Meng-Tzu Cheng
Orcid: 0000-0003-1237-2955
According to our database1,
Meng-Tzu Cheng
authored at least 11 papers
between 2009 and 2023.
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Bibliography
2023
Anter: Ant research institute - Three iterations of testing to develop an ant world in the palm of the hand.
Comput. Educ., June, 2023
2021
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions.
J. Comput. Assist. Learn., 2021
Br. J. Educ. Technol., 2021
2020
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment.
Br. J. Educ. Technol., 2020
2017
Comput. Educ., 2017
Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning.
Br. J. Educ. Technol., 2017
2015
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters.
Comput. Educ., 2015
2014
An educational game for learning human immunology: What do students learn and how do they perceive?
Br. J. Educ. Technol., 2014
2012
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies.
Comput. Educ., 2012
2010
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations, 2010
2009
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009