Melissa J. Rogerson
Orcid: 0000-0002-9851-6608Affiliations:
- University of Melbourne, School of Computing and Information Systems, Australia
According to our database1,
Melissa J. Rogerson
authored at least 19 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture.
Games Cult., May, 2023
"Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2023
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play.
Proc. ACM Hum. Comput. Interact., 2023
Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact., 2022
The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015