Classroom: Comparing Self-assessment, Teacher Assessment and Tests.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
Using Structural Domain and Learner Models to Link Multiple Data Sources for Learning Analytics.
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017
2016
LEA in Private: A Privacy and Data Protection Framework for a Learning Analytics Toolbox.
J. Learn. Anal., April, 2016
Theory-driven Learning Analytics and Open Learner Modelling: The Teacher's Toolbox of Tomorrow?
Proceedings of the Late-breaking Results, 2016
LEA's BOX: Practical Competence-oriented Learning Analytics and Open Learner Modeling.
Proceedings of the LAK 2016 Workshop on Learning Analytics for Learners, 2016
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Support Teachers' Predictions of Learning Success by Structural Competence Modelling.
Proceedings of the EC-TEL 2016 International Workshop on Teaching Analytics, 2016
Proceedings of the EC-TEL 2016 International Workshop on Teaching Analytics, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
2015
Entertain. Comput., 2015
Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams.
Proceedings of the First International Workshop on Visual Aspects of Learning Analytics co-located with 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015
Proceedings of the Trends in Digital Education: Selected papers from EC-TEL 2015 Workshops CHANGEE, 2015
Formal concept analysis for modelling students in a technology-enhanced learning setting.
Proceedings of the 5th Workshop on Awareness and Reflection in Technology Enhanced Learning In conjunction with the 10th European Conference on Technology Enhanced Learning: Design for Teaching and Learning in a Networked World, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
2014
Int. J. Serious Games, 2014
Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom.
Int. J. Serious Games, 2014
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling.
Int. J. Serious Games, 2014
Int. J. Game Based Learn., 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
2013
J. Comput. Sci., 2013
Problem solving learning environments and assessment: A knowledge space theory approach.
Comput. Educ., 2013
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013
Learning, Learning Analytics, Activity Visualisation and Open Learner Model: Confusing?
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011
Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism.
IEEE Trans. Learn. Technol., 2011
Int. J. Game Based Learn., 2011
Proceedings of the Serious Games Development and Applications, 2011
E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory.
Proceedings of the Knowledge Technology - Third Knowledge Technology Week, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
2010
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games.
J. Comput. Assist. Learn., 2010
Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010
Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Learning performance with interactive simulations in medical education: Lessons learned from results of learning complex physiological models with the HAEMOdynamics SIMulator.
Comput. Educ., 2009
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance.
Proceedings of the HCI and Usability for e-Inclusion, 2009
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009
An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the Virtual and Mixed Reality, 2009
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
2008
Univers. Access Inf. Soc., 2008
Dynamic Media in Computer Science Education; Content Complexity and Learning Performance: Is Less More?
J. Educ. Technol. Soc., 2008
Proceedings of the HCI and Usability for Education and Work, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
2007
Proceedings of the Advances in Web Based Learning, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007
2006
The Elektra Project: Towards a New Learning Experience.
Proceedings of the USAB 2006, 2006
Wikis: Do They Need Usability Engineering?
Proceedings of the USAB 2006, 2006
2005
Highlighting - Or Why Google Is That Successful.
Proceedings of the Empowering Software Quality: How can Usability Engineering reach these goals? 1st Usability Symposium, 2005