Michael Cook

Orcid: 0000-0001-5898-9884

Affiliations:
  • King's college London, UK
  • Queen Mary University of London, UK
  • University of Falmouth, MetaMakers Institute, Penryn, UK
  • Imperial College London, Department of Computing, UK
  • Goldsmiths University of London, Department of Computing, UK


According to our database1, Michael Cook authored at least 74 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
On the Evaluation of Procedural Level Generation Systems.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Experiments in Motivating Exploratory Agents.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

The Art of Programming: Challenges in Generating Code for Creative Applications.
Proceedings of the 1st ACM International Conference on AI-Powered Software, 2024

2023
Trash to Treasure: Using text-to-image models to inform the design of physical artefacts.
CoRR, 2023

AI-Generated Imagery: A New Era for the 'Readymade'.
Proceedings of the SIGGRAPH Asia 2023 Art Papers, 2023

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

"That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Hyperstate Space Graphs.
IEEE Trans. Games, 2022

Danesh: Interactive Tools for Understanding Procedural Content Generators.
IEEE Trans. Games, 2022

Optimists at Heart: Why Do We Research Game AI? (Extended Version).
CoRR, 2022

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

The Dark Souls of Archaeology: Recording Elden Ring.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Optimists at Heart: Why Do We Research Game AI?
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Puck: A Slow and Personal Automated Game Designer.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
The Road Less Travelled: Trying And Failing To Generate Walking Simulators.
CoRR, 2021

Monte Carlo Tree Search With Reversibility Compression.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

The Social Responsibility of Game AI.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Revealing Game Dynamics via Word Embeddings of Gameplay Data.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

Challenges in Generating Juice Effects for Automatically Designed Games.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Generative Forensics: Procedural Generation and Information Games.
CoRR, 2020

Creativity Theatre for Demonstrable Computational Creativity.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Tabletop Roleplaying Games as Procedural Content Generators.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Adapting and Enhancing Evolutionary Art for Casual Creation.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2020

Software Engineering For Automated Game Design.
Proceedings of the IEEE Conference on Games, 2020

Procedural Generation and Information Games.
Proceedings of the IEEE Conference on Games, 2020

2019
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design.
IEEE Trans. Games, 2019

The HR3 System for Automatic Code Generation in Creative Settings.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Framing In Computational Creativity - A Survey And Taxonomy.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Hyperstate Space Graphs for Automated Game Analysis.
Proceedings of the IEEE Conference on Games, 2019

General Analytical Techniques For Parameter-Based Procedural Content Generators.
Proceedings of the IEEE Conference on Games, 2019

2018
Rapid game jams with fluidic games: A user study & design methodology.
Entertain. Comput., 2018

Exploring Novel Game Spaces with Fluidic Games.
CoRR, 2018

Investigating and Automating the Creative Act of Software Engineering: A Position Paper.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

A Parameter-Space Design Methodology for Casual Creators.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Neighbouring Communities: Interaction, Lessons and Opportunities.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Redesigning Computationally Creative Systems For Continuous Creation.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Tarot-based narrative generation.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Inferring Design Constraints From Game Ruleset Analysis.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
The ANGELINA Videogame Design System - Part II.
IEEE Trans. Comput. Intell. AI Games, 2017

The ANGELINA Videogame Design System - Part I.
IEEE Trans. Comput. Intell. AI Games, 2017

Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471).
Dagstuhl Reports, 2017

Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control.
CoRR, 2017

Fluidic Games in Cultural Contexts.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Mixed-Initiative Approaches to On-Device Mobile Game Design.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Wevva: Democratising Game Design.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

A Vision for Continuous Automated Game Design.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Feminism and procedural content generation: toward a collaborative politics of computational creativity.
Digit. Creativity, 2016

PCG-Based Game Design Patterns.
CoRR, 2016

The AIIDE 2015 Workshop Program.
AI Mag., 2016

Towards the automatic optimisation of procedural content generators.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Playable Experiences at AIIDE 2016.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Co-operative coevolution for computational creativity: a case study in videogame design.
PhD thesis, 2015

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2015

Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

Make Something That Makes Something: A Report On The First Procedural Generation Jam.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

The Painting Fool Sees! New Projects with the Automated Painter.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

AI-based Game Design Patterns.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Formalizing Non-Formalism: Breaking the Rules of Automated Game Design.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

AI-based Games: Contrabot and What Did You Do?
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Playable Experiences at AIIDE 2015.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014

Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Assessing Progress in Building Autonomously Creative Systems.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Playable Experiences at AIIDE 2014.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Creativity in code: generating rules for video games.
XRDS, 2013

Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013

2012
Initial Results from Co-operative Co-evolution for Automated Platformer Design.
Proceedings of the Applications of Evolutionary Computation, 2012

Aesthetic Considerations for Automated Platformer Design.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Automated Collage Generation - With More Intent.
Proceedings of the Second International Conference on Computational Creativity, 2011

Ludic Considerations of Tablet-Based Evo-Art.
Proceedings of the Applications of Evolutionary Computation, 2011

Multi-faceted evolution of simple arcade games.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011


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