Mercedes Gómez-Albarrán

According to our database1, Mercedes Gómez-Albarrán authored at least 36 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Reconfigurable Metadata Schemas with Multivalued Elements: Towards Educational Repository Management Through Formal Grammars on the Clavy Platform.
Proceedings of the International Symposium on Computers in Education, 2023

2022
Authoring and playing interactive fiction with conventional web technologies.
Multim. Tools Appl., 2022

2019
A Smart Cache Strategy for Tag-Based Browsing of Digital Collections.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019

2018
Tag-Based Browsing of Digital Collections with Inverted Indexes and Browsing Cache.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Query-Based Versus Resource-Based Cache Strategies in Tag-Based Browsing Systems.
Proceedings of the Maturity and Innovation in Digital Libraries, 2018

2014
A Semantically Enriched Context-Aware OER Recommendation Strategy and Its Application to a Computer Science OER Repository.
IEEE Trans. Educ., 2014

Serious games in tertiary education: A case study concerning the comprehension of basic concepts in computer language implementation courses.
Comput. Hum. Behav., 2014

2013
A process model for the generative production of interactive simulations in engineering education.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Interactive educational simulations for promoting the comprehension of basic compiler construction concepts.
Proceedings of the Innovation and Technology in Computer Science Education conference 2013, 2013

2012
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience.
Softw. Pract. Exp., 2012

A hybrid user-centred recommendation strategy applied to repositories of learning objects.
Int. J. Web Based Communities, 2012

A Framework for the Rapid Prototyping of Knowledgebased Recommender Systems in the Learning Domain.
J. Res. Pract. Inf. Technol., 2012

2011
Experiencias con Repositorios Institucionales de Recursos Educativos: Del Libre Acceso a las Secuencias Guiadas de Aprendizaje.
Rev. Iberoam. de Tecnol. del Aprendiz., 2011

Supporting Self-Regulated Learning in Technical Domains with Repositories of Learning Objects and Recommender Systems.
Proceedings of the ICALT 2011, 2011

From Collections of Exercises to Educational Games: A Process Model and a Case Study.
Proceedings of the ICALT 2011, 2011

2010
Personalización en Recomendadores Basados en Contenido y su Aplicación a Repositorios de Objetos de Aprendizaje.
Rev. Iberoam. de Tecnol. del Aprendiz., 2010

2009
Recommendation and Students' Authoring in Repositories of Learning Objects: A Case-Based Reasoning Approach.
Int. J. Emerg. Technol. Learn., 2009

Recommendation in Repositories of Learning Objects: A Proactive Approach that Exploits Diversity and Navigation-by-Proposing.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
Personalized Access and Students' Coauthoring in Repositories of Learning Objects: The Case of a Repository of Programming Examples.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Role-Play Virtual Environments: Recreational Learning of Software Design.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

2007
Pass the Ball: Game-Based Learning of Software Design.
Proceedings of the Entertainment Computing, 2007

2005
The Teaching and Learning of Programming: A Survey of Supporting Software Tools.
Comput. J., 2005

A review of the key aspects in the design of case-based teaching systems.
Inteligencia Artif., 2005

Software behaviour understanding Supported by dynamic visualization and role-play.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

Understanding Object-Oriented Software through Virtual Role-Play.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2001
Applying Case-Based Reasoning to Support Dynamic Framework Documentation.
Int. J. Softw. Eng. Knowl. Eng., 2001

Profiting from Case-Based Reasoning in Framework Documentation.
Proceedings of the TOOLS Europe 2001: 38th International Conference on Technology of Object-Oriented Languages and Systems, 2001

Knowledge Intensive Case-Based Assistance for Framework Reuse.
Proceedings of the Engineering of Intelligent Systems, 2001

1999
A Substitution-based Adaptation Model.
Proceedings of the Challenges for Case-Based Reasoning, 1999

Modelling the CBR Life Cycle Using Description Logics.
Proceedings of the Case-Based Reasoning and Development, Third International Conference, 1999

Applying DLs for Retrieval in Case-Based Reasoning.
Proceedings of the 1999 International Workshop on Description Logics (DL'99), Linköping, Sweden, July 30, 1999

1998
Managing the Usage Experience in a Library of Software Components.
Proceedings of the Tasks and Methods in Applied Artificial Intelligence, 1998

Software Design As Framework Reuse: A Knowledge-Based Approach.
Proceedings of the 13th European Conference on Artificial Intelligence, 1998

1996
Supporting Object Reuse Through Case-Based Reasoning.
Proceedings of the Advances in Case-Based Reasoning, Third European Workshop, 1996

1995
Promoting Software Reuse Through Explicit Knowledge Representations.
Proceedings of the Progress in Artificial Intelligence, 1995


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