Miaoqi Zhu

According to our database1, Miaoqi Zhu authored at least 8 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews.
Int. J. Hum. Comput. Interact., 2017

2015
A Lexical Approach to Study Computer Games and Game Play Experience via Online Reviews.
Int. J. Hum. Comput. Interact., 2015

A Lexical Analysis of Nouns and Adjectives from Online Game Reviews.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Developing Playability Heuristics for Computer Games from Online Reviews.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

What nouns and adjectives in online game reviews can tell us about player experience?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Building a dictionary of game-descriptive words to study playability.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Extraversion and Computer Game Play: Who Plays What Games?
Proceedings of the Human-Computer Interaction. Users and Applications, 2011


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