Mehmet Kosa
Orcid: 0000-0003-1564-2666
According to our database1,
Mehmet Kosa
authored at least 24 papers
between 2015 and 2024.
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Bibliography
2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Virtual Real., September, 2023
Virtual Real., September, 2023
Int. J. Serious Games, September, 2023
Proceedings of the IEEE Conference on Games, 2023
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study.
Int. J. Hum. Comput. Interact., 2022
An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Int. J. Gaming Comput. Mediat. Simulations, 2020
Visualization, Monitoring and Control Techniques for Use in Scrum Software Development: An Analytic Hierarchy Process Approach.
Proceedings of the Systems, Software and Services Process Improvement, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
2018
Player acceptance and motivation for games with emerging technologies: A multi theory approach in virtual reality gaming and pervasive gaming contexts (Yeni teknolojiler kullanan dijital oyunlar için oyuncu kabulu ve motivasyonu: Sanal gerçeklik ve yaygın oyunlar bağlamında çoklu teori yaklaşımı)
PhD thesis, 2018
Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of Ingress.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
J. Univers. Comput. Sci., 2016
Proceedings of the Systems, Software and Services Process Improvement, 2016
Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the Systems, Software and Services Process Improvement, 2015