Meng Yang

Orcid: 0000-0001-6439-2873

Affiliations:
  • Beijing Forestry University, School of Information Science and Technology, Beijing, China
  • Chinese Academy of Sciences, The State Key Laboratory of Computer Science, Beijing, China


According to our database1, Meng Yang authored at least 20 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Links

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Bibliography

2024
Framework of personalized layout for a museum exhibition hall.
Multim. Tools Appl., 2024

Two-particle debris flow simulation based on SPH.
Comput. Animat. Virtual Worlds, 2024

Soccer match broadcast video analysis method based on detection and tracking.
Comput. Animat. Virtual Worlds, 2024

Anomaly Detection Service for Sensor Stream Data based on Lag-correlation Analysis.
Proceedings of the IEEE International Conference on Web Services, 2024

2023
Sand painting conversion based on detail preservation.
Comput. Graph., October, 2023

2020
Robust random walk for leaf segmentation.
IET Image Process., 2020

Predicting the Spread of Forest Diseases and Pests.
IEEE Access, 2020

2019
Modeling fractures and cracks on tree branches.
Comput. Graph., 2019

Computation of Compact Distributions of Discrete Elements.
Algorithms, 2019

2018
A Multiscale Fusion Convolutional Neural Network for Plant Leaf Recognition.
IEEE Signal Process. Lett., 2018

2017
A novel surface tension formulation for SPH fluid simulation.
Vis. Comput., 2017

2015
Realistic Simulation for Rainy Scene.
J. Softw., 2015

A New Surface Tension Formulation for SPH.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

Approach for 3D Reconstructing Bonsai Plant.
Proceedings of the 2015 IEEE International Conference on Multimedia Big Data, BigMM 2015, 2015

2012
Interactive coupling between a tree and raindrops.
Comput. Animat. Virtual Worlds, 2012

2011
Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time.
Trans. Edutainment, 2011

2010
Physically-based animation for realistic interactions between tree branches and raindrops.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

2009
Multi-resolution tree motion synthesis in angular shell space.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Multi-level tree branch modeling and animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009


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