Mel Slater
Orcid: 0000-0002-6223-0050Affiliations:
- University of Barcelona, Department of Clinical Psychology and Psychobiology, Spain
- University College London, Department of Computer Science, UK
According to our database1,
Mel Slater
authored at least 205 papers
between 1984 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on zbmath.org
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on orcid.org
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on melslater.me
On csauthors.net:
Bibliography
2024
Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation.
Virtual Real., December, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Virtual Reality in Mental Health: A Self-Counselling Approach.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
Proceedings of the Extended Reality - International Conference, 2024
2023
Vis. Comput., November, 2023
Electroencephalographic Signature of Out-of-Body Experiences Induced by Virtual Reality: A Novel Methodological Approach.
J. Cogn. Neurosci., September, 2023
Frontiers Virtual Real., March, 2023
A comparison of two methods for moving through a virtual environment: walking in place and interactive redirected walking.
Frontiers Virtual Real., March, 2023
The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi.
IEEE Computer Graphics and Applications, 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
2022
Frontiers Virtual Real., 2022
Frontiers Virtual Real., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022
2021
Beyond Speculation About the Ethics of Virtual Reality: The Need for Empirical Results.
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
2020
Comparison of the Effect of Interactive versus Passive Virtual Reality Learning Activities in Evoking and Sustaining Conceptual Change.
IEEE Trans. Emerg. Top. Comput., 2020
When Your Robot Avatar Misbehaves You Are Likely to Apologize: An Exploration of Guilt During Robot Embodiment.
Int. J. Soc. Robotics, 2020
Frontiers Virtual Real., 2020
Frontiers Virtual Real., 2020
Which Body Would You Like to Have? The Impact of Embodied Perspective on Body Perception and Body Evaluation in Immersive Virtual Reality.
Frontiers Robotics AI, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Automatic 3D Character Reconstruction from Frontal and Lateral Monocular 2D RGB Views.
Proceedings of the IEEE International Conference on Image Processing, 2020
Proceedings of the Virtual Reality and Augmented Reality, 2020
2019
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
2018
"We Wait" - The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.
Frontiers Robotics AI, 2018
Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution.
Frontiers Robotics AI, 2018
IEEE Computer Graphics and Applications, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
IEEE Trans. Vis. Comput. Graph., 2017
Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality.
Int. J. Hum. Comput. Stud., 2017
2016
IEEE Trans. Affect. Comput., 2016
Violating body movement semantics: Neural signatures of self-generated and external-generated errors.
NeuroImage, 2016
Multi-Destination Beaming: Apparently Being in Three Places at Once through Robotic and Virtual Embodiment.
Frontiers Robotics AI, 2016
2015
The Effects of Visuomotor Calibration to the Perceived Space and Body, through Embodiment in Immersive Virtual Reality.
ACM Trans. Appl. Percept., 2015
Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety.
Frontiers Robotics AI, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment.
Presence Teleoperators Virtual Environ., 2014
Presence Teleoperators Virtual Environ., 2014
Body ownership causes illusory self-attribution of speaking and influences subsequent real speaking.
Proc. Natl. Acad. Sci. USA, 2014
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality.
Frontiers Robotics AI, 2014
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space.
Proceedings of the 2014 IEEE Virtual Reality, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
IEEE Trans. Vis. Comput. Graph., 2013
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013
2012
Reinforcement learning utilizes proxemics: An avatar learns to manipulate the position of people in immersive virtual reality.
ACM Trans. Appl. Percept., 2012
Presence Teleoperators Virtual Environ., 2012
Presence Teleoperators Virtual Environ., 2012
Presence Teleoperators Virtual Environ., 2012
Int. J. Virtual Real., 2012
Visual Realism Enhances Realistic Response in an Immersive Virtual EnvironmentPart 2.
IEEE Computer Graphics and Applications, 2012
IEEE Computer Graphics and Applications, 2012
Multitask Humanoid Control with a Brain-Computer Interface: User Experiment with HRP-2.
Proceedings of the Experimental Robotics, 2012
2011
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2011
Presence Teleoperators Virtual Environ., 2011
Proceedings of the 2011 IEEE International Conference on Robotics and Biomimetics, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior.
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
Virtual Real., 2010
The physiological mirror - a system for unconscious control of a virtual environment through physiological activity.
Vis. Comput., 2010
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence.
