Meng-Tzu Cheng

Orcid: 0000-0003-1237-2955

According to our database1, Meng-Tzu Cheng authored at least 11 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Anter: Ant research institute - Three iterations of testing to develop an ant world in the palm of the hand.
Comput. Educ., June, 2023

2021
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions.
J. Comput. Assist. Learn., 2021

Immersion experiences and behavioural patterns in game-based learning.
Br. J. Educ. Technol., 2021

2020
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment.
Br. J. Educ. Technol., 2020

2017
Analyzing gameplay data to inform feedback loops in The Radix Endeavor.
Comput. Educ., 2017

Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning.
Br. J. Educ. Technol., 2017

2015
Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters.
Comput. Educ., 2015

2014
An educational game for learning human immunology: What do students learn and how do they perceive?
Br. J. Educ. Technol., 2014

2012
Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies.
Comput. Educ., 2012

2010
Measuring Student Perceptions: Designing an Evidenced Centered Activity Model for a Serious Educational Game Development Software.
Int. J. Gaming Comput. Mediat. Simulations, 2010

2009
Investigating the impact of video games on high school students' engagement and learning about genetics.
Comput. Educ., 2009


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