Miao Song
Affiliations:- Concordia University
According to our database1,
Miao Song
authored at least 44 papers
between 2008 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2019
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019
Hands-on: rapid interactive application prototyping for media arts and performing arts in illimitable space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2018
Toward Multimodal Interaction in Scalable Visual Digital Evidence Visualization Using Computer Vision Techniques and ISS.
CoRR, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2017
Hands-on: rapid interactive application prototyping for media arts and stage performance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Managing Data and Artifacts between Software Engineers and Artists: an ISSv2 Case Study.
Proceedings of the 21st International Database Engineering & Applications Symposium, 2017
2016
Agile Forward-Reverse Requirements Elicitation as a Creative Design Process: A Case Study of Illimitable Space System v2.
J. Integr. Des. Process. Sci., 2016
Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Hands-on: rapid interactive application prototyping for media arts and stage production.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
Rapid interactive real-time application prototyping for media arts and stage performance.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015
HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization.
Proceedings of the SIGGRAPH Asia 2015 Art Papers, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Applications of the Illimitable Space System in the context of media technology and on-stage performance: A collaborative interdisciplinary experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Demo: Towards historical sightseeing with an augmented reality interactive documentary app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014
Illimitable Space System as a multimodal interactive artists' toolbox for real-time performance.
Proceedings of the SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, 2014
Innovative medical applications and beyond of 3D techniques in a responsive virtual reality lab: experience report.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2012
CoRR, 2012
Real-time modeling and physical-based animation of a jellyfish from softbody in OpenGL.
Proceedings of the Fifth International C* Conference on Computer Science & Software Engineering, 2012
2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
Deriving software engineering requirements specification for computer graphics simulation systems through a case study.
Proceedings of the 3rd International Conference on Information Sciences and Interaction Sciences (ICIS 2010), 2010
2009
Feynman Algorithm Implementation for Comparison with Euler in a Uniform Elastic Two-Layer 2D and 3D Object Dynamic Deformation Framework in OpenGL with GUI
CoRR, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Simulating "Visual" Writer Identification of Hand-Written Documents Using Inexpensive Signal Processing Techniques (abstract).
Proceedings of the Huntsville Simulation Conference, 2009
Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?
Proceedings of the GRAPP 2009, 2009
OpenGL Project Presentation Slides Interface and a Case Study.
Proceedings of the GRAPP 2009, 2009
Proceedings of the Innovations in Computing Sciences and Software Engineering, 2009
Proceedings of the Innovations in Computing Sciences and Software Engineering, 2009
Designing an interactive OpenGL slide-based presentation of the softbody simulation system for teaching and learning of computer graphics techniques.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009
Application of advanced rendering and animation techniques for 3D games to softbody modeling and animation.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009
2008
Proceedings of the Innovations and Advances in Computer Sciences and Engineering, 2008
Proceedings of the Advanced Techniques in Computing Sciences and Software Engineering, 2008
A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008