ACM Trans. Graph., 2010
ACM Trans. Appl. Percept., 2010
Special Issue: Collaborative Research Center (SFB453) on High-Fidelity Telepresence and Teleaction Guest Editor's Introduction.
Presence Teleoperators Virtual Environ., 2010
Presence Teleoperators Virtual Environ., 2010
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News.
Presence Teleoperators Virtual Environ., 2010
Presence Teleoperators Virtual Environ., 2010
Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface.
Hum. Comput. Interact., 2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010
2009
Presence Teleoperators Virtual Environ., 2009
IEEE Computer Graphics and Applications, 2009
Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment.
Cyberpsychology Behav. Soc. Netw., 2009
Proceedings of the 18th IEEE International Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises, 2009
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
Proceedings of the 17th European Symposium on Artificial Neural Networks, 2009
2008
The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2008
A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets.
IEEE Trans. Vis. Comput. Graph., 2008
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence.
Presence Teleoperators Virtual Environ., 2008
Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children.
Cogn. Technol. Work., 2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments.
Proceedings of the Haptics: Perception, 2008
2007
Presence Teleoperators Virtual Environ., 2007
Presence Teleoperators Virtual Environ., 2007
Int. J. Virtual Real., 2007
Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic.
Comput. Intell. Neurosci., 2007
IEEE Computer Graphics and Applications, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
The influence of rendering styles on participant responses in immersive virtual environments representing and validating digital business processes.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system.
Proceedings of the GRAPP 2007, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 5th International Conference on Computer Graphics, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity.
Proceedings of the Affective Computing and Intelligent Interaction, 2007
Proceedings of the 4th International Conference on Computer Graphics, 2007
Proceedings of the 4th International Conference on Computer Graphics, 2007
2006
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning.
Virtual Real., 2006
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment.
Presence Teleoperators Virtual Environ., 2006
Presence Teleoperators Virtual Environ., 2006
Presence Teleoperators Virtual Environ., 2006
Cyberpsychology Behav. Soc. Netw., 2006
Presence in response to dynamic visual realism: a preliminary report of an experiment study.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
The role of posture in the communication of affect in an immersive virtual environment.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
Presence Teleoperators Virtual Environ., 2005
2004
How Colorful was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2004
Presence Teleoperators Virtual Environ., 2004
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience.
Comput. Graph. Forum, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Cyberpsychology Behav. Soc. Netw., 2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience.
Presence Teleoperators Virtual Environ., 2002
J. Graphics, GPU, & Game Tools, 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
The Empathic Visualisation Algorithm (EVA) - An Automatic Mapping from Abstract Data to Naturalistic Visual Structure.
Proceedings of the International Conference on Information Visualisation, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
Computer graphics and virtual environments - from realism to real-time.
Addison-Wesley, ISBN: 978-0-201-62420-5, 2002
2001
Presence Teleoperators Virtual Environ., 2001
Comput. Graph., 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
2000
ACM Trans. Comput. Hum. Interact., 2000
Presence Teleoperators Virtual Environ., 2000
Presence Teleoperators Virtual Environ., 2000
Guest Editor's Introduction to the Special Issue: The First Workshop on Presence.
Presence Teleoperators Virtual Environ., 2000
Presence Teleoperators Virtual Environ., 2000
Comput. Graph. Forum, 2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
1999
IEEE Trans. Syst. Man Cybern. Part C, 1999
Presence Teleoperators Virtual Environ., 1999
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999
IEEE Computer Graphics and Applications, 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1998
Hum. Factors, 1998
IEEE Computer Graphics and Applications, 1998
Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
1997
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997
Proceedings of the Rendering Techniques '97, 1997
1996
Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996
1995
ACM Trans. Comput. Hum. Interact., 1995
Comput. Graph., 1995
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995
Proceedings of the Virtual Environments '95, 1995
The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments.
Proceedings of the Virtual Environments '95, 1995
Proceedings of the Computer Animation 1995, 1995
1994
Presence Teleoperators Virtual Environ., 1994
1993
Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 1993
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993
1992
Vis. Comput., 1992
A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms.
Comput. Graph. Forum, 1992
An algorithm to support 3D interaction on relatively low performance graphics systems.
Comput. Graph., 1992
1991
IEEE Computer Graphics and Applications, 1991
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991
1990
1989
Liberation from rectangles: A tiling method for dynamic modification of objects on raster displays.
Comput. Graph., 1989
1988
1986
1984
Comput. Graph., 1984