Mehmet Kosa

Orcid: 0000-0003-1564-2666

According to our database1, Mehmet Kosa authored at least 24 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Stairway to Heaven: A Gamified VR Journey for Breath Awareness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

A Design Framework for Reflective Play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Correction to: Acceptance and use of virtual reality games: an extension of HMSAM.
Virtual Real., September, 2023

Acceptance and use of virtual reality games: an extension of HMSAM.
Virtual Real., September, 2023

Evaluation of an industrial case of gamification in software quality improvement.
Int. J. Serious Games, September, 2023

The Teaching Efficacy of the Protégé Effect in Gamified Education.
Proceedings of the IEEE Conference on Games, 2023

Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study.
Int. J. Hum. Comput. Interact., 2022

Need frustration in online video games.
Behav. Inf. Technol., 2022

An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
COVIDCampus Game: Making Safer Choices.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2020
Acceptance of Virtual Reality Games: A Multi-Theory Approach.
Int. J. Gaming Comput. Mediat. Simulations, 2020

Visualization, Monitoring and Control Techniques for Use in Scrum Software Development: An Analytic Hierarchy Process Approach.
Proceedings of the Systems, Software and Services Process Improvement, 2020

2019
Psychological Game Design.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Mindfulness, Virtual Reality, and Video Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

2018
Player acceptance and motivation for games with emerging technologies: A multi theory approach in virtual reality gaming and pervasive gaming contexts (Yeni teknolojiler kullanan dijital oyunlar için oyuncu kabulu ve motivasyonu: Sanal gerçeklik ve yaygın oyunlar bağlamında çoklu teori yaklaşımı)
PhD thesis, 2018

Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of Ingress.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

What tabletop players think about augmented tabletop games: a content analysis.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Trait Mindfulness and Player Experience.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Software Engineering Education and Games: A Systematic Literature Review.
J. Univers. Comput. Sci., 2016

Gamifying the Onboarding Process for Novice Software Practitioners.
Proceedings of the Systems, Software and Services Process Improvement, 2016

Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Designing Games for Improving the Software Development Process.
Proceedings of the Systems, Software and Services Process Improvement, 2015


  Loading...