Michael Callaghan
Orcid: 0000-0003-3540-2838
According to our database1,
Michael Callaghan
authored at least 11 papers
between 1998 and 2021.
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Bibliography
2021
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
Practical Application of the Learning Mechanics-Game Mechanics Framework for Serious Games Design and Analysis for the Development of Mental Computation in Virtual Reality.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2017
J. Medical Syst., 2017
2016
Hand-Drawn Symbol Recognition in Immersive Virtual Reality Using Deep Extreme Learning Machines.
Proceedings of the Recent Trends in Image Processing and Pattern Recognition, 2016
2002
J. Comput. Assist. Learn., 2002
2000
Proceedings of the 2000 IEEE International Symposium on Visual Languages, 2000
Proceedings of the working conference on Advanced visual interfaces, 2000
1998
3-D visualisation of design patterns and Java programs in computer science education.
Proceedings of the 6th Annual Conference on the Teaching of Computing and the 3rd Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 1998
Virtual Learning Environments for Object-Oriented Design Patterns.
Proceedings of the EUROMEDIA 1998 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1998
The Transition of Context-Free Textual Languages into a Visual Programming Notation via Graph Techniques and a Metal Tool.
Proceedings of the COMPSAC '98, 1998