Mia Consalvo
Orcid: 0000-0001-7169-4984
According to our database1,
Mia Consalvo
authored at least 36 papers
between 2003 and 2024.
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Bibliography
2024
Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
2023
Games Cult., December, 2023
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices.
Proceedings of the Interactive Storytelling, 2023
Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Games Cult., 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
Trans. Digit. Games Res. Assoc., 2018
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Finding sociality in single player games: A case study of tandem play amongst friends and couples.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
2017
Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
2015
New Media Soc., 2015
2014
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014
2013
Welcome to the discourse of the real: Constituting the boundaries of games and players.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2011
Proceedings of the Foundations of Digital Games, 2011
2010
Where's My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs.
Games Cult., 2010
2009
New Media Soc., 2009
Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings.
Cyberpsychology Behav. Soc. Netw., 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
2007
Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2006
New Media Soc., 2006
Game analysis: Developing a methodological toolkit for the qualitative study of games.
Game Stud., 2006
2005
Gaining Advantage: How Videogame Players Define and Negotiate Cheating.
Proceedings of the Digital Games Research Conference 2005, 2005
2003
Proceedings of the Digital Games Research Conference 2003, 2003