Micael Sousa
Orcid: 0000-0003-0283-778X
According to our database1,
Micael Sousa
authored at least 13 papers
between 2020 and 2023.
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Bibliography
2023
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Transforming tourist maps to increase heritage awareness uses for gamification and serious games.
Proceedings of the 18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
2022
Int. J. Serious Games, 2022
2021
Int. J. Serious Games, 2021
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame.
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021
Mechanics or Mechanisms: defining differences in analog games to support game design.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City.
Frontiers Comput. Sci., 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Modern Serious Board Games: modding games to teach and train civil engineering students.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020