Meng-Tzu Cheng
Orcid: 0000-0003-1237-2955
According to our database1,
Meng-Tzu Cheng
authored at least 15 papers
between 2009 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
Anter: Ant research institute - Three iterations of testing to develop an ant world in the palm of the hand.
Comput. Educ., June, 2023
2021
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions.
J. Comput. Assist. Learn., 2021
Br. J. Educ. Technol., 2021
2020
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment.
Br. J. Educ. Technol., 2020
2017
Comput. Educ., 2017
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning.
Br. J. Educ. Technol., 2017
2015
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters.
Comput. Educ., 2015
2014
An educational game for learning human immunology: What do students learn and how do they perceive?
Br. J. Educ. Technol., 2014
Bio Detective: Student Science Learning, Immersion Experience, and Problem-solving Patterns.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
Pre-service teachers' learning and frustrations during the development of serious educational games (SEGs) for learning biology.
Proceedings of the 21st International Conference on Computers in Education, 2013
2012
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies.
Comput. Educ., 2012
A Pilot Study: Can Interactive Projectors Enhance Students' Performance and Interactivity in the Classrooms?
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
2011
Preliminary Investigation on a Theoretical Framework for Evaluation of Serious Educational Games.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011
2010
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations, 2010
2009
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009