Michael 'Adrir' Scott
Orcid: 0000-0002-6803-1490Affiliations:
- Brunel University, UK
According to our database1,
Michael 'Adrir' Scott
authored at least 41 papers
between 2012 and 2024.
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Bibliography
2024
Exploring the Relationship between Debugging Self-Efficacy and CASE Tools for Novice Troubleshooting.
Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research, 2024
2023
Retention in First Stage Undergraduate Computing: Lessons Learned from a Collaborative Learning Intervention.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Proceedings of the 2023 Working Group Reports on Innovation and Technology in Computer Science Education, 2023
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
2022
An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022
2021
Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects.
Proceedings of the UKICER '21: United Kingdom and Ireland Computing Education Research Conference, Glasgow, UK, September 2, 2021
Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education, 2021
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021
2020
From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts.
ACM Journal on Computing and Cultural Heritage, 2020
Improving Technical Communication with a Cue Awareness Intervention using Poster Presentations.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020
2019
Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building.
Proceedings of the 3rd Conference on Computing Education Practice, 2019
2018
Crafting engaging programming experiences for young people in GLAM spaces: the iOi-sphere.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
2017
On the Educational Impact of Lecture Recording Reduction: Evidence from a Randomised Trial.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
2016
IEEE Trans. Multim., 2016
Personality, Culture, and System Factors - Impact on Affective Response to Multimedia.
CoRR, 2016
Proceedings of the 2016 ITiCSE Working Group Reports, 2016
2015
PhD thesis, 2015
Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics.
IEEE Trans. Educ., 2015
Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework.
Comput. Stand. Interfaces, 2015
Cross-Cultural Differences in Students' Intention to Use RSS Feeds between Lebanon and the United Kingdom: A Multi-Group Invariance Analysis Based on the Technology Acceptance Model.
CoRR, 2015
The CP-QAE-I: A video dataset for exploring the effect of personality and culture on perceived quality and affect in multimedia.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015
Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015
Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Modelling the influence of personality and culture on affect and enjoyment in multimedia.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
2014
On the Domain-Specificity of Mindsets: The Relationship Between Aptitude Beliefs and Programming Practice.
IEEE Trans. Educ., 2014
Measuring enrichment: the assembly and validation of an instrument to assess student self-beliefs in CS1.
Proceedings of the International Computing Education Research Conference, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam
CoRR, 2013
Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools
CoRR, 2013
Integrating fantasy role-play into the programming lab: exploring the 'projective identity' hypothesis.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Projective identity and procedural rhetoric in educational multimedia: towards the enrichment of programming self-concept and growth mindset with fantasy role-play.
Proceedings of the ACM Multimedia Conference, 2013
Implicit theories of programming aptitude as a barrier to learning to code: are they distinct from intelligence?
Proceedings of the Innovation and Technology in Computer Science Education conference 2013, 2013
2012
A monument to the player: preserving a landscape of socio-cultural capital in the transitional MMORPG.
New Rev. Hypermedia Multim., 2012