Miao Song

Affiliations:
  • Concordia University


According to our database1, Miao Song authored at least 44 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Dataflow VFX Programming and Processing for Artists and OpenISS.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Dataflow programming and processing for artists and beyond.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Hands-on: rapid interactive application prototyping for media arts and performing arts in illimitable space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

ISSv2 and OpenISS distributed system for real-time interaction for performing arts.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Toward Multimodal Interaction in Scalable Visual Digital Evidence Visualization Using Computer Vision Techniques and ISS.
CoRR, 2018

Creative use of signal processing and MARF in ISSv2 and beyond.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Real-time motion capture for performing arts and stage.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Hands-on: rapid interactive application prototyping for media arts and stage performance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Managing Data and Artifacts between Software Engineers and Artists: an ISSv2 Case Study.
Proceedings of the 21st International Database Engineering & Applications Symposium, 2017

2016
Agile Forward-Reverse Requirements Elicitation as a Creative Design Process: A Case Study of Illimitable Space System v2.
J. Integr. Des. Process. Sci., 2016

Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

ISSv3: from human motion in the real to the interactive documentary film in AR/VR.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Hands-on: rapid interactive application prototyping for media arts and stage production.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

2015
A case study of the Illimitable Space System v2 and projection mapping.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Rapid interactive real-time application prototyping for media arts and stage performance.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization.
Proceedings of the SIGGRAPH Asia 2015 Art Papers, Kobe, Japan, November 2-6, 2015, 2015

Demo: Spatial UI experience and projection mapping on stage with ISSv2.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Applications of the Illimitable Space System in the context of media technology and on-stage performance: A collaborative interdisciplinary experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Demo: Towards historical sightseeing with an augmented reality interactive documentary app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Video artwork: It's only a game.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Demo hour.
Interactions, 2014

On a non-web-based multimodal interactive documentary production.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

Illimitable Space System as a multimodal interactive artists' toolbox for real-time performance.
Proceedings of the SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, 2014

Innovative medical applications and beyond of 3D techniques in a responsive virtual reality lab: experience report.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

A brief technical note on haptic jellyfish with falcon and openGL.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Computer-Assisted Interactive Documentary and Performance Arts in Illimitable Space
CoRR, 2012

Real-time modeling and physical-based animation of a jellyfish from softbody in OpenGL.
Proceedings of the Fifth International C* Conference on Computer Science & Software Engineering, 2012

2011
The Role of Computer Graphics in Documentary Film Production
CoRR, 2011

A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Deriving software engineering requirements specification for computer graphics simulation systems through a case study.
Proceedings of the 3rd International Conference on Information Sciences and Interaction Sciences (ICIS 2010), 2010

2009
Dynamic Deformation of Uniform Elastic Two-Layer Objects
CoRR, 2009

Feynman Algorithm Implementation for Comparison with Euler in a Uniform Elastic Two-Layer 2D and 3D Object Dynamic Deformation Framework in OpenGL with GUI
CoRR, 2009

A stereoscopic OpenGL-based interactive plug-in framework for Maya and beyond.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Simulating "Visual" Writer Identification of Hand-Written Documents Using Inexpensive Signal Processing Techniques (abstract).
Proceedings of the Huntsville Simulation Conference, 2009

Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?
Proceedings of the GRAPP 2009, 2009

OpenGL Project Presentation Slides Interface and a Case Study.
Proceedings of the GRAPP 2009, 2009

Teaching Physical Based Animation via OpenGL Slides.
Proceedings of the Innovations in Computing Sciences and Software Engineering, 2009

Writer Identification Using Inexpensive Signal Processing Techniques.
Proceedings of the Innovations in Computing Sciences and Software Engineering, 2009

Designing an interactive OpenGL slide-based presentation of the softbody simulation system for teaching and learning of computer graphics techniques.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

Application of advanced rendering and animation techniques for 3D games to softbody modeling and animation.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

2008
An LOD Control Interface for an OpenGL-based Softbody Simulation Framework.
Proceedings of the Innovations and Advances in Computer Sciences and Engineering, 2008

An OpenGL-based Interface to 3D PowerPoint-like Presentations of OpenGL Projects.
Proceedings of the Advanced Techniques in Computing Sciences and Software Engineering, 2008

A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008


